PlayerConnection initialized from L:/SteamLibrary/steamapps/common/Death Trash/DeathTrash_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55440 Multi-casting "[IP] 192.168.50.173 [Port] 55440 [Flags] 2 [Guid] 4111904153 [EditorId] 3739773653 [Version] 1048832 [Id] WindowsPlayer(Icarus) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Death Trash" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55440] PlayerConnection already initialized - listening to [0.0.0.0:55440] Initialize engine version: 2020.3.22f1 (e1a7f79fd887) [Subsystems] Discovering subsystems at path L:/SteamLibrary/steamapps/common/Death Trash/DeathTrash_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: (null) VRAM: 3072 MB Driver: 30.0.14.9613 Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 4.389100 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.242800 ms System memory in use before: 200.1 MB. System memory in use after: 201.9 MB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 29772. Total: 18.692700 ms (FindLiveObjects: 1.047600 ms CreateObjectMapping: 1.253000 ms MarkObjects: 16.343900 ms DeleteObjects: 0.047500 ms) [FMOD] System::create : Header version = 2.02.05. Current version = 2.02.05. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output' UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 00000000. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::init : Initialize version=20205 (122665), maxchannels=128, flags=0x00020000 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x88890008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x88890008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::close : Closed. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::init(128, 131072, 00000000) returned ERR_OUTPUT_INIT for SYSTEM (0x1CF55010). UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:ERROR_CALLBACK(IntPtr, SYSTEM_CALLBACK_TYPE, IntPtr, IntPtr, IntPtr) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] LiveUpdate::release : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::initialize(128, 8, 0, 00000000) returned ERR_OUTPUT_INIT for STUDIO_SYSTEM (0x1FFF1F). UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:ERROR_CALLBACK(IntPtr, SYSTEM_CALLBACK_TYPE, IntPtr, IntPtr, IntPtr) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogErrorFormat(String, Object[]) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::create : Header version = 2.02.05. Current version = 2.02.05. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD NoSound Output' UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 00000000. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::init : Initialize version=20205 (122665), maxchannels=128, flags=0x00020000 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputNoSound::init : Initializing. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputNoSound::init : Done. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] AsyncManager::init : manager 1CE77B60 isAsync 1 updatePeriod 0.02 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x4000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] AsyncManager::init : done UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] PlaybackSystem::init : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] PlaybackSystem::init : done UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : done. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.StudioListener.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GameObject.AddComponent (System.Type componentType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at CraftingLegends.Core.GameObjectFactory.NewGameObject[OBJECT] (System.String name, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.Nullable`1[T] scale, UnityEngine.Transform parent, System.Boolean dontDestroyOnLoad) [0x00000] in <00000000000000000000000000000000>:0 at FMODAudioManager.AddTemporaryAudioListener () [0x00000] in <00000000000000000000000000000000>:0 at FMODAudioManager+d__21.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at AudioManager+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at CraftingLegends.Framework.MainBase+d__353.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Main+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 3 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_navigate', format=5, channels=2, frequency=48000, lengthbytes=1824, lengthpcm=3000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.128582. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_select-001', format=5, channels=2, frequency=48000, lengthbytes=3264, lengthpcm=7500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.258378. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_select-002', format=5, channels=2, frequency=48000, lengthbytes=2400, lengthpcm=6000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.104861. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-001', format=5, channels=2, frequency=48000, lengthbytes=6016, lengthpcm=13500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.348183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Modular UI - FM Solo Bleeps-039', format=5, channels=2, frequency=48000, lengthbytes=10688, lengthpcm=24034, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.454241. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-003', format=5, channels=2, frequency=48000, lengthbytes=7968, lengthpcm=19500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.289189. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18774618 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-002', format=5, channels=2, frequency=48000, lengthbytes=5408, lengthpcm=10500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.227038. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Random Seed: 1848771508 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingLegends.Core.Random:Init() d__247:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28046968 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-003', format=5, channels=1, frequency=48000, lengthbytes=18624, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.597598. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28046968 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-001', format=5, channels=1, frequency=48000, lengthbytes=18464, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28046968 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-002', format=5, channels=1, frequency=48000, lengthbytes=15552, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.620992. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045D60 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-006', format=5, channels=1, frequency=48000, lengthbytes=17824, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.615639. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045D60 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-005', format=5, channels=1, frequency=48000, lengthbytes=16096, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.593693. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045D60 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-007', format=5, channels=1, frequency=48000, lengthbytes=16416, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621696. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045D60 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-004', format=5, channels=1, frequency=48000, lengthbytes=17440, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-002', format=5, channels=1, frequency=48000, lengthbytes=3520, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617578. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614447. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.598589. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-003', format=5, channels=1, frequency=48000, lengthbytes=3616, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618463. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-003', format=5, channels=1, frequency=48000, lengthbytes=3328, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614924. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=4000, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614654. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4064, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616494. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-004', format=5, channels=1, frequency=48000, lengthbytes=3296, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616692. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4032, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-005', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.581591. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-003', format=5, channels=1, frequency=48000, lengthbytes=4384, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.613813. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-006', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.605305. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-004', format=5, channels=1, frequency=48000, lengthbytes=3200, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618901. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617997. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4352, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617762. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-004', format=5, channels=1, frequency=48000, lengthbytes=4160, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-006', format=5, channels=1, frequency=48000, lengthbytes=3520, lengthpcm=19070, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618715. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.615128. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-005', format=5, channels=1, frequency=48000, lengthbytes=3456, lengthpcm=16990, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618979. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618966. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-002', format=5, channels=1, frequency=48000, lengthbytes=3616, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.606326. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618584. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-006', format=5, channels=1, frequency=48000, lengthbytes=3680, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-005', format=5, channels=1, frequency=48000, lengthbytes=3200, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614340. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-002', format=5, channels=1, frequency=48000, lengthbytes=14208, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-006', format=5, channels=1, frequency=48000, lengthbytes=14496, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618266. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-007', format=5, channels=1, frequency=48000, lengthbytes=13600, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-003', format=5, channels=1, frequency=48000, lengthbytes=14976, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616393. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-001', format=5, channels=1, frequency=48000, lengthbytes=13984, lengthpcm=67792, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618209. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-005', format=5, channels=1, frequency=48000, lengthbytes=16480, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618148. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-007', format=5, channels=1, frequency=48000, lengthbytes=14560, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-006', format=5, channels=1, frequency=48000, lengthbytes=15264, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-003', format=5, channels=1, frequency=48000, lengthbytes=13824, lengthpcm=65316, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-004', format=5, channels=1, frequency=48000, lengthbytes=15008, lengthpcm=68003, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617232. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-004', format=5, channels=1, frequency=48000, lengthbytes=13504, lengthpcm=64806, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-002', format=5, channels=1, frequency=48000, lengthbytes=15296, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-005', format=5, channels=1, frequency=48000, lengthbytes=13696, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280460D0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-001', format=5, channels=1, frequency=48000, lengthbytes=16544, lengthpcm=67792, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617998. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4800, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-001', format=5, channels=1, frequency=48000, lengthbytes=5056, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.584843. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-006', format=5, channels=1, frequency=48000, lengthbytes=5920, lengthpcm=30173, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.608135. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=4768, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618979. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-005', format=5, channels=1, frequency=48000, lengthbytes=5376, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616518. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-004', format=5, channels=1, frequency=48000, lengthbytes=5056, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.563448. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.596367. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4832, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=4576, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618971. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=4768, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4672, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28045BA8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-003', format=5, channels=1, frequency=48000, lengthbytes=5280, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.598564. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618914. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-005', format=5, channels=1, frequency=48000, lengthbytes=4224, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618950. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=3968, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-004', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618591. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=3808, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=3936, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-006', format=5, channels=1, frequency=48000, lengthbytes=4288, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618901. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618820. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618940. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-003', format=5, channels=1, frequency=48000, lengthbytes=4192, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614536. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4000, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618915. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 28044DE8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-001', format=5, channels=1, frequency=48000, lengthbytes=4352, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618260. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unloading 3 Unused Serialized files (Serialized files now loaded: 3) System memory in use before: 449.9 MB. System memory in use after: 453.8 MB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 81228. Total: 73.938100 ms (FindLiveObjects: 4.178400 ms CreateObjectMapping: 4.144600 ms MarkObjects: 65.471100 ms DeleteObjects: 0.143400 ms) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 25E3FAB0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 65C4C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 65C4C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 65C4C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 65C4C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 280465F8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='DT_Title_Mix_Sketch [M]', format=5, channels=2, frequency=48000, lengthbytes=4804128, lengthpcm=11448000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.988434. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Setting up 2 worker threads for Enlighten. Thread -> id: 2d48 -> priority: 1 Thread -> id: 1f5c -> priority: 1 [FMOD] SoundI::release : (280614D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-001 (1D16CA38) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (280618B0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-002 (1D16CB50) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28060A28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-003 (1D16D410) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28061E80) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-004 (1D16CD80) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28061AA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-005 (1D16CE98) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (280617B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-006 (1D16C920) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28062168) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-007 (1D16C808) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3290) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-001 (281B9820) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D48D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-002 (3D275F78) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3D38) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-003 (3D276090) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4118) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-004 (281B92A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4CB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-005 (3D2762C0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3480) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-006 (3D276608) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28060458) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-001 (28678A28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5A48) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-002 (281B94D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28062450) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-003 (3D276950) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D46E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-004 (3D276C98) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5190) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-005 (281B9938) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4FA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-006 (281B87B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6208) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-001 (281B9708) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28062260) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-002 (28678B40) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3198) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-003 (3D276B80) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4BC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-004 (3D275E60) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4210) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-005 (281B93C0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3B48) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-006 (3D2763D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5668) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-001 (3D2059A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D64F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-002 (3D205778) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D69C8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-003 (3D205378) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5950) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-004 (3D205148) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D88C8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-005 (3D204BD0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D68D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-006 (3D205BD8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6018) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-007 (281B9B68) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7B38) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-001 (3D2055A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5E28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-002 (3D204888) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5D30) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-003 (3D205E08) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6DA8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-004 (3D205490) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6BB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-005 (3D205CF0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D65E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-006 (281B88D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D5760) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-007 (3D205AC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D82F8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-001 (3D205260) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7660) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-002 (281B9C80) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7E20) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-003 (3D204CE8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6F98) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-004 (3D204770) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D8010) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-005 (3D201B28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7D28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-006 (3D205030) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7758) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-001 (281B9EB0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7568) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-002 (3D201D58) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D83F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-003 (3D2049A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7378) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-004 (3D201498) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7850) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-005 (3D2015B0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D84E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-006 (281B89E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D11A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-001 (3D23A300) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D1F30) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-002 (3D239EA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D8E98) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-003 (3D204F18) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D2CC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-004 (3D239C70) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D2310) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-005 (3D239B58) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D1E38) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-006 (3D23A648) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D29D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-001 (3D239D88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D6EA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-002 (3D204AB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D2408) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-003 (3D239FB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D2500) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-004 (3D23A878) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D7188) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-005 (3D204E00) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D2AD0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-006 (3D23A990) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (28062548) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-001 (28678D70) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4AC8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-002 (3D276A68) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D30A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-003 (3D276720) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3F28) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-004 (3D2761A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D3E30) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-005 (3D2764F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D4DB0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-006 (3D276838) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3D1D1488) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : DT_Title_Mix_Sketch [M] (3D23A0D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF97F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Modular UI - FM Solo Bleeps-039 (1D200270) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF8398) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_select-001 (1CED0038) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF8778) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_select-002 (1D200388) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF8B58) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-001 (1D200A18) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF8C50) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-002 (1D200040) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF8E40) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-003 (1D2006D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (18AF7FB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_navigate (1CDE3128) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio update thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio bank load thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio sample load thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] LiveUpdate::release : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() [FMOD] Thread::callback : FMOD stream thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD mixer thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::close : Closed. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1642445433809,"processId":11512,"allocatedMemory":2903302,"memoryLabels":[{"Default":12272},{"Permanent":24},{"NewDelete":117928},{"Thread":1244},{"Manager":1300},{"Geometry":4294966108},{"GfxDevice":196720},{"Animation":5336},{"Serialization":388},{"WebCam":12},{"String":1610},{"DynamicArray":2563480},{"HashMap":1536},{"PoolAlloc":32},{"GI":184},{"VR":780},{"NativeArray":356},{"EditorGui":1288}]}