Running AutomationTool... Parsing command line: -ScriptsForProject=D:/ZCServer/zerocaliber/ZeroCaliber.uproject BuildCookRun -project=D:/ZCServer/zerocaliber/ZeroCaliber.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=c:\UE4\UnrealEngine-4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe -utf8output -server -serverplatform=Linux -noclient -build -cook -map=ClientStarterMap+GameMap1+GameMap2+GameMap3+TranMap+Arizona_Canyon+ArmyTrainingGround04+ChicagoForest4+ChicagoForest_Part2+ChicagoSuburbs+Empty+IndustrialFront+LobbyLoader2+NatoBaseV3+NatoBaseV3_Init+NightShiftPart1+NoMansLand+NorthBase+Prison+Square+ServerEmptyLevel+TDM_ArmyTrainingGround+Tutorial_Intro+TDM_IndustrialFront+gpt_HailsDeep -unversionedcookedcontent -compressed -stage -package -cmdline=" -Messaging" -addcmdline="-SessionId=032DD55644363721DB0146863FCD4F58 -SessionOwner='ivan' -SessionName='LinuxServer' " -compile Dependencies are up to date. Skipping compile. Setting up ProjectParams for D:\ZCServer\zerocaliber\ZeroCaliber.uproject ********** BUILD COMMAND STARTED ********** Running: c:\UE4\UnrealEngine-4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe UnrealPak Win64 Development -Project=D:\ZCServer\zerocaliber\ZeroCaliber.uproject D:\ZCServer\zerocaliber\ZeroCaliber.uproject -NoUBTMakefiles -Manifest=c:\UE4\UnrealEngine-4.24\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="c:\UE4\UnrealEngine-4.24\Engine\Programs\AutomationTool\Saved\Logs\UBT-UnrealPak-Win64-Development.txt" Writing manifest to c:\UE4\UnrealEngine-4.24\Engine\Intermediate\Build\Manifest.xml Target is up to date Total execution time: 1,35 seconds Took 1,4074838s to run UnrealBuildTool.exe, ExitCode=0 Running: c:\UE4\UnrealEngine-4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe ZeroCaliberServer Linux Development -Project=D:\ZCServer\zerocaliber\ZeroCaliber.uproject D:\ZCServer\zerocaliber\ZeroCaliber.uproject -NoUBTMakefiles -remoteini="D:\ZCServer\zerocaliber" -skipdeploy -Manifest=c:\UE4\UnrealEngine-4.24\Engine\Intermediate\Build\Manifest.xml -NoHotReload -log="c:\UE4\UnrealEngine-4.24\Engine\Programs\AutomationTool\Saved\Logs\UBT-ZeroCaliberServer-Linux-Development.txt" Target Platform -- Linux Oculus Platform SDK not supported for this platform Parsing headers for ZeroCaliberServer Running UnrealHeaderTool "D:\ZCServer\zerocaliber\ZeroCaliber.uproject" "D:\ZCServer\zerocaliber\Intermediate\Build\Linux\B4D820EA\ZeroCaliberServer\Development\ZeroCaliberServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors Reflection code generated for ZeroCaliberServer in 11,5808132 seconds ------- Build details -------- Using toolchain located at 'C:/UnrealToolchains/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu'. Using clang (C:/UnrealToolchains/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu\bin\clang++.exe) version '8.0.1' (string), 8 (major), 0 (minor), 1 (patch) Using bundled libc++ standard C++ library. Using lld linker Using llvm-ar : C:/UnrealToolchains/v15_clang-8.0.1-centos7/x86_64-unknown-linux-gnu\bin/llvm-ar.exe Using old way to relink circularly dependent libraries (with a FixDeps step). ------------------------------ Writing manifest to c:\UE4\UnrealEngine-4.24\Engine\Intermediate\Build\Manifest.xml Building ZeroCaliberServer... [Upgrade] [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in ZeroCaliberServer.Target.cs, and explicitly overriding settings that differ from the new defaults. [Upgrade] [Adaptive unity build] Excluded from VRExpansionPlugin unity file: GripMotionControllerComponent.cpp, VRBaseCharacter.cpp Building 635 actions with 8 processes... [1/635] PCH.Core.h [2/635] SharedPCH.Core.ShadowErrors.h [3/635] SharedPCH.CoreUObject.ShadowErrors.h [4/635] PCH.GameLift.h [5/635] PCH.SteamVRInputDevice.h [6/635] PCH.CoreUObject.h [7/635] PCH.ImageWrapper.h [8/635] SharedPCH.Slate.ShadowErrors.h [9/635] PCH.FMODStudio.h [10/635] PCH.SubstanceCore.h [11/635] PCH.GameLiftServerSDK.h [12/635] PCH.AWSCore.h [13/635] PCH.HapticsManager.h [14/635] PCH.OpenExrWrapper.h [15/635] PCH.InstallBundleManager.h [16/635] SharedPCH.Engine.h [17/635] SharedPCH.Engine.ShadowErrors.h [18/635] Module.UObjectPlugin.cpp [19/635] NetworkReplayStreaming.cpp [20/635] Module.Navmesh.3_of_3.cpp [21/635] PCH.Engine.h [22/635] Module.Navmesh.1_of_3.cpp [23/635] Module.Navmesh.2_of_3.cpp [24/635] Module.Synthesis.gen.3_of_4.cpp [25/635] PCH.ZeroCaliber.h [26/635] Module.Synthesis.gen.2_of_4.cpp [27/635] RuntimePhysXCooking.cpp [28/635] Module.Synthesis.gen.1_of_4.cpp [29/635] Module.ArchVisCharacter.gen.cpp [30/635] Module.AssetTags.gen.cpp [31/635] SignificanceManager.cpp [32/635] ExampleDeviceProfileSelectorModule.cpp [33/635] Module.CableComponent.gen.cpp [34/635] Module.AudioCapture.gen.cpp [35/635] Module.CustomMeshComponent.gen.cpp [36/635] Module.CableComponent.cpp [37/635] Module.CustomMeshComponent.cpp [38/635] LinuxDeviceProfileSelectorModule.cpp [39/635] Module.AudioCapture.cpp [40/635] Module.SteamVR.cpp [41/635] Module.EditableMesh.gen.1_of_2.cpp [42/635] Module.Synthesis.gen.4_of_4.cpp [43/635] Module.EditableMesh.gen.2_of_2.cpp [44/635] Module.Synthesis.cpp [45/635] Module.SoundUtilities.cpp [46/635] Module.FacialAnimation.gen.cpp [47/635] SignificanceManager.init.gen.cpp [48/635] Module.FacialAnimation.cpp [49/635] Module.TimeSynth.cpp [50/635] Module.AnimationSharing.cpp [51/635] Module.AutomationUtils.gen.cpp [52/635] Module.GeometryCacheTracks.gen.cpp [53/635] Module.GeometryCacheTracks.cpp [54/635] Module.AppleImageUtils.cpp [55/635] Module.AutomationUtils.cpp [56/635] Module.ArchVisCharacter.cpp [57/635] Module.SteamVR.gen.cpp [58/635] LightPropagationVolumeRuntime.init.gen.cpp [59/635] Module.LocationServicesBPLibrary.cpp [60/635] Module.TimeSynth.gen.cpp [61/635] Module.AnimationSharing.gen.cpp [62/635] LightPropagationVolumeBlendable.gen.cpp [63/635] AISupportModule.cpp [64/635] LightPropagationVolumeRuntimeModule.cpp [65/635] Module.SoundUtilities.gen.cpp [66/635] Module.LocationServicesBPLibrary.gen.cpp [67/635] Module.WebBrowserWidget.gen.cpp [68/635] Module.MobilePatchingUtils.gen.cpp [69/635] Module.Paper2D.gen.cpp [70/635] Module.ClothingSystemRuntimeNv.gen.cpp [71/635] Module.EditableMesh.cpp [72/635] Module.ClothingSystemRuntimeNv.cpp [73/635] Module.Paper2D.cpp [74/635] Module.Networking.cpp [75/635] Module.PhysicsSQ.cpp [76/635] NullNetworkReplayStreaming.cpp [77/635] Module.GeometryCollectionSimulationCore.cpp [78/635] Module.GeometryCollectionSimulationCore.gen.cpp [79/635] HttpNetworkReplayStreaming.cpp [80/635] Module.ChaosSolvers.gen.cpp [81/635] Module.ClothSysRuntimeIntrfc.cpp [82/635] Module.ClothSysRuntimeIntrfc.gen.cpp [83/635] Module.ClothingSystemRuntimeCommon.gen.cpp [84/635] LocalFileNetworkReplayStreaming.cpp [85/635] Module.ClothingSystemRuntimeCommon.cpp [86/635] Module.NavigationSystem.2_of_2.cpp [87/635] AutomationWorkerMessages.gen.cpp [88/635] Module.AutomationWorker.cpp [89/635] RSA.cpp [90/635] Advertising.cpp [91/635] PhysXCooking.cpp [92/635] Module.GeometryCollectionCore.cpp [93/635] Module.NavigationSystem.1_of_2.cpp [94/635] Module.Cbor.cpp [95/635] Module.Serialization.gen.cpp [96/635] Module.DatasmithContent.cpp [97/635] Module.MobilePatchingUtils.cpp [98/635] Module.Serialization.cpp [99/635] Module.Overlay.cpp [100/635] Module.BuildPatchServices.gen.cpp [101/635] Module.ChaosSolvers.cpp [102/635] Module.NetworkFile.cpp [103/635] Module.Renderer.7_of_14.cpp [104/635] StreamingNetworkPlatformFile.cpp [105/635] Module.PreLoadScreen.cpp [106/635] CookedIterativeNetworkFile.cpp [107/635] AutomationMessagesModule.cpp [108/635] AutomationMessages.init.gen.cpp [109/635] PlatformCryptoTypes.cpp [110/635] Module.Overlay.gen.cpp [111/635] Module.VariantManagerContent.gen.cpp [112/635] Module.DatasmithContent.gen.cpp [113/635] Module.VRExpansionPlugin.gen.11_of_11.cpp [114/635] Module.PhysXVehicles.gen.cpp [115/635] Module.SlateReflector.cpp [116/635] Module.BuildPatchServices.1_of_3.cpp [117/635] Module.BuildPatchServices.2_of_3.cpp [118/635] Module.SlateCore.gen.cpp [119/635] Module.Settings.cpp [120/635] GripMotionControllerComponent.cpp [121/635] Module.SlateCore.1_of_2.cpp [122/635] Module.Launch.cpp [123/635] Module.BuildPatchServices.3_of_3.cpp [124/635] Module.InputCore.gen.cpp [125/635] Module.SlateCore.2_of_2.cpp [126/635] Module.Slate.3_of_5.cpp [127/635] Module.Slate.gen.cpp [128/635] Module.EditorStyle.gen.cpp [129/635] Module.Slate.5_of_5.cpp [130/635] Module.AssetRegistry.gen.cpp [131/635] Module.EditorStyle.cpp [132/635] SteamSharedModule.cpp [133/635] Module.Slate.1_of_5.cpp [134/635] Module.OnlineSubsystemSteam.gen.cpp [135/635] Module.ProceduralMeshComponent.gen.cpp [136/635] Module.AppFramework.cpp [137/635] Module.AssetRegistry.cpp [138/635] Module.OnlineSubsystemUtils.gen.cpp [139/635] Module.OpenVRExpansionPlugin.gen.cpp [140/635] Module.GameAnalytics.cpp In file included from D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/GameAnalytics/Module.GameAnalytics.cpp:2: In file included from C:/UE4/UnrealEngine-4.24/Engine/Plugins/Marketplace/GameAnalytics/Source/GameAnalytics/Private/GameAnalytics.cpp:8: C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Json\Public\Json.h(10,1): warning: Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs. [-W#pragma-messages] MONOLITHIC_HEADER_BOILERPLATE() ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Misc\MonolithicHeaderBoilerplate.h(6,42): note: expanded from macro 'MONOLITHIC_HEADER_BOILERPLATE' #define MONOLITHIC_HEADER_BOILERPLATE() COMPILE_WARNING("Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs.") ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\HAL\Platform.h(724,29): note: expanded from macro 'COMPILE_WARNING' #define COMPILE_WARNING(x) GCC_DIAGNOSTIC_HELPER(GCC warning x) ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\HAL\Platform.h(723,35): note: expanded from macro 'GCC_DIAGNOSTIC_HELPER' #define GCC_DIAGNOSTIC_HELPER(x) _Pragma(#x) ^ (348,6): note: expanded from here GCC warning "Monolithic headers should not be used by this module. Please change it to explicitly include the headers it needs." ^ 1 warning generated. [141/635] Module.Slate.4_of_5.cpp [142/635] Module.Slate.2_of_5.cpp [143/635] Module.ProceduralMeshComponent.cpp [144/635] Module.MessageLog.cpp [145/635] Module.OpenVRExpansionPlugin.cpp [146/635] Module.VictoryBPLibrary.gen.2_of_2.cpp [147/635] Module.ApexDestruction.gen.cpp [148/635] Module.OnlineSubsystemSteam.cpp [149/635] Module.AnalyticsBlueprintLibrary.gen.cpp [150/635] Module.AnalyticsBlueprintLibrary.cpp [151/635] Module.Messaging.cpp [152/635] Module.ApexDestruction.cpp [153/635] Module.AdvancedSteamSessions.cpp [154/635] Module.AdvancedSteamSessions.gen.cpp [155/635] Module.AdvancedSessions.gen.1_of_2.cpp [156/635] Module.VictoryBPLibrary.gen.1_of_2.cpp [157/635] Module.OnlineSubsystem.gen.cpp [158/635] Module.AdvancedSessions.gen.2_of_2.cpp [159/635] Module.VictoryBPLibrary.cpp In file included from D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/VictoryBPLibrary/Module.VictoryBPLibrary.cpp:3: D:\ZCServer\zerocaliber\Plugins\VictoryBPLibrary\Source\VictoryBPLibrary\Private\VictoryBPFunctionLibrary.cpp(4098,30): warning: 'operator new >' is deprecated: Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations] FTexture2DMipMap* Mip = new( Texture->PlatformData->Mips ) FTexture2DMipMap( ); ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Containers\IndirectArray.h(454,1): note: 'operator new >' has been explicitly marked deprecated here UE_DEPRECATED(4.22, "Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new.") ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(227,43): note: expanded from macro 'UE_DEPRECATED' #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]] ^ 1 warning generated. [160/635] Module.AdvancedSessions.cpp [161/635] Module.GameAnalytics.gen.cpp [162/635] Module.ApplicationCore.cpp [163/635] Module.ImgMedia.gen.cpp [164/635] Module.ImgMediaFactory.cpp [165/635] Module.ImgMediaFactory.gen.cpp [166/635] Module.VariantManagerContent.cpp [167/635] Module.PhysXVehicles.cpp [168/635] Module.TcpMessaging.gen.cpp [169/635] Module.ImgMedia.cpp [170/635] Module.VRExpansionPlugin.gen.10_of_11.cpp [171/635] Module.UdpMessaging.gen.cpp [172/635] Module.TcpMessaging.cpp [173/635] Module.MediaCompositing.cpp [174/635] Module.MediaCompositing.gen.cpp [175/635] LauncherChunkInstaller.cpp [176/635] Module.EyeTracker.cpp [177/635] Module.ActorSequence.cpp [178/635] CharacterAIModule.cpp [179/635] Module.ActorSequence.gen.cpp [180/635] Module.UdpMessaging.cpp [181/635] Module.SlateReflector.gen.cpp [182/635] Module.AppleImageUtils.gen.cpp [183/635] Module.AvfMediaFactory.gen.cpp [184/635] Module.GeometryCache.gen.cpp [185/635] Module.AvfMediaFactory.cpp [186/635] Module.BackChannel.cpp [187/635] Module.PlatformCryptoOpenSSL.cpp [188/635] PlatformCrypto.cpp [189/635] Module.OnlineSubsystemNull.cpp [190/635] Module.GeometryCache.cpp [191/635] Module.VRExpansionPlugin.gen.2_of_11.cpp [192/635] Module.VRExpansionPlugin.gen.9_of_11.cpp [193/635] Module.OnlineSubsystemUtils.cpp [194/635] Module.VRExpansionPlugin.gen.7_of_11.cpp [195/635] Module.VRExpansionPlugin.gen.8_of_11.cpp [196/635] Module.VRExpansionPlugin.gen.6_of_11.cpp [197/635] Module.EditorAnalyticsSession.cpp [198/635] Module.Json.cpp [199/635] Module.VRExpansionPlugin.gen.4_of_11.cpp [200/635] Module.VRExpansionPlugin.gen.1_of_11.cpp [201/635] Module.AnalyticsET.cpp [202/635] Module.VRExpansionPlugin.gen.3_of_11.cpp [203/635] Analytics.cpp [204/635] Module.SSL.cpp [205/635] Module.Projects.cpp [206/635] SteamVRInput.cpp [207/635] Module.Sockets.cpp [208/635] Module.HTTP.cpp [209/635] Module.InputCore.cpp [210/635] VRBaseCharacter.cpp [211/635] Module.WebBrowserWidget.cpp [212/635] Module.VRExpansionPlugin.1_of_3.cpp [213/635] Module.EyeTracker.gen.cpp [214/635] HudSettings.gen.cpp [215/635] ChaosCoreModule.cpp [216/635] SignificanceManager.gen.cpp [217/635] Module.FieldSystemCore.cpp [218/635] Module.Voronoi.cpp [219/635] container.cc [220/635] container_prd.cc [221/635] c_loops.cc [222/635] cell.cc [223/635] pre_container.cc [224/635] v_base.cc [225/635] wall.cc [226/635] unitcell.cc [227/635] Module.DesktopPlatform.cpp [228/635] Module.VRExpansionPlugin.2_of_3.cpp [229/635] v_compute.cc [230/635] Module.VRExpansionPlugin.3_of_3.cpp [231/635] Module.Landscape.gen.3_of_3.cpp [232/635] Module.Foliage.gen.cpp [233/635] Module.NetCore.cpp [234/635] Module.Landscape.gen.1_of_3.cpp [235/635] GameSessionSettings.gen.cpp [236/635] GeneralProjectSettings.gen.cpp [237/635] GameNetworkManagerSettings.gen.cpp [238/635] GameMapsSettings.gen.cpp [239/635] Module.UMG.gen.7_of_9.cpp [240/635] Module.Renderer.gen.cpp [241/635] Module.UMG.gen.9_of_9.cpp [242/635] Module.TimeManagement.cpp [243/635] Module.StaticMeshDescription.cpp [244/635] Module.Landscape.2_of_4.cpp [245/635] Module.PhysicsCore.gen.cpp [246/635] Module.Foliage.cpp [247/635] Module.FieldSystemCore.gen.cpp [248/635] Module.Landscape.1_of_4.cpp [249/635] Module.Landscape.4_of_4.cpp [250/635] Module.OnlineSubsystem.cpp [251/635] Module.NullDrv.cpp [252/635] Module.CinematicCamera.cpp [253/635] Module.Landscape.gen.2_of_3.cpp [254/635] Module.Renderer.14_of_14.cpp [255/635] Module.MSQS.gen.cpp [256/635] Module.ImageWriteQueue.gen.cpp [257/635] Module.MSQS.cpp [258/635] EngineSettings.init.gen.cpp [259/635] EngineSettingsModule.cpp [260/635] Module.ImageWriteQueue.cpp [261/635] ConsoleSettings.gen.cpp [262/635] GeneralEngineSettings.gen.cpp [263/635] Module.AudioMixerCore.cpp [264/635] Module.CinematicCamera.gen.cpp [265/635] Module.Landscape.3_of_4.cpp [266/635] Module.AnimGraphRuntime.gen.1_of_4.cpp [267/635] Module.AnimGraphRuntime.gen.4_of_4.cpp [268/635] Module.SignalProcessing.cpp [269/635] Module.AnimationCore.gen.cpp [270/635] Module.AnimationCore.cpp [271/635] Module.MovieScene.gen.3_of_3.cpp [272/635] Module.RHI.cpp [273/635] Module.MovieSceneTracks.gen.1_of_3.cpp [274/635] Module.MovieScene.gen.2_of_3.cpp [275/635] Module.PropertyPath.gen.cpp [276/635] Module.MovieScene.gen.1_of_3.cpp [277/635] Module.MovieSceneTracks.gen.3_of_3.cpp [278/635] Module.MovieSceneTracks.gen.2_of_3.cpp [279/635] Module.AnimGraphRuntime.cpp [280/635] Module.RenderCore.cpp [281/635] Module.TimeManagement.gen.cpp [282/635] Module.UMG.gen.1_of_9.cpp [283/635] Module.UMG.gen.2_of_9.cpp [284/635] Module.Chaos.cpp [285/635] Module.UMG.gen.3_of_9.cpp [286/635] Module.PropertyPath.cpp [287/635] Module.UMG.gen.4_of_9.cpp [288/635] Module.AnimGraphRuntime.gen.2_of_4.cpp [289/635] Module.DirectoryWatcher.cpp [290/635] Module.MovieSceneTracks.cpp [291/635] Module.AnimGraphRuntime.gen.3_of_4.cpp [292/635] Module.NonRealtimeAudioRenderer.cpp [293/635] CrunchCompression.cpp [294/635] Module.UMG.gen.6_of_9.cpp [295/635] Module.PerfCounters.cpp [296/635] Module.AudioMixer.gen.cpp [297/635] Module.HTTPServer.cpp [298/635] Module.NetCore.gen.cpp [299/635] MessagingCommonModule.cpp [300/635] EngineMessagesModule.cpp [301/635] EngineMessages.init.gen.cpp [302/635] Module.SynthBenchmark.cpp [303/635] Module.MovieScene.cpp [304/635] ReliabilityHandlerComponent.cpp [305/635] Module.UMG.gen.5_of_9.cpp [306/635] Module.PacketHandler.gen.cpp [307/635] Module.UMG.gen.8_of_9.cpp [308/635] Module.GameplayTags.gen.cpp [309/635] Module.Renderer.13_of_14.cpp [310/635] Module.AudioPlatformConfiguration.gen.cpp [311/635] Module.AudioPlatformConfiguration.cpp [312/635] Module.PacketHandler.cpp [313/635] EngineServiceMessages.gen.cpp [314/635] Module.AudioMixer.cpp [315/635] Module.MeshDescription.gen.cpp [316/635] Module.UELibSampleRate.cpp [317/635] Module.GameplayTags.cpp [318/635] ImageCore.cpp [319/635] CEF3Utils.cpp [320/635] Module.WebBrowser.gen.cpp [321/635] Module.Voice.cpp [322/635] Module.MeshDescription.cpp [323/635] Module.ChaosSolverEngine.cpp [324/635] Module.ChaosSolverEngine.gen.cpp [325/635] Module.FieldSystemSimulationCore.cpp [326/635] Module.WebBrowser.cpp [327/635] Module.MediaAssets.cpp [328/635] Module.FieldSystemEngine.gen.cpp [329/635] Module.FieldSystemEngine.cpp [330/635] Module.GeometryCollectionEngine.gen.cpp [331/635] Module.InteractiveToolsFramework.cpp [332/635] Module.UMG.cpp [333/635] Module.Renderer.12_of_14.cpp [334/635] Module.OpenGLDrv.1_of_3.cpp [335/635] InputDeviceModule.cpp [336/635] Module.OpenGLDrv.3_of_3.cpp [337/635] Module.MediaUtils.gen.cpp [338/635] Module.Renderer.10_of_14.cpp [339/635] Module.MediaAssets.gen.cpp [340/635] Module.VulkanRHI.3_of_3.cpp [341/635] Module.VulkanRHI.1_of_3.cpp [342/635] ProfilerMessages.init.gen.cpp [343/635] Module.GameplayTasks.cpp [344/635] StreamingPauseRendering.cpp [345/635] Module.SourceControl.gen.cpp [346/635] Module.ProfilerService.cpp [347/635] Module.AVIWriter.cpp [348/635] Module.VulkanRHI.2_of_3.cpp [349/635] Module.SourceControl.cpp [350/635] Module.JsonUtilities.gen.cpp [351/635] Module.Localization.gen.cpp [352/635] ProfilerServiceMessages.gen.cpp [353/635] Module.OpenGLDrv.2_of_3.cpp [354/635] Module.JsonUtilities.cpp [355/635] Module.MoviePlayer.gen.cpp [356/635] Module.LevelSequence.gen.cpp [357/635] Module.MovieSceneCapture.gen.cpp [358/635] Module.LevelSequence.cpp [359/635] AudioCaptureCore.cpp [360/635] Module.MoviePlayer.cpp [361/635] Module.GeometryCollectionEngine.cpp [362/635] ProfilerMessagesModule.cpp [363/635] Module.GameplayDebugger.gen.cpp [364/635] AssetEditorMessages.gen.cpp [365/635] Module.NavigationSystem.gen.cpp [366/635] Module.Renderer.11_of_14.cpp [367/635] Module.GameplayDebugger.cpp [368/635] Module.GameplayTasks.gen.cpp [369/635] Module.Localization.cpp [370/635] Module.RealtimeProfiler.cpp [371/635] Module.Media.cpp [372/635] Module.GeometryCollectionCore.gen.cpp [373/635] Module.SessionServices.cpp [374/635] Module.StaticMeshDescription.gen.cpp [375/635] Module.InteractiveToolsFramework.gen.cpp [376/635] Module.MovieSceneCapture.cpp [377/635] Module.MRMesh.gen.cpp [378/635] Module.AugmentedReality.gen.1_of_3.cpp [379/635] Module.AugmentedReality.gen.3_of_3.cpp [380/635] Module.AugmentedReality.gen.2_of_3.cpp [381/635] Module.MRMesh.cpp [382/635] Module.AugmentedReality.cpp [383/635] Module.TaskGraph.cpp [384/635] Module.PakFile.cpp [385/635] Module.HeadMountedDisplay.gen.cpp [386/635] Module.HeadMountedDisplay.cpp [387/635] Module.Renderer.2_of_14.cpp [388/635] SessionServiceMessages.gen.cpp [389/635] Module.Renderer.1_of_14.cpp [390/635] Module.Renderer.6_of_14.cpp [391/635] SessionMessages.init.gen.cpp [392/635] Module.Renderer.3_of_14.cpp [393/635] Module.Renderer.5_of_14.cpp [394/635] Module.Renderer.8_of_14.cpp [395/635] Module.Renderer.4_of_14.cpp [396/635] Module.AIModule.gen.3_of_7.cpp [397/635] Module.Renderer.9_of_14.cpp [398/635] SessionMessagesModule.cpp [399/635] Module.AIModule.4_of_4.cpp [400/635] Module.AIModule.gen.1_of_7.cpp [401/635] UnrealEdMessagesModule.cpp [402/635] Module.AIModule.gen.4_of_7.cpp [403/635] Module.AIModule.gen.2_of_7.cpp [404/635] Module.AIModule.gen.5_of_7.cpp [405/635] UnrealEdMessages.init.gen.cpp [406/635] Module.PhysicsCore.cpp [407/635] Module.ScreenShotComparisonTools.gen.cpp [408/635] Module.AIModule.gen.7_of_7.cpp [409/635] Module.MediaUtils.cpp [410/635] Module.AutomationController.gen.cpp [411/635] Module.AIModule.gen.6_of_7.cpp [412/635] Module.ScreenShotComparisonTools.cpp [413/635] FileServerMessages.gen.cpp [414/635] UnixCommonStartup.cpp [415/635] Module.AutomationController.cpp [416/635] Module.AIModule.2_of_4.cpp [417/635] Module.FunctionalTesting.gen.cpp [418/635] Module.AIModule.3_of_4.cpp [419/635] ZeroCaliber.init.gen.cpp [420/635] Module.FunctionalTesting.cpp [421/635] Module.Engine.gen.16_of_63.cpp [422/635] Module.AIModule.1_of_4.cpp [423/635] EmptyClassForProject.cpp [424/635] Module.Engine.41_of_45.cpp [425/635] Module.Core.3_of_12.cpp [426/635] Module.Engine.40_of_45.cpp [427/635] Module.Engine.34_of_45.cpp [428/635] Module.Engine.43_of_45.cpp [429/635] Module.Engine.38_of_45.cpp [430/635] Module.Engine.36_of_45.cpp [431/635] Module.Engine.32_of_45.cpp [432/635] Module.Engine.35_of_45.cpp [433/635] Module.Engine.33_of_45.cpp [434/635] Module.Engine.42_of_45.cpp [435/635] Module.Engine.31_of_45.cpp [436/635] Module.Core.2_of_12.cpp [437/635] Module.Engine.29_of_45.cpp [438/635] BuildSettings.cpp [439/635] Module.Engine.28_of_45.cpp [440/635] Module.Engine.30_of_45.cpp [441/635] Module.Core.12_of_12.cpp [442/635] Module.Core.1_of_12.cpp [443/635] Module.Core.7_of_12.cpp [444/635] Module.Engine.27_of_45.cpp [445/635] Module.CoreUObject.gen.cpp [446/635] Module.TraceLog.cpp [447/635] Module.ImageWrapper.gen.cpp [448/635] Module.CoreUObject.7_of_7.cpp [449/635] GameplayTagExtensionMethod.cpp [450/635] Module.Core.8_of_12.cpp [451/635] Module.CoreUObject.5_of_7.cpp [452/635] Module.CoreUObject.3_of_7.cpp [453/635] Module.Engine.37_of_45.cpp [454/635] Module.CoreUObject.1_of_7.cpp [455/635] TextFileManager.gen.cpp [456/635] VRMultiplayerGameInstance.gen.cpp [457/635] VRAIControllerCustom.gen.cpp [458/635] VRCharacterCustomPerception.gen.cpp [459/635] VrGameInstanceCustom.gen.cpp [460/635] VRPlayerControllerCustom.gen.cpp [461/635] ZCBlueprintFunctionLibrary.gen.cpp [462/635] Module.Core.6_of_12.cpp [463/635] Module.Engine.45_of_45.cpp [464/635] Module.Engine.gen.13_of_63.cpp [465/635] Module.CoreUObject.6_of_7.cpp [466/635] Module.Core.5_of_12.cpp [467/635] CharacterCustomPerception.cpp [468/635] CPlayerEquipmentStruct.cpp [469/635] CPlayerInfoMultiplayer.cpp [470/635] AutomatedTester.cpp [471/635] Module.CoreUObject.4_of_7.cpp [472/635] Module.Engine.8_of_45.cpp [473/635] Module.Engine.21_of_45.cpp [474/635] Module.Engine.7_of_45.cpp [475/635] Module.Engine.22_of_45.cpp [476/635] ChangeOnlineSubsystem.cpp [477/635] Module.Engine.10_of_45.cpp [478/635] Module.Engine.20_of_45.cpp [479/635] Module.Engine.6_of_45.cpp [480/635] Module.Engine.19_of_45.cpp [481/635] Module.Engine.16_of_45.cpp [482/635] Module.Engine.13_of_45.cpp [483/635] Module.Engine.11_of_45.cpp [484/635] Module.Engine.12_of_45.cpp [485/635] Module.Engine.15_of_45.cpp [486/635] Module.Engine.14_of_45.cpp [487/635] Module.Engine.17_of_45.cpp [488/635] AutomatedTestLevelManager.cpp [489/635] CGrippableStaticMeshActorBase.cpp [490/635] ArrayExtensionMethod.cpp [491/635] Module.Engine.gen.12_of_63.cpp [492/635] Module.Engine.gen.11_of_63.cpp [493/635] Module.Engine.gen.10_of_63.cpp [494/635] Module.Engine.gen.9_of_63.cpp [495/635] Module.Engine.9_of_45.cpp [496/635] Module.Engine.gen.8_of_63.cpp [497/635] Module.Core.11_of_12.cpp [498/635] Module.Engine.gen.6_of_63.cpp [499/635] Module.Engine.gen.5_of_63.cpp [500/635] Module.Engine.25_of_45.cpp [501/635] Module.Engine.gen.4_of_63.cpp [502/635] Module.Engine.gen.1_of_63.cpp [503/635] Module.Engine.18_of_45.cpp [504/635] Module.Engine.gen.2_of_63.cpp [505/635] Module.Engine.gen.3_of_63.cpp [506/635] CWeaponStateDataStruct.cpp [507/635] Module.Engine.gen.7_of_63.cpp [508/635] Module.SteamVRInputDevice.gen.cpp [509/635] Module.Engine.44_of_45.cpp [510/635] Module.Engine.2_of_45.cpp [511/635] Module.Engine.3_of_45.cpp [512/635] Module.Engine.4_of_45.cpp [513/635] Module.Engine.gen.14_of_63.cpp [514/635] Module.Engine.gen.39_of_63.cpp [515/635] Module.Engine.24_of_45.cpp [516/635] Module.Engine.1_of_45.cpp [517/635] StaticMeshFunctionLibrary.gen.cpp [518/635] Module.Engine.gen.49_of_63.cpp [519/635] Module.Engine.gen.34_of_63.cpp [520/635] Module.Engine.gen.35_of_63.cpp [521/635] Module.Engine.5_of_45.cpp [522/635] Module.GameLift.gen.6_of_6.cpp [523/635] Module.Engine.26_of_45.cpp [524/635] Module.Engine.gen.23_of_63.cpp [525/635] Module.Engine.gen.52_of_63.cpp [526/635] Module.GameLiftServerSDK.gen.cpp [527/635] Module.Engine.gen.50_of_63.cpp [528/635] Module.Engine.gen.33_of_63.cpp [529/635] Module.GameLift.cpp [530/635] Module.AWSCore.cpp [531/635] Module.GameLift.gen.1_of_6.cpp [532/635] Module.HapticsManager.gen.cpp [533/635] Module.GameLift.gen.3_of_6.cpp [534/635] Module.Engine.gen.18_of_63.cpp [535/635] Module.Engine.gen.51_of_63.cpp [536/635] Module.Engine.gen.32_of_63.cpp [537/635] Module.Engine.gen.30_of_63.cpp [538/635] Module.GameLift.gen.2_of_6.cpp [539/635] Module.Engine.gen.20_of_63.cpp [540/635] Module.Engine.gen.44_of_63.cpp [541/635] Module.Engine.gen.38_of_63.cpp [542/635] Module.SubstanceCore.cpp In file included from D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/SubstanceCore/Module.SubstanceCore.cpp:12: C:\UE4\UnrealEngine-4.24\Engine\Plugins\Marketplace\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp(122,4): warning: 'operator new >' is deprecated: Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations] new (Mips) FTexture2DMipMap(); ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Containers\IndirectArray.h(454,1): note: 'operator new >' has been explicitly marked deprecated here UE_DEPRECATED(4.22, "Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new.") ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(227,43): note: expanded from macro 'UE_DEPRECATED' #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]] ^ In file included from D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/SubstanceCore/Module.SubstanceCore.cpp:12: C:\UE4\UnrealEngine-4.24\Engine\Plugins\Marketplace\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp(156,3): warning: 'operator new >' is deprecated: Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [-Wdeprecated-declarations] new (Mips) FTexture2DMipMap(); ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Containers\IndirectArray.h(454,1): note: 'operator new >' has been explicitly marked deprecated here UE_DEPRECATED(4.22, "Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new.") ^ C:\UE4\UnrealEngine-4.24\Engine\Source\Runtime\Core\Public\Misc\CoreMiscDefines.h(227,43): note: expanded from macro 'UE_DEPRECATED' #define UE_DEPRECATED(Version, Message) [[deprecated(Message " Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.")]] ^ 2 warnings generated. [543/635] Module.Engine.gen.41_of_63.cpp [544/635] Module.Core.10_of_12.cpp [545/635] Module.Engine.gen.46_of_63.cpp [546/635] Module.Engine.gen.47_of_63.cpp [547/635] Module.Engine.gen.42_of_63.cpp [548/635] Module.Engine.gen.19_of_63.cpp [549/635] Module.Engine.gen.48_of_63.cpp [550/635] Module.Engine.gen.21_of_63.cpp [551/635] Module.Engine.gen.22_of_63.cpp [552/635] Module.Engine.gen.31_of_63.cpp [553/635] Module.Engine.gen.45_of_63.cpp [554/635] Module.Engine.gen.29_of_63.cpp [555/635] Module.Engine.gen.40_of_63.cpp [556/635] Module.Engine.gen.25_of_63.cpp [557/635] Module.Engine.gen.26_of_63.cpp [558/635] Module.Engine.gen.24_of_63.cpp [559/635] Module.Engine.gen.37_of_63.cpp [560/635] Module.Engine.gen.28_of_63.cpp [561/635] Module.Engine.gen.36_of_63.cpp [562/635] Module.Engine.gen.43_of_63.cpp [563/635] AutomatedTestLevelManager.gen.cpp [564/635] ZeroCaliber.cpp [565/635] AutomatedTester.gen.cpp [566/635] ArrayExtensionMethod.gen.cpp [567/635] Module.Engine.gen.27_of_63.cpp [568/635] GetBuildConfiguration.cpp [569/635] ZCBlueprintFunctionLibrary.cpp [570/635] GS_GunTools_Custom.cpp [571/635] GS_GunTools_Custom_Pistols.cpp [572/635] KismetMathExtensionMethod.cpp [573/635] ObjectPoolManagerBase.cpp [574/635] OSSHelper.cpp [575/635] CGrippableStaticMeshActorBase.gen.cpp [576/635] TextFileManager.cpp [577/635] PlayerAnimation.cpp [578/635] Module.Core.9_of_12.cpp [579/635] VrGameInstanceCustom.cpp [580/635] VRAIControllerCustom.cpp [581/635] VRCharacterCustomPerception.cpp [582/635] VRMultiplayerGameInstance.cpp [583/635] StaticMeshFunctionLibrary.cpp [584/635] PlayerAnimation.gen.cpp [585/635] VRPlayerControllerCustom.cpp [586/635] OSSHelper.gen.cpp [587/635] ObjectPoolManagerBase.gen.cpp [588/635] Module.GameLift.gen.4_of_6.cpp [589/635] Module.Engine.gen.63_of_63.cpp [590/635] CPlayerEquipmentStruct.gen.cpp [591/635] ChangeOnlineSubsystem.gen.cpp [592/635] Module.Engine.gen.62_of_63.cpp [593/635] Module.Engine.gen.61_of_63.cpp [594/635] Module.Engine.gen.58_of_63.cpp [595/635] Module.Engine.gen.59_of_63.cpp [596/635] Module.Engine.gen.60_of_63.cpp [597/635] Module.Engine.gen.56_of_63.cpp [598/635] Module.Engine.gen.55_of_63.cpp [599/635] Module.Engine.gen.57_of_63.cpp [600/635] CharacterCustomPerception.gen.cpp [601/635] Module.Engine.gen.53_of_63.cpp [602/635] Module.Engine.gen.54_of_63.cpp [603/635] Module.Engine.gen.17_of_63.cpp [604/635] GS_GunTools_Custom_Pistols.gen.cpp [605/635] KismetMathExtensionMethod.gen.cpp [606/635] Module.Engine.gen.15_of_63.cpp [607/635] GS_GunTools_Custom.gen.cpp [608/635] GetBuildConfiguration.gen.cpp [609/635] CWeaponStateDataStruct.gen.cpp [610/635] GameplayTagExtensionMethod.gen.cpp [611/635] Module.UObjectPlugin.gen.cpp [612/635] CTeamsEnum.gen.cpp [613/635] CPlayerInfoMultiplayer.gen.cpp [614/635] IPlatformFileSandboxWrapper.cpp [615/635] Module.AssetTags.cpp [616/635] CTeamsEnum.cpp [617/635] Module.VRExpansionPlugin.gen.5_of_11.cpp [618/635] Module.ImageWrapper.cpp [619/635] Module.Engine.23_of_45.cpp [620/635] Module.SlateFileDialogs.cpp [621/635] Module.FMODStudio.cpp [622/635] Module.GameLift.gen.5_of_6.cpp [623/635] Module.AWSCore.gen.cpp [624/635] Module.GameLiftServerSDK.cpp [625/635] OpenExrWrapper.cpp [626/635] Module.InstallBundleManager.cpp [627/635] Module.Engine.39_of_45.cpp [628/635] Module.SubstanceCore.gen.cpp [629/635] Module.Core.4_of_12.cpp [630/635] Module.CoreUObject.2_of_7.cpp [631/635] Module.HapticsManager.cpp [632/635] Module.FMODStudio.gen.cpp [633/635] Module.SteamVRInputDevice.cpp [634/635] ZeroCaliberServer ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodL.so ld.lld: warning: found local symbol '_edata' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '_end' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: warning: found local symbol '__bss_start' in global part of symbol table in file D:/ZCServer/zerocaliber/Plugins/FMODStudio/Binaries/Linux/x86_64\libfmodstudioL.so ld.lld: error: undefined symbol: FMOD::Studio::System::setListenerAttributes(int, FMOD_3D_ATTRIBUTES const*) >>> referenced by FMODStudioModule.cpp:929 (D:/ZCServer\zerocaliber\Plugins\FMODStudio\Source\FMODStudio\Private\FMODStudioModule.cpp:929) >>> D:/ZCServer/zerocaliber/Intermediate/Build/Linux/B4D820EA/ZeroCaliberServer/Development/FMODStudio/Module.FMODStudio.cpp.o:(FFMODStudioModule::SetListenerPosition(int, UWorld*, FTransform const&, float)) clang++: error: linker command failed with exit code 1 (use -v to see invocation) Failed to link D:\ZCServer\zerocaliber\Binaries\Linux\ZeroCaliberServer after 10 retries Took 1259,6577998s to run UnrealBuildTool.exe, ExitCode=5 UnrealBuildTool failed. See log for more details. (c:\UE4\UnrealEngine-4.24\Engine\Programs\AutomationTool\Saved\Logs\UBT-ZeroCaliberServer-Linux-Development.txt) AutomationTool exiting with ExitCode=5 (5) BUILD FAILED