[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-guate" at "2023-12-29T01:58:24.8149477Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.14.1+d093dab Session Id: 2912a92c2294453792f69a5a15afaca9 Correlation Id: 5f89593687512439f4b0fb1a1b456bc9 External correlation Id: 1893579474599614391 Machine Id: l/OnvCjwAX+H/G9AiE+JTyNLYcY= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-guate" (connect: 0.00s, validation: 0.01s, handshake: 13.19s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-guate-notifications" at "2023-12-29T01:58:38.0178841Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token IATjy8e_ht... [Licensing::Client] Successfully updated license Built from '2022.3/release' branch; Version is '2022.3.12f1 (4fe6e059c7ef) revision 5236448'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 11 (10.0.22621) 64bit Core' Language: 'en' Physical Memory: 65315 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "F4-WQ3H-KJE7-YVKJ-UZBZ-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Unity.exe -projectpath C:\Users\guate\Desktop\GitLab Files\mvm-jam -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-guate -hubSessionId 8c4f3a4a-d3a6-4154-8a92-d95c78c6e39c -accessToken IATjy8e_ht3vIunZrEyttU2E2HlF8KMevHyBV9qrk3k001f Successfully changed project path to: C:\Users\guate\Desktop\GitLab Files\mvm-jam C:/Users/guate/Desktop/GitLab Files/mvm-jam [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [10844] Host "[IP] 100.126.4.218 [Port] 55496 [Flags] 2 [Guid] 4214477466 [EditorId] 4214477466 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VL941T6) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [10844] Host "[IP] 100.126.4.218 [Port] 55496 [Flags] 2 [Guid] 4214477466 [EditorId] 4214477466 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VL941T6) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-26168" after 0.3 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 52 packages: Packages from [https://packages.unity.com]: com.unity.ai.navigation@1.1.5 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ai.navigation@1.1.5) com.unity.collab-proxy@2.2.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.collab-proxy@2.2.0) com.unity.ide.rider@3.0.25 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ide.rider@3.0.25) com.unity.ide.visualstudio@2.0.21 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ide.visualstudio@2.0.21) com.unity.ide.vscode@1.2.5 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.test-framework@1.1.33 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.textmeshpro@3.0.6 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.7.6 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.visualscripting@1.9.1 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.visualscripting@1.9.1) com.unity.inputsystem@1.7.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.inputsystem@1.7.0) com.unity.cinemachine@2.9.5 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.cinemachine@2.9.5) com.unity.ext.nunit@1.0.6 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ext.nunit@1.0.6) com.unity.mathematics@1.2.6 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.mathematics@1.2.6) com.unity.burst@1.8.9 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.burst@1.8.9) com.unity.searcher@4.9.2 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.searcher@4.9.2) Built-in packages: com.unity.render-pipelines.universal@14.0.9 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.render-pipelines.universal@14.0.9) com.unity.ugui@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.modules.subsystems@1.0.0) com.unity.render-pipelines.core@14.0.9 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.render-pipelines.core@14.0.9) com.unity.shadergraph@14.0.9 (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Library\PackageCache\com.unity.shadergraph@14.0.9) Embedded packages: com.unity.starter-assets@file:C:\Users\guate\Desktop\GitLab Files\mvm-jam\Packages\com.unity.starter-assets (location: C:\Users\guate\Desktop\GitLab Files\mvm-jam\Packages\com.unity.starter-assets) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.04 seconds Refreshing native plugins compatible for Editor in 22.82 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.12f1 (4fe6e059c7ef) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path C:/Users/guate/Desktop/GitLab Files/mvm-jam/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3050 Laptop GPU (ID=0x25a2) Vendor: NVIDIA VRAM: 3977 MB Driver: 31.0.15.3667 [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56168 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.006683 seconds. - Loaded All Assemblies, in 0.304 seconds Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.232 seconds Domain Reload Profiling: 535ms BeginReloadAssembly (102ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (113ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (111ms) TypeCache.Refresh (109ms) TypeCache.ScanAssembly (99ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (1ms) FinalizeReload (233ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (188ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (9ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (115ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start warn: Unity.AspNetCore.NamedPipeSupport.NamedPipeServer[0] Exception occured while accepting client connection: System.IO.IOException: The pipe is being closed. at System.IO.Pipes.NamedPipeServerStream.WaitForConnectionCoreAsync(CancellationToken cancellationToken) at System.IO.Pipes.NamedPipeServerStream.WaitForConnectionAsync(CancellationToken cancellationToken) at Unity.AspNetCore.NamedPipeSupport.NamedPipeServer.AcceptLoop(Boolean useNamedPipeMessageSemantic) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Unity.AspNetCore.NamedPipeSupport.NamedPipeServer.AcceptLoop(Boolean useNamedPipeMessageSemantic) at Unity.AspNetCore.NamedPipeSupport.NamedPipeServer..ctor(String pipeName, NamedPipeListenerOptions options, ILogger`1 logger) at Unity.AspNetCore.NamedPipeSupport.NamedPipeListener..ctor(NamedPipeEndpoint endpoint, ILoggerFactory loggerFactory, NamedPipeListenerOptions namedPipeListenerOptions) at Unity.AspNetCore.NamedPipeSupport.NamedPipeListenerFactory.BindAsync(EndPoint _, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Infrastructure.TransportManager.BindAsync(EndPoint endPoint, ConnectionDelegate connectionDelegate, EndpointConfig endpointConfig, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.Infrastructure.TransportManager.BindAsync(EndPoint endPoint, ConnectionDelegate connectionDelegate, EndpointConfig endpointConfig, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.<>c__DisplayClass30_0`1.<g__OnBind|0>d.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.<>c__DisplayClass30_0`1.g__OnBind|0(ListenOptions options, CancellationToken onBindCancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.BindEndpointAsync(ListenOptions endpoint, AddressBindContext context, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.BindEndpointAsync(ListenOptions endpoint, AddressBindContext context, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.LocalhostListenOptions.BindAsync(AddressBindContext context, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.LocalhostListenOptions.BindAsync(AddressBindContext context, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.EndpointsStrategy.BindAsync(AddressBindContext context, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.EndpointsStrategy.BindAsync(AddressBindContext context, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.BindAsync(IEnumerable`1 listenOptions, AddressBindContext context, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.Internal.AddressBinder.BindAsync(IEnumerable`1 listenOptions, AddressBindContext context, CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.BindAsync(CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.BindAsync(CancellationToken cancellationToken) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.StartAsync[TContext](IHttpApplication`1 application, CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Server.Kestrel.Core.KestrelServerImpl.StartAsync[TContext](IHttpApplication`1 application, CancellationToken cancellationToken) at Microsoft.AspNetCore.Hosting.GenericWebHostService.StartAsync(CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.AspNetCore.Hosting.GenericWebHostService.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.Extensions.Hosting.Internal.Host.StartAsync(CancellationToken cancellationToken) at Microsoft.AspNetCore.Builder.WebApplication.StartAsync(CancellationToken cancellationToken) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.RunAsync(IHost host, CancellationToken token) at Microsoft.Extensions.Hosting.HostingAbstractionsHostExtensions.Run(IHost host) at Microsoft.AspNetCore.Builder.WebApplication.Run(String url) at Program.
$(String[] args) --- End of stack trace from previous location --- at Unity.AspNetCore.NamedPipeSupport.NamedPipeServer.AcceptLoop(Boolean useNamedPipeMessageSemantic) info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: C:\Users\guate\Desktop\GitLab Files\mvm-jam\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 34.5626ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.runtime.interopservices.windowsruntime has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Runtime.InteropServices.WindowsRuntime.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetStandard\Extensions\2.0.0\System.Runtime.InteropServices.WindowsRuntime.dll" warn: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Assembly system.componentmodel.composition has duplicate hint path. Ignoring "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\System.ComponentModel.Composition.dll" in favor of "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.ComponentModel.Composition.dll" info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.9\Unity.Burst.CodeGen\Unity.Burst.Cecil.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 42.5947ms ExitCode: 0 Duration: 1s531ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 1s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) *** Tundra build success (1.50 seconds), 2 items updated, 713 evaluated AssetDatabase: script compilation time: 2.009965s Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.608 seconds Refreshing native plugins compatible for Editor in 13.13 ms, found 5 plugins. Refreshing native plugins compatible for Editor in 12.64 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing Assets/Plugins/FMOD/platform_ios.mm using Guid(fc7eb3c9194584004bdf04921e5cb057) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bcb2d223ac9739e16433c29952494279') in 0.016514 seconds Refreshing native plugins compatible for Editor in 13.21 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 3.037 seconds Domain Reload Profiling: 3642ms BeginReloadAssembly (126ms) ExecutionOrderSort (0ms) DisableScriptedObjects (4ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (25ms) LoadAllAssembliesAndSetupDomain (418ms) LoadAssemblies (299ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (184ms) TypeCache.Refresh (151ms) TypeCache.ScanAssembly (136ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (3038ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (2839ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (5ms) SetLoadedEditorAssemblies (2ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (2721ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Refreshing native plugins compatible for Editor in 16.13 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=24529da49e6cd1b49954a6bd81f8b8ef): Total: 8.368 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=3 ms, native=2489 ms Asset DB Callback time: managed=57 ms, native=23 ms Scripting: domain reloads=1, domain reload time=3745 ms, compile time=2010 ms, other=39 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=1, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.574ms ApplyChangesToAssetFolders: 0.067ms Scan: 168.399ms OnSourceAssetsModified: 2.358ms GetAllGuidsForCategorization: 1.142ms CategorizeAssets: 184.557ms ImportOutOfDateAssets: 3148.722ms (1082.408ms without children) ImportManagerImport: 22.584ms (5.378ms without children) ImportInProcess: 17.204ms UpdateCategorizedAssets: 0.002ms CompileScripts: 2010.080ms ReloadNativeAssets: 0.024ms UnloadImportedAssets: 29.544ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 2.442ms InitializingProgressBar: 0.203ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.437ms PostProcessAllAssets: 60.362ms Hotreload: 17.343ms GatherAllCurrentPrimaryArtifactRevisions: 0.001ms UnloadStreamsBegin: 1.303ms PersistCurrentRevisions: 0.474ms UnloadStreamsEnd: 0.037ms GenerateScriptTypeHashes: 5.636ms Untracked: 4782.505ms Application.AssetDatabase Initial Refresh End Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Scanning for USB devices : 0.652ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Unloading 25 Unused Serialized files (Serialized files now loaded: 0) ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 18.382 ms Integration: 214.820 ms Integration of assets: 2.155 ms Thread Wait Time: 0.257 ms Total Operation Time: 235.614 ms Unloading 160 unused Assets / (0.8 MB). Loaded Objects now: 7914. Memory consumption went from 177.5 MB to 176.7 MB. Total: 5.277000 ms (FindLiveObjects: 0.496000 ms CreateObjectMapping: 0.293400 ms MarkObjects: 3.951300 ms DeleteObjects: 0.399600 ms) [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1703788829 current 1703815132 Initializing input. New input system (experimental) initialized Using Windows.Gaming.Input Input initialized. [Project] Loading completed in 27.869 seconds Project init time: 10.883 seconds Template init time: 0.000 seconds Package Manager init time: 0.294 seconds Asset Database init time: 0.179 seconds Global illumination init time: 0.009 seconds Assemblies load time: 0.549 seconds Unity extensions init time: 0.005 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 1.248 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1703815132625,"processId":26168,"projectLoad":27.868809000000004,"projectInit":10.8829445,"templateInit":0.0,"packageManagerInit":0.2943818,"assetDatabaseInit":0.179183,"globalIlluminationInit":0.0085475,"assembliesLoad":0.5493992,"unityExtensionsInit":0.0045149,"assetDatabaseRefresh":0.0,"sceneOpening":1.2483441} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1703815132625,"processId":26168,"editorVersion":"2022.3.12f1 (4fe6e059c7ef)","branch":"2022.3/release","buildType":"Release","platform":"Windows"} Asset Pipeline Refresh (id=59b2e0e14bf67c84e9b2fca06e596be8): Total: 0.028 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) EditorUpdateCheck: Response {"updateinterval":3600} updateurl = interval = 3600 Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(2a252308f30fb2641b0b7140278712f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '295cbc2ec50d6550e9d1416f9e46e619') in 0.002262 seconds Refreshing native plugins compatible for Editor in 12.91 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d6af1ef71c930e444a846a3907d2f31a): Total: 0.060 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Created GICache directory at C:/Users/guate/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.031s, timestamps: [28.804 - 28.835] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 4 worker threads for Enlighten. [00:00:01] Builtin Sky manager started. [00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.24s wallclock) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "gf8kMl03"... (expires: 2024-12-29 01:58:54 GMT) [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "gf8kMl03"... (expires: 2024-12-29 01:58:55 GMT) TrimDiskCacheJob: Current cache size 10mb Asset Pipeline Refresh (id=165d840783ca5ab48b8758c43a7dec45): Total: 0.052 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 24 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 9.566 ms Integration: 163.422 ms Integration of assets: 1.615 ms Thread Wait Time: 0.023 ms Total Operation Time: 174.626 ms Unloading 618 unused Assets / (23.4 MB). Loaded Objects now: 7484. Memory consumption went from 237.7 MB to 214.3 MB. Total: 11.029900 ms (FindLiveObjects: 0.514300 ms CreateObjectMapping: 0.303400 ms MarkObjects: 7.148700 ms DeleteObjects: 3.062800 ms) Initialized touch support. Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'df5ff223a65e5f735c9cf30c72948cc3') in 0.001039 seconds Refreshing native plugins compatible for Editor in 13.20 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=7f63786a076bc0c4999617773e669f7e): Total: 0.087 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 93 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 11.419 ms Integration: 188.468 ms Integration of assets: 3.269 ms Thread Wait Time: 0.029 ms Total Operation Time: 203.185 ms Unloading 186 unused Assets / (1.4 MB). Loaded Objects now: 8381. Memory consumption went from 247.4 MB to 246.0 MB. Total: 8.954200 ms (FindLiveObjects: 0.623700 ms CreateObjectMapping: 0.318900 ms MarkObjects: 7.161700 ms DeleteObjects: 0.849300 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.07s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.582 seconds Refreshing native plugins compatible for Editor in 13.34 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.469 seconds Domain Reload Profiling: 2052ms BeginReloadAssembly (466ms) ExecutionOrderSort (0ms) DisableScriptedObjects (17ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (328ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (59ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1470ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (787ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (669ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (347ms) Asset Pipeline Refresh (id=cdf38d927b48097468f3bed1cd743068): Total: 2.305 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=175 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2119 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.574ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.034ms CategorizeAssets: 44.331ms ImportOutOfDateAssets: 1518.542ms (1512.866ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.577ms ReloadNativeAssets: 0.554ms UnloadImportedAssets: 1.173ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.757ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.605ms PostProcessAllAssets: 9.766ms GatherAllCurrentPrimaryArtifactRevisions: 0.371ms UnloadStreamsBegin: 1.532ms PersistCurrentRevisions: 0.332ms UnloadStreamsEnd: 0.025ms GenerateScriptTypeHashes: 3.247ms Untracked: 728.349ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.686 ms Integration: 416.390 ms Integration of assets: 0.001 ms Thread Wait Time: 0.006 ms Total Operation Time: 419.084 ms Unloading 58 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.014000 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 103.192 ms Integration: 239.770 ms Integration of assets: 9.853 ms Thread Wait Time: 2.043 ms Total Operation Time: 354.858 ms Unloading 1084 unused Assets / (0.7 MB). Loaded Objects now: 8827. Memory consumption went from 273.8 MB to 273.0 MB. Total: 8.658100 ms (FindLiveObjects: 0.657400 ms CreateObjectMapping: 0.310500 ms MarkObjects: 6.706100 ms DeleteObjects: 0.983500 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 11.820 ms Integration: 2.288 ms Integration of assets: 0.213 ms Thread Wait Time: 71.212 ms Total Operation Time: 85.533 ms [FMOD] Instance of Event event:/Interactables/DoorOpen has not had EventInstance.set3DAttributes() called on it yet! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:572) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:518) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 572) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 4194304 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] Instance of Event event:/Interactables/DoorOpen has not had EventInstance.set3DAttributes() called on it yet! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:572) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:518) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 572) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) Unloading 40 Unused Serialized files (Serialized files now loaded: 0) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.835 ms Integration: 181.488 ms Integration of assets: 0.003 ms Thread Wait Time: 0.024 ms Total Operation Time: 183.350 ms Unloading 204 unused Assets / (445.1 KB). Loaded Objects now: 9059. Memory consumption went from 253.9 MB to 253.4 MB. Total: 9.611700 ms (FindLiveObjects: 0.674200 ms CreateObjectMapping: 0.361600 ms MarkObjects: 8.017400 ms DeleteObjects: 0.557600 ms) [Licensing::Client] Successfully resolved entitlements [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] assert : assertion: 'data->mHandleAllocatedCount == 0' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000574s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '809df04b95aa5742ebb36263b1bbc07d') in 0.005608 seconds Refreshing native plugins compatible for Editor in 13.41 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=91b486e5e6e0aa643b35222e73ce142a): Total: 0.092 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4923ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 1.5771ms ExitCode: 3 Duration: 0s229ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_12 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP -define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_WIN -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE -define:ENABLE_INPUT_SYSTEM -define:ENABLE_LEGACY_INPUT_MANAGER -define:TEXTCORE_FONT_ENGINE_1_5_OR_NEWER -define:CSHARP_7_OR_LATER -define:CSHARP_7_3_OR_NEWER -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.DeviceSimulatorModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.DiagnosticsModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.EditorToolbarModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.PresetsUIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.QuickSearchModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneViewModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.TextCoreFontEngineModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.TextCoreTextEngineModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIBuilderModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ContentLoadModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll" -r:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll" -r:"C:/Program 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-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.StarterAssets.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.StarterAssets.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.TextMeshPro.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.Timeline.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Core.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Flow.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.SettingsProvider.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.Shared.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/URPWizard.ref.dll" -analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" -analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.SourceGenerators.dll" "Assets/InputSystem/SidescrollingInputs.cs" "Assets/Scripts/AI/Action.cs" "Assets/Scripts/AI/Actions/ChaseAction.cs" "Assets/Scripts/AI/Actions/IdleAction.cs" "Assets/Scripts/AI/Actions/MeleeAttackAction.cs" "Assets/Scripts/AI/Actions/PatrolAction.cs" "Assets/Scripts/AI/Actions/PatrolAndAttack.cs" "Assets/Scripts/AI/Actions/RangedAttackAction.cs" "Assets/Scripts/AI/Actions/ScoutPlayerLastSeenAction.cs" "Assets/Scripts/AI/Actions/SimpleMoveForwardAction.cs" "Assets/Scripts/AI/AgentState.cs" "Assets/Scripts/AI/Decision.cs" "Assets/Scripts/AI/Decisions/ArrivedAtGoalDecision.cs" "Assets/Scripts/AI/Decisions/ArrivedDecision.cs" "Assets/Scripts/AI/Decisions/CanChasePlayerDecision.cs" "Assets/Scripts/AI/Decisions/CanSeeAndReachPlayerDecision.cs" "Assets/Scripts/AI/Decisions/CanSeePlayerDecision.cs" "Assets/Scripts/AI/Decisions/FinishedTraversingDecision.cs" "Assets/Scripts/AI/Decisions/TargetInAttackRangeDecision.cs" "Assets/Scripts/AI/Decisions/TrueDecision.cs" "Assets/Scripts/AI/Decisions/WaitDecision.cs" "Assets/Scripts/AI/NavMeshLinkTraversal.cs" "Assets/Scripts/AI/State.cs" "Assets/Scripts/AI/StateController.cs" "Assets/Scripts/AI/Transition.cs" "Assets/Scripts/Combat/Damageable.cs" "Assets/Scripts/Combat/MeleeComponent.cs" "Assets/Scripts/Combat/MeshBlinkComponent.cs" "Assets/Scripts/Cutscenes/CameraTrack.cs" "Assets/Scripts/Cutscenes/CutsceneBundle.cs" "Assets/Scripts/Cutscenes/CutsceneController.cs" "Assets/Scripts/Cutscenes/CutsceneTrigger.cs" "Assets/Scripts/Dialogue/DialogueAsset.cs" "Assets/Scripts/Dialogue/DialogueBoxController.cs" "Assets/Scripts/Dialogue/DialogueTrigger.cs" "Assets/Scripts/Dialogue/Portrait.cs" "Assets/Scripts/Enemy/BaseEnemy.cs" "Assets/Scripts/Enemy/Boss/AnimationFinishedHelper.cs" "Assets/Scripts/Enemy/Boss/Boss.cs" "Assets/Scripts/Enemy/Boss/BossHand.cs" "Assets/Scripts/Enemy/GoopEnemy.cs" "Assets/Scripts/Enemy/MeleeEnemy.cs" "Assets/Scripts/Enemy/RangedEnemy.cs" "Assets/Scripts/Environment/Buttons/WeightedButton.cs" "Assets/Scripts/Environment/Door/Door.cs" "Assets/Scripts/Environment/Door/DoorOpen.cs" "Assets/Scripts/Environment/Keycard.cs" "Assets/Scripts/Environment/KillPlane.cs" "Assets/Scripts/Environment/Platforms/ClingyPlatform.cs" "Assets/Scripts/Environment/SpinningObject.cs" "Assets/Scripts/Environment/Triggers/BossRoomTriggers.cs" "Assets/Scripts/Environment/Triggers/CheckpointTrigger.cs" "Assets/Scripts/Environment/Triggers/DoorUnlockTrigger.cs" "Assets/Scripts/Environment/Triggers/EnvironmentTrigger.cs" "Assets/Scripts/GameState/AudioManager.cs" "Assets/Scripts/GameState/Checkpoint.cs" "Assets/Scripts/GameState/GameState.cs" "Assets/Scripts/GameState/PersistentInteractable.cs" "Assets/Scripts/Mesh/OrientFloat.cs" "Assets/Scripts/PabloAudioScripts/FMODEvents.cs" "Assets/Scripts/Player/CutscenePlayer.cs" "Assets/Scripts/Player/MagneticBoots.cs" "Assets/Scripts/Player/SidescrollingPlayer.cs" "Assets/Scripts/Powerup/HealthPowerup.cs" "Assets/Scripts/Powerup/HelmPickup.cs" "Assets/Scripts/Powerup/MagneticBootsPowerup.cs" "Assets/Scripts/Powerup/Powerup.cs" "Assets/Scripts/Powerup/WhipSwordPickup.cs" "Assets/Scripts/SceneController/SceneController.cs" "Assets/Scripts/SceneController/SceneLoadTrigger.cs" "Assets/Scripts/SceneController/StartingPosition.cs" "Assets/Scripts/UI/GameOver.cs" "Assets/Scripts/UI/HUD.cs" "Assets/Scripts/UI/Menus/BaseUIController.cs" "Assets/Scripts/UI/Menus/MainMenu/MainMenu.cs" "Assets/Scripts/UI/Menus/OptionsMenu/OptionsMenu.cs" "Assets/Scripts/UI/UIController.cs" "Assets/Scripts/Weapons/GeyserCluster.cs" "Assets/Scripts/Weapons/GeyserColumn.cs" "Assets/Scripts/Weapons/IcicleProjectile.cs" "Assets/Scripts/Weapons/MeleeWeapon.cs" "Assets/Scripts/Weapons/Projectile.cs" "Assets/Scripts/Weapons/WhipSword.cs" "Assets/TutorialInfo/Scripts/Readme.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Environment\Door\Door.cs(133,55): error CS1003: Syntax error, ',' expected *** Tundra build failed (0.21 seconds), 2 items updated, 713 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Environment\Door\Door.cs(133,55): error CS1003: Syntax error, ',' expected Assets\Scripts\Environment\Door\Door.cs(133,55): error CS1003: Syntax error, ',' expected Total cache size 267893452 Total cache size after purge 267893452 Asset Pipeline Refresh (id=c875d6eb90965004b908c91af4d7de73): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000088s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74ffc58d5d448f2ac61ce4c706cb1040') in 0.001883 seconds Refreshing native plugins compatible for Editor in 13.49 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0a9e8568b53fdfe49bf0064738bc9924): Total: 0.046 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2309ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6125ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Resolved Unity.Burst.Cecil.Rocks, Version=0.11.4.0, Culture=neutral, PublicKeyToken=50cebf1cceb9d05e with Library\PackageCache\com.unity.burst@1.8.9\Unity.Burst.CodeGen\Unity.Burst.Cecil.Rocks.dll info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 142.4595ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 143.4650ms ExitCode: 0 Duration: 0s701ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.68 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.716 seconds Refreshing native plugins compatible for Editor in 13.99 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry [Licensing::Client] Successfully resolved entitlement details Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.594 seconds Domain Reload Profiling: 2309ms BeginReloadAssembly (565ms) ExecutionOrderSort (0ms) DisableScriptedObjects (35ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (357ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (92ms) LoadAssemblies (103ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (50ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (2ms) ScanForSourceGeneratedMonoScriptInfo (24ms) ResolveRequiredComponents (11ms) FinalizeReload (1594ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (887ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (129ms) ProcessInitializeOnLoadAttributes (694ms) ProcessInitializeOnLoadMethodAttributes (49ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (357ms) Asset Pipeline Refresh (id=12eab15f13223ea469e4b97e367bb5a2): Total: 2.520 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=152 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2356 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.748ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.744ms CategorizeAssets: 42.238ms ImportOutOfDateAssets: 1628.773ms (1623.367ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.430ms ReloadNativeAssets: 0.891ms UnloadImportedAssets: 0.619ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.831ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.623ms PostProcessAllAssets: 9.937ms GatherAllCurrentPrimaryArtifactRevisions: 0.365ms UnloadStreamsBegin: 0.035ms PersistCurrentRevisions: 0.327ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.406ms Untracked: 836.555ms Asset Pipeline Refresh (id=f6bb5e8971c3fd94293a684c24b74813): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.567 seconds Refreshing native plugins compatible for Editor in 13.66 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.388 seconds Domain Reload Profiling: 1956ms BeginReloadAssembly (448ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (325ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (61ms) LoadAssemblies (101ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (21ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1388ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (770ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (657ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (341ms) Asset Pipeline Refresh (id=0076f5f7f9d794b458deb97c70b5540b): Total: 2.173 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=171 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1991 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.617ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.093ms CategorizeAssets: 43.136ms ImportOutOfDateAssets: 1415.773ms (1410.891ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.071ms ReloadNativeAssets: 0.962ms UnloadImportedAssets: 0.218ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.863ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.757ms PostProcessAllAssets: 9.611ms GatherAllCurrentPrimaryArtifactRevisions: 0.357ms UnloadStreamsBegin: 0.036ms PersistCurrentRevisions: 0.341ms UnloadStreamsEnd: 0.031ms GenerateScriptTypeHashes: 2.938ms Untracked: 702.146ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.751 ms Integration: 409.672 ms Integration of assets: 0.004 ms Thread Wait Time: 0.017 ms Total Operation Time: 412.444 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.948800 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 31.143 ms Integration: 228.465 ms Integration of assets: 3.635 ms Thread Wait Time: 1.180 ms Total Operation Time: 264.423 ms Unloading 1068 unused Assets / (10.1 MB). Loaded Objects now: 8831. Memory consumption went from 275.8 MB to 265.7 MB. Total: 9.348900 ms (FindLiveObjects: 0.882500 ms CreateObjectMapping: 0.344200 ms MarkObjects: 7.197000 ms DeleteObjects: 0.923800 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.586 ms Integration: 2.283 ms Integration of assets: 0.207 ms Thread Wait Time: 69.073 ms Total Operation Time: 82.149 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 47 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.564700 ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 13.305 ms Integration: 180.184 ms Integration of assets: 0.403 ms Thread Wait Time: 1.098 ms Total Operation Time: 194.991 ms Unloading 216 unused Assets / (470.9 KB). Loaded Objects now: 9137. Memory consumption went from 271.4 MB to 270.9 MB. Total: 8.941500 ms (FindLiveObjects: 0.717200 ms CreateObjectMapping: 0.313100 ms MarkObjects: 7.284300 ms DeleteObjects: 0.626400 ms) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.938900 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 19.769 ms Integration: 170.877 ms Integration of assets: 1.503 ms Thread Wait Time: 1.210 ms Total Operation Time: 193.359 ms Unloading 915 unused Assets / (2.6 MB). Loaded Objects now: 8834. Memory consumption went from 265.4 MB to 262.8 MB. Total: 9.441000 ms (FindLiveObjects: 0.622600 ms CreateObjectMapping: 0.299300 ms MarkObjects: 7.703200 ms DeleteObjects: 0.815100 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 8.328 ms Integration: 1.010 ms Integration of assets: 0.184 ms Thread Wait Time: 10.105 ms Total Operation Time: 19.627 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.899 ms Integration: 171.402 ms Integration of assets: 0.002 ms Thread Wait Time: 0.020 ms Total Operation Time: 173.324 ms Unloading 204 unused Assets / (420.1 KB). Loaded Objects now: 9063. Memory consumption went from 255.7 MB to 255.3 MB. Total: 8.655100 ms (FindLiveObjects: 0.669400 ms CreateObjectMapping: 0.373400 ms MarkObjects: 7.101600 ms DeleteObjects: 0.509900 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=9f072d8995b95d24abca2847827f3a0d): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=7e3ac64562be55d488ce893e2a6be333): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 1.251 ms Integration: 163.960 ms Integration of assets: 0.002 ms Thread Wait Time: 0.010 ms Total Operation Time: 165.222 ms Unloading 4 unused Assets / (216.7 KB). Loaded Objects now: 9089. Memory consumption went from 253.9 MB to 253.7 MB. Total: 10.691200 ms (FindLiveObjects: 0.644900 ms CreateObjectMapping: 0.337500 ms MarkObjects: 9.552800 ms DeleteObjects: 0.155200 ms) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.570 seconds Refreshing native plugins compatible for Editor in 13.70 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.390 seconds Domain Reload Profiling: 1962ms BeginReloadAssembly (452ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (330ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (61ms) LoadAssemblies (102ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1391ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (788ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (669ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (331ms) Asset Pipeline Refresh (id=dc5d192547c0cec4c8abb236bdcbaa66): Total: 2.212 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=171 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2029 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.654ms ApplyChangesToAssetFolders: 0.056ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.093ms CategorizeAssets: 43.209ms ImportOutOfDateAssets: 1440.707ms (1435.303ms without children) CompileScripts: 0.009ms CollectScriptTypesHashes: 0.073ms ReloadNativeAssets: 0.879ms UnloadImportedAssets: 1.151ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.716ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 1.575ms PostProcessAllAssets: 9.609ms GatherAllCurrentPrimaryArtifactRevisions: 0.365ms UnloadStreamsBegin: 0.208ms PersistCurrentRevisions: 0.327ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 2.893ms Untracked: 715.632ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.816 ms Integration: 411.999 ms Integration of assets: 0.003 ms Thread Wait Time: 0.003 ms Total Operation Time: 414.822 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.924800 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 29.202 ms Integration: 237.430 ms Integration of assets: 3.459 ms Thread Wait Time: 1.050 ms Total Operation Time: 271.141 ms Unloading 1069 unused Assets / (0.8 MB). Loaded Objects now: 8833. Memory consumption went from 284.4 MB to 283.5 MB. Total: 9.068800 ms (FindLiveObjects: 0.684600 ms CreateObjectMapping: 0.301800 ms MarkObjects: 6.936400 ms DeleteObjects: 1.145400 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.953 ms Integration: 2.338 ms Integration of assets: 0.204 ms Thread Wait Time: 69.035 ms Total Operation Time: 82.530 ms [FMOD] Instance of Event event:/Interactables/DoorOpen has not had EventInstance.set3DAttributes() called on it yet! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:572) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:518) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 572) [FMOD] Instance of Event event:/Interactables/DoorOpen has not had EventInstance.set3DAttributes() called on it yet! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[]) UnityEngine.Debug:LogWarningFormat (string,object[]) FMODUnity.RuntimeUtils:DebugLogWarningFormat (string,object[]) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:572) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:518) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 572) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.836 ms Integration: 184.745 ms Integration of assets: 0.004 ms Thread Wait Time: 0.021 ms Total Operation Time: 186.606 ms Unloading 204 unused Assets / (394.3 KB). Loaded Objects now: 9064. Memory consumption went from 263.5 MB to 263.2 MB. Total: 9.074100 ms (FindLiveObjects: 0.671200 ms CreateObjectMapping: 0.346600 ms MarkObjects: 7.545500 ms DeleteObjects: 0.510100 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000607s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0bf7316ce89a60039dcc9cd7c92e9f01') in 0.005770 seconds Refreshing native plugins compatible for Editor in 13.41 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f0ff35e5c8136a04687cdb789dc6ff7d): Total: 0.091 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2323ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6536ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 8.2935ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 14.6248ms ExitCode: 0 Duration: 0s364ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.34 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.679 seconds Refreshing native plugins compatible for Editor in 13.25 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry [Licensing::Client] Successfully resolved entitlement details Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.583 seconds Domain Reload Profiling: 2262ms BeginReloadAssembly (533ms) ExecutionOrderSort (0ms) DisableScriptedObjects (30ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (343ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (89ms) LoadAssemblies (102ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (48ms) TypeCache.Refresh (12ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (21ms) ResolveRequiredComponents (12ms) FinalizeReload (1583ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (861ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (127ms) ProcessInitializeOnLoadAttributes (673ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (341ms) Asset Pipeline Refresh (id=426fcb2a46802b44aa2b176048630329): Total: 2.478 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=159 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2307 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.655ms ApplyChangesToAssetFolders: 0.051ms Scan: 0.000ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.749ms CategorizeAssets: 47.872ms ImportOutOfDateAssets: 1617.049ms (1611.888ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.073ms ReloadNativeAssets: 0.908ms UnloadImportedAssets: 0.647ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.903ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.618ms PostProcessAllAssets: 10.373ms GatherAllCurrentPrimaryArtifactRevisions: 0.447ms UnloadStreamsBegin: 0.614ms PersistCurrentRevisions: 0.320ms UnloadStreamsEnd: 0.031ms GenerateScriptTypeHashes: 3.463ms Untracked: 799.610ms Asset Pipeline Refresh (id=f6e935aa245e22247b81140998b8002a): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.572 seconds Refreshing native plugins compatible for Editor in 13.23 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.373 seconds Domain Reload Profiling: 1946ms BeginReloadAssembly (457ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (332ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (22ms) LoadAllAssembliesAndSetupDomain (60ms) LoadAssemblies (99ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1373ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (769ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (658ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (333ms) Asset Pipeline Refresh (id=e81ab0a32cebeff46af11d9d1a51f7ac): Total: 2.161 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=168 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1982 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.606ms ApplyChangesToAssetFolders: 0.053ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.047ms CategorizeAssets: 42.305ms ImportOutOfDateAssets: 1401.565ms (1397.108ms without children) CompileScripts: 0.012ms CollectScriptTypesHashes: 0.068ms ReloadNativeAssets: 0.876ms UnloadImportedAssets: 0.183ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.733ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.584ms PostProcessAllAssets: 9.773ms GatherAllCurrentPrimaryArtifactRevisions: 0.401ms UnloadStreamsBegin: 0.035ms PersistCurrentRevisions: 0.325ms UnloadStreamsEnd: 0.027ms GenerateScriptTypeHashes: 2.846ms Untracked: 704.775ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.716 ms Integration: 413.066 ms Integration of assets: 0.002 ms Thread Wait Time: 0.023 ms Total Operation Time: 415.808 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.656100 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 28.736 ms Integration: 228.952 ms Integration of assets: 3.676 ms Thread Wait Time: 7.606 ms Total Operation Time: 268.970 ms Unloading 1068 unused Assets / (9.9 MB). Loaded Objects now: 8834. Memory consumption went from 283.4 MB to 273.5 MB. Total: 8.723500 ms (FindLiveObjects: 0.684500 ms CreateObjectMapping: 0.310900 ms MarkObjects: 6.792200 ms DeleteObjects: 0.935000 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.450 ms Integration: 2.341 ms Integration of assets: 0.211 ms Thread Wait Time: 70.908 ms Total Operation Time: 83.910 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.836 ms Integration: 189.587 ms Integration of assets: 0.002 ms Thread Wait Time: 0.006 ms Total Operation Time: 191.431 ms Unloading 204 unused Assets / (374.1 KB). Loaded Objects now: 9066. Memory consumption went from 268.4 MB to 268.0 MB. Total: 9.521000 ms (FindLiveObjects: 0.674300 ms CreateObjectMapping: 0.360100 ms MarkObjects: 7.960300 ms DeleteObjects: 0.525600 ms) [Licensing::Client] Successfully resolved entitlements [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000613s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'da02d6a603aa39a32ee641f636fa32d3') in 0.006060 seconds Refreshing native plugins compatible for Editor in 13.93 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3529cad9d92be004fb5575e9da49c640): Total: 0.094 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2118ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.7753ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.2017ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.7942ms ExitCode: 0 Duration: 0s351ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.33 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.682 seconds Refreshing native plugins compatible for Editor in 13.25 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.566 seconds Domain Reload Profiling: 2249ms BeginReloadAssembly (540ms) ExecutionOrderSort (0ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (352ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (84ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1566ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (847ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (128ms) ProcessInitializeOnLoadAttributes (658ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (339ms) Asset Pipeline Refresh (id=c7298c1cd958b7a458833899310bcf9e): Total: 2.457 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=151 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2294 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.653ms ApplyChangesToAssetFolders: 0.053ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.718ms CategorizeAssets: 40.651ms ImportOutOfDateAssets: 1599.610ms (1594.519ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.075ms ReloadNativeAssets: 0.933ms UnloadImportedAssets: 0.644ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.807ms InitializingProgressBar: 0.001ms OnDemandSchedulerStart: 1.621ms PostProcessAllAssets: 9.837ms GatherAllCurrentPrimaryArtifactRevisions: 0.366ms UnloadStreamsBegin: 0.612ms PersistCurrentRevisions: 0.332ms UnloadStreamsEnd: 0.030ms GenerateScriptTypeHashes: 2.921ms Untracked: 804.042ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000582s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '339e012e52e49902cda0d4b17ae29cb3') in 0.005986 seconds Refreshing native plugins compatible for Editor in 13.42 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a76e347b9db32dd40954713c283bd0d3): Total: 0.066 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2064ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6413ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 12.5043ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 13.9177ms ExitCode: 0 Duration: 0s349ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [710/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.33 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.684 seconds Refreshing native plugins compatible for Editor in 14.34 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry [Licensing::Client] Successfully resolved entitlement details Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.573 seconds Domain Reload Profiling: 2258ms BeginReloadAssembly (545ms) ExecutionOrderSort (0ms) DisableScriptedObjects (45ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (349ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (82ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (43ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1574ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (881ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (149ms) ProcessInitializeOnLoadAttributes (677ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (345ms) Asset Pipeline Refresh (id=20b70bc87776ad94c8c35bf24f9f82ec): Total: 2.460 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=151 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2298 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.678ms ApplyChangesToAssetFolders: 0.053ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.731ms CategorizeAssets: 42.432ms ImportOutOfDateAssets: 1601.792ms (1597.248ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.077ms ReloadNativeAssets: 0.912ms UnloadImportedAssets: 0.170ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.781ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.593ms PostProcessAllAssets: 9.656ms GatherAllCurrentPrimaryArtifactRevisions: 0.372ms UnloadStreamsBegin: 0.037ms PersistCurrentRevisions: 0.329ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.030ms Untracked: 803.570ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000586s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0e722c35a0a7b3303b0fa47f480152f7') in 0.005807 seconds Refreshing native plugins compatible for Editor in 15.20 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=173969515585f284bb2f281d022e003c): Total: 0.068 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.4462ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5420ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.0108ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.5778ms ExitCode: 0 Duration: 0s387ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.37 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.684 seconds Refreshing native plugins compatible for Editor in 13.59 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.541 seconds Domain Reload Profiling: 2225ms BeginReloadAssembly (541ms) ExecutionOrderSort (0ms) DisableScriptedObjects (44ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (343ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (85ms) LoadAssemblies (101ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1542ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (855ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (652ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (346ms) Asset Pipeline Refresh (id=977d8e407329b9e4da52db720ade5756): Total: 2.426 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=150 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2264 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.826ms ApplyChangesToAssetFolders: 0.052ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.727ms CategorizeAssets: 41.079ms ImportOutOfDateAssets: 1569.259ms (1564.711ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.074ms ReloadNativeAssets: 0.888ms UnloadImportedAssets: 0.180ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.786ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.609ms PostProcessAllAssets: 9.790ms GatherAllCurrentPrimaryArtifactRevisions: 0.418ms UnloadStreamsBegin: 0.036ms PersistCurrentRevisions: 0.328ms UnloadStreamsEnd: 0.025ms GenerateScriptTypeHashes: 2.938ms Untracked: 803.139ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000585s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '1497223dbb2b505029fa1bd0f2f25a3e') in 0.005762 seconds Refreshing native plugins compatible for Editor in 13.50 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=491ef2cc5d837084a82134083dceab92): Total: 0.066 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1398ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5076ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.7283ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.5587ms ExitCode: 0 Duration: 0s357ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.34 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.675 seconds Refreshing native plugins compatible for Editor in 13.76 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.562 seconds Domain Reload Profiling: 2238ms BeginReloadAssembly (538ms) ExecutionOrderSort (0ms) DisableScriptedObjects (45ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (347ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (81ms) LoadAssemblies (94ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (45ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1563ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (875ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (151ms) ProcessInitializeOnLoadAttributes (669ms) ProcessInitializeOnLoadMethodAttributes (39ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (343ms) Asset Pipeline Refresh (id=14c16c67ab4b48c4a940f701c92f5222): Total: 2.442 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=153 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2277 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.742ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.787ms CategorizeAssets: 40.063ms ImportOutOfDateAssets: 1590.056ms (1585.639ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.076ms ReloadNativeAssets: 0.855ms UnloadImportedAssets: 0.178ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.725ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.571ms PostProcessAllAssets: 10.074ms GatherAllCurrentPrimaryArtifactRevisions: 0.383ms UnloadStreamsBegin: 0.040ms PersistCurrentRevisions: 0.318ms UnloadStreamsEnd: 0.027ms GenerateScriptTypeHashes: 2.805ms Untracked: 799.663ms Asset Pipeline Refresh (id=fb651ffaaa81e7749993ed82192c7433): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.563 seconds Refreshing native plugins compatible for Editor in 13.22 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.288 seconds Domain Reload Profiling: 1852ms BeginReloadAssembly (451ms) ExecutionOrderSort (0ms) DisableScriptedObjects (24ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (327ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (56ms) LoadAssemblies (93ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1288ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (674ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (560ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (342ms) Asset Pipeline Refresh (id=dc7ee33386ade8c438d20734564905f5): Total: 2.072 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=173 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1888 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.576ms ApplyChangesToAssetFolders: 0.052ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.048ms CategorizeAssets: 45.051ms ImportOutOfDateAssets: 1315.970ms (1311.523ms without children) CompileScripts: 0.008ms CollectScriptTypesHashes: 0.068ms ReloadNativeAssets: 0.880ms UnloadImportedAssets: 0.169ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.772ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.550ms PostProcessAllAssets: 9.898ms GatherAllCurrentPrimaryArtifactRevisions: 0.354ms UnloadStreamsBegin: 0.036ms PersistCurrentRevisions: 0.334ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.307ms Untracked: 698.700ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.771 ms Integration: 414.497 ms Integration of assets: 0.001 ms Thread Wait Time: 0.030 ms Total Operation Time: 417.298 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.809700 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 28.549 ms Integration: 229.894 ms Integration of assets: 3.386 ms Thread Wait Time: 1.547 ms Total Operation Time: 263.376 ms Unloading 1068 unused Assets / (10.2 MB). Loaded Objects now: 8839. Memory consumption went from 287.6 MB to 277.3 MB. Total: 9.120000 ms (FindLiveObjects: 0.758300 ms CreateObjectMapping: 0.294000 ms MarkObjects: 7.080300 ms DeleteObjects: 0.986400 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.548 ms Integration: 2.436 ms Integration of assets: 0.239 ms Thread Wait Time: 66.264 ms Total Operation Time: 79.487 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.864 ms Integration: 178.597 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 180.468 ms Unloading 204 unused Assets / (382.7 KB). Loaded Objects now: 9071. Memory consumption went from 269.4 MB to 269.0 MB. Total: 8.729000 ms (FindLiveObjects: 0.725500 ms CreateObjectMapping: 0.346200 ms MarkObjects: 7.155600 ms DeleteObjects: 0.501000 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=ca63e60b9420f8a47aeaa341c053fe88): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=3915236f1f23d3844a406dffdfa7bcd0): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Asset Pipeline Refresh (id=415c601f4c598954e8d89d5084e42a1e): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(2a252308f30fb2641b0b7140278712f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '64dba00651d46bbbf70557755c9c4653') in 0.005966 seconds Refreshing native plugins compatible for Editor in 13.02 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3618cba6ad447074ba3df215e7e78892): Total: 0.078 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.562 seconds Refreshing native plugins compatible for Editor in 13.65 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.447 seconds Domain Reload Profiling: 2010ms BeginReloadAssembly (449ms) ExecutionOrderSort (0ms) DisableScriptedObjects (18ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (329ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (57ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1447ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (811ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (692ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (361ms) Asset Pipeline Refresh (id=ebb84c7b091dbf545a97538f628d208b): Total: 2.233 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=170 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2051 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.583ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.045ms CategorizeAssets: 42.871ms ImportOutOfDateAssets: 1480.977ms (1476.066ms without children) CompileScripts: 0.009ms CollectScriptTypesHashes: 0.068ms ReloadNativeAssets: 0.894ms UnloadImportedAssets: 0.626ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.741ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.573ms PostProcessAllAssets: 9.972ms GatherAllCurrentPrimaryArtifactRevisions: 0.379ms UnloadStreamsBegin: 0.576ms PersistCurrentRevisions: 0.321ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 2.906ms Untracked: 695.833ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.769 ms Integration: 410.843 ms Integration of assets: 0.004 ms Thread Wait Time: 0.004 ms Total Operation Time: 413.621 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.896400 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 28.972 ms Integration: 229.960 ms Integration of assets: 3.791 ms Thread Wait Time: 16.993 ms Total Operation Time: 279.716 ms Unloading 1068 unused Assets / (10.0 MB). Loaded Objects now: 8846. Memory consumption went from 292.8 MB to 282.9 MB. Total: 9.537300 ms (FindLiveObjects: 0.653000 ms CreateObjectMapping: 0.313800 ms MarkObjects: 7.686700 ms DeleteObjects: 0.882900 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.547 ms Integration: 2.287 ms Integration of assets: 0.243 ms Thread Wait Time: 69.761 ms Total Operation Time: 82.838 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 34 Unused Serialized files (Serialized files now loaded: 0) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.886 ms Integration: 174.049 ms Integration of assets: 0.004 ms Thread Wait Time: 0.017 ms Total Operation Time: 175.956 ms Unloading 204 unused Assets / (481.5 KB). Loaded Objects now: 9072. Memory consumption went from 271.2 MB to 270.8 MB. Total: 9.155400 ms (FindLiveObjects: 0.673500 ms CreateObjectMapping: 0.346800 ms MarkObjects: 7.590600 ms DeleteObjects: 0.543000 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=70857b10235c3c3418837d486dc596ec): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=12f18cbbb958c654291ea2c25b5b0754): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.595 seconds Refreshing native plugins compatible for Editor in 14.96 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.421 seconds Domain Reload Profiling: 2017ms BeginReloadAssembly (480ms) ExecutionOrderSort (0ms) DisableScriptedObjects (19ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (357ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (59ms) LoadAssemblies (99ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1421ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (812ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (693ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (337ms) Asset Pipeline Refresh (id=697d5e42612df9b43a3161fe8423aa1b): Total: 2.276 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=174 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2090 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.592ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.093ms CategorizeAssets: 44.082ms ImportOutOfDateAssets: 1474.051ms (1468.589ms without children) CompileScripts: 0.009ms CollectScriptTypesHashes: 0.076ms ReloadNativeAssets: 0.868ms UnloadImportedAssets: 1.179ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.745ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.584ms PostProcessAllAssets: 10.428ms GatherAllCurrentPrimaryArtifactRevisions: 0.400ms UnloadStreamsBegin: 0.035ms PersistCurrentRevisions: 0.332ms UnloadStreamsEnd: 0.030ms GenerateScriptTypeHashes: 2.943ms Untracked: 745.015ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.826 ms Integration: 423.890 ms Integration of assets: 0.003 ms Thread Wait Time: 0.025 ms Total Operation Time: 426.743 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.562600 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 30.322 ms Integration: 227.762 ms Integration of assets: 4.136 ms Thread Wait Time: 1.297 ms Total Operation Time: 263.518 ms Unloading 1068 unused Assets / (10.0 MB). Loaded Objects now: 8842. Memory consumption went from 296.1 MB to 286.1 MB. Total: 8.664200 ms (FindLiveObjects: 0.778000 ms CreateObjectMapping: 0.324400 ms MarkObjects: 6.703400 ms DeleteObjects: 0.857300 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 11.070 ms Integration: 2.462 ms Integration of assets: 0.216 ms Thread Wait Time: 68.000 ms Total Operation Time: 81.748 ms Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 120.041 ms Integration: 6.575 ms Integration of assets: 3.445 ms Thread Wait Time: 17.658 ms Total Operation Time: 147.719 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 2.313 ms Integration: 0.764 ms Integration of assets: 0.002 ms Thread Wait Time: 6.522 ms Total Operation Time: 9.601 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 120 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.869 ms Integration: 174.739 ms Integration of assets: 0.004 ms Thread Wait Time: 0.005 ms Total Operation Time: 176.616 ms Unloading 1037 unused Assets / (15.2 MB). Loaded Objects now: 9073. Memory consumption went from 331.2 MB to 316.0 MB. Total: 9.854600 ms (FindLiveObjects: 0.708800 ms CreateObjectMapping: 0.402100 ms MarkObjects: 7.446700 ms DeleteObjects: 1.296300 ms) [Licensing::Client] Successfully resolved entitlements Start importing Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset using Guid(b2c98ebef3c090d48a9159050b4cfc20) Importer(-1,00000000000000000000000000000000) -> (artifact id: '45bc82e9a36b5e45da8b6c4a51b41362') in 0.005855 seconds Refreshing native plugins compatible for Editor in 15.15 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=36b68d89fa9eb72449cc23c7f4c8d1d9): Total: 0.088 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Start importing Assets/Scenes/Main/MainMenu.unity using Guid(869bea8d84e6c504b9069ca670996b2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b599bd23c08a3bb17739ac8580195e6b') in 0.001004 seconds Refreshing native plugins compatible for Editor in 13.15 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=03b4c565abaa9794cb9645c627cdffde): Total: 0.042 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Asset Pipeline Refresh (id=32f342710b7d48441b6e291658bdc2e5): Total: 0.007 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=60b40499b73c98645973e8af58f6dcea): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000713s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f4567f6fb1601f2a30b76ff0d53b0638') in 0.002076 seconds Refreshing native plugins compatible for Editor in 14.21 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=494db8027f278724fb9d11144218f612): Total: 0.046 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.2102ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5175ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 7.3633ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 21.7828ms ExitCode: 0 Duration: 1s232ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (1.20 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 1.024 seconds Refreshing native plugins compatible for Editor in 13.34 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry [Licensing::Client] Successfully resolved entitlement details Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.554 seconds Domain Reload Profiling: 2578ms BeginReloadAssembly (881ms) ExecutionOrderSort (0ms) DisableScriptedObjects (35ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (678ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (84ms) LoadAssemblies (97ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (45ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (21ms) ResolveRequiredComponents (11ms) FinalizeReload (1554ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (866ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (126ms) ProcessInitializeOnLoadAttributes (679ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (349ms) Asset Pipeline Refresh (id=e998117ba03f28840bc90fee79189620): Total: 2.789 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=155 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2622 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.656ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.745ms CategorizeAssets: 44.536ms ImportOutOfDateAssets: 1590.244ms (1583.393ms without children) CompileScripts: 0.012ms CollectScriptTypesHashes: 0.185ms ReloadNativeAssets: 2.631ms UnloadImportedAssets: 0.648ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.752ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.623ms PostProcessAllAssets: 10.102ms GatherAllCurrentPrimaryArtifactRevisions: 0.509ms UnloadStreamsBegin: 0.043ms PersistCurrentRevisions: 0.331ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 6.793ms Untracked: 1141.650ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000611s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2af80146e51fd5875ff0efbe55920347') in 0.005671 seconds Refreshing native plugins compatible for Editor in 13.18 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=922e13f7614dc564fae45009acf6607f): Total: 0.065 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1596ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.3588ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 5.4309ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.0364ms ExitCode: 0 Duration: 0s432ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.41 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 1.043 seconds Refreshing native plugins compatible for Editor in 13.49 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.576 seconds Domain Reload Profiling: 2620ms BeginReloadAssembly (887ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (680ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (96ms) LoadAssemblies (121ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (21ms) ResolveRequiredComponents (11ms) FinalizeReload (1577ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (876ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (150ms) ProcessInitializeOnLoadAttributes (671ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (359ms) Asset Pipeline Refresh (id=6e26c19a871b2a744b955baea0916aca): Total: 2.824 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=153 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2659 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.835ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.754ms CategorizeAssets: 43.099ms ImportOutOfDateAssets: 1605.937ms (1599.652ms without children) CompileScripts: 0.016ms CollectScriptTypesHashes: 0.099ms ReloadNativeAssets: 2.526ms UnloadImportedAssets: 0.184ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.831ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.628ms PostProcessAllAssets: 10.042ms GatherAllCurrentPrimaryArtifactRevisions: 0.476ms UnloadStreamsBegin: 0.040ms PersistCurrentRevisions: 0.332ms UnloadStreamsEnd: 0.028ms GenerateScriptTypeHashes: 6.469ms Untracked: 1162.058ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000566s Refreshing native plugins compatible for Editor in 13.07 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=031f083e0f926bf4590969350eee7626): Total: 0.057 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1997ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5240ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 10.9069ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.0112ms ExitCode: 0 Duration: 0s352ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.33 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.847 seconds Refreshing native plugins compatible for Editor in 13.35 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.493 seconds Domain Reload Profiling: 2341ms BeginReloadAssembly (703ms) ExecutionOrderSort (0ms) DisableScriptedObjects (47ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (506ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (85ms) LoadAssemblies (101ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (11ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1494ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (771ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (148ms) ProcessInitializeOnLoadAttributes (564ms) ProcessInitializeOnLoadMethodAttributes (42ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (366ms) Asset Pipeline Refresh (id=06b9c16029ccc3440b8c9e37b566847a): Total: 2.546 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=154 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2380 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.929ms ApplyChangesToAssetFolders: 0.070ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.726ms CategorizeAssets: 40.531ms ImportOutOfDateAssets: 1521.180ms (1516.587ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.083ms ReloadNativeAssets: 0.955ms UnloadImportedAssets: 0.183ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.747ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.614ms PostProcessAllAssets: 9.979ms GatherAllCurrentPrimaryArtifactRevisions: 0.429ms UnloadStreamsBegin: 0.055ms PersistCurrentRevisions: 0.332ms UnloadStreamsEnd: 0.026ms GenerateScriptTypeHashes: 2.971ms Untracked: 971.582ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000558s Start importing Assets/Scripts/Environment/Door/Door.cs using Guid(40478aee9018d5244b0485624ecdec9c) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'c5bb322350c52ac40cd1ff63cf434d1c') in 0.005558 seconds Refreshing native plugins compatible for Editor in 13.07 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0985d010a2e75fa46838134984eab110): Total: 0.066 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1637ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5545ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.0981ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.1369ms ExitCode: 0 Duration: 0s384ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.36 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.819 seconds Refreshing native plugins compatible for Editor in 13.43 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.576 seconds Domain Reload Profiling: 2396ms BeginReloadAssembly (681ms) ExecutionOrderSort (0ms) DisableScriptedObjects (49ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (482ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (81ms) LoadAssemblies (94ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (21ms) ResolveRequiredComponents (11ms) FinalizeReload (1577ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (871ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (7ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (152ms) ProcessInitializeOnLoadAttributes (662ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (356ms) Asset Pipeline Refresh (id=f08f5c6395095e14f8fc015550bcfb45): Total: 2.599 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=152 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2435 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.664ms ApplyChangesToAssetFolders: 0.053ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.731ms CategorizeAssets: 42.284ms ImportOutOfDateAssets: 1605.434ms (1599.338ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.081ms ReloadNativeAssets: 2.469ms UnloadImportedAssets: 0.193ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.727ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.615ms PostProcessAllAssets: 10.003ms GatherAllCurrentPrimaryArtifactRevisions: 0.366ms UnloadStreamsBegin: 0.038ms PersistCurrentRevisions: 0.324ms UnloadStreamsEnd: 0.025ms GenerateScriptTypeHashes: 6.310ms Untracked: 938.981ms Asset Pipeline Refresh (id=e6e12d7a261c07a4a837d8d336596328): Total: 0.006 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=7832507dc7989df4bb7eaccd42f42495): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.582 seconds Refreshing native plugins compatible for Editor in 13.47 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.414 seconds Domain Reload Profiling: 1997ms BeginReloadAssembly (465ms) ExecutionOrderSort (0ms) DisableScriptedObjects (25ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (338ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (60ms) LoadAssemblies (99ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1415ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (794ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (57ms) ProcessInitializeOnLoadAttributes (681ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (347ms) Asset Pipeline Refresh (id=0052a4385f892ca4cbd4fef2ded5ca16): Total: 2.211 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=168 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2032 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.633ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.038ms CategorizeAssets: 42.779ms ImportOutOfDateAssets: 1442.178ms (1437.622ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.074ms ReloadNativeAssets: 0.954ms UnloadImportedAssets: 0.173ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.736ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 1.609ms PostProcessAllAssets: 9.885ms GatherAllCurrentPrimaryArtifactRevisions: 0.364ms UnloadStreamsBegin: 0.035ms PersistCurrentRevisions: 0.336ms UnloadStreamsEnd: 0.026ms GenerateScriptTypeHashes: 2.972ms Untracked: 714.156ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.744 ms Integration: 412.531 ms Integration of assets: 0.002 ms Thread Wait Time: 0.024 ms Total Operation Time: 415.300 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.735200 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 29.987 ms Integration: 232.740 ms Integration of assets: 3.504 ms Thread Wait Time: 1.154 ms Total Operation Time: 267.385 ms Unloading 1081 unused Assets / (0.8 MB). Loaded Objects now: 8848. Memory consumption went from 302.9 MB to 302.1 MB. Total: 9.106500 ms (FindLiveObjects: 0.714800 ms CreateObjectMapping: 0.310400 ms MarkObjects: 6.868200 ms DeleteObjects: 1.212400 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 11.404 ms Integration: 2.243 ms Integration of assets: 0.205 ms Thread Wait Time: 66.965 ms Total Operation Time: 80.817 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.908 ms Integration: 178.090 ms Integration of assets: 0.002 ms Thread Wait Time: 0.019 ms Total Operation Time: 180.019 ms Unloading 204 unused Assets / (362.3 KB). Loaded Objects now: 9079. Memory consumption went from 282.5 MB to 282.1 MB. Total: 8.938400 ms (FindLiveObjects: 0.895000 ms CreateObjectMapping: 0.326100 ms MarkObjects: 7.187600 ms DeleteObjects: 0.529100 ms) [Licensing::Client] Successfully resolved entitlements Initialized touch support. Starting new worker id: 0 with log in C:/Users/guate/Desktop/GitLab Files/mvm-jam/Logs/AssetImportWorker0.log Starting new worker id: 1 with log in C:/Users/guate/Desktop/GitLab Files/mvm-jam/Logs/AssetImportWorker1.log Worker ready: AssetImportWorker1 1 Worker ready: AssetImportWorker0 0 [Worker0] Start importing Assets/Prefabs/Environment/Door.prefab using Guid(f610d23e4d70f424db2138760364a645) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: '17e0e83be7ef4b998a96cfc7ae1d6793') in 0.225422 seconds Initialized touch support. [Worker0] Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'a6aa41ef7a3475989d2a6b8de9d92dce') in 0.000831 seconds Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 45 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 8.841 ms Integration: 165.554 ms Integration of assets: 2.238 ms Thread Wait Time: 0.023 ms Total Operation Time: 176.656 ms Unloading 497 unused Assets / (1.0 MB). Loaded Objects now: 8399. Memory consumption went from 283.4 MB to 282.5 MB. Total: 12.484100 ms (FindLiveObjects: 0.615700 ms CreateObjectMapping: 0.395300 ms MarkObjects: 10.749000 ms DeleteObjects: 0.722200 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: '867d78b0f87dba71ded6b3ab864a81ef') in 0.004827 seconds Refreshing native plugins compatible for Editor in 15.79 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cd6dc508e9c50554eb73541fcc17c805): Total: 0.085 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Start importing Assets/Scenes/Main/MainMenu.unity using Guid(869bea8d84e6c504b9069ca670996b2e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'dc24c049e43362b119a99b8604ea02cd') in 0.000756 seconds Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 1.274 ms Integration: 172.848 ms Integration of assets: 0.002 ms Thread Wait Time: 0.018 ms Total Operation Time: 174.142 ms Unloading 186 unused Assets / (1.0 MB). Loaded Objects now: 9189. Memory consumption went from 281.4 MB to 280.4 MB. Total: 10.841500 ms (FindLiveObjects: 0.676700 ms CreateObjectMapping: 0.355900 ms MarkObjects: 9.217100 ms DeleteObjects: 0.590900 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.572 seconds Refreshing native plugins compatible for Editor in 13.46 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.318 seconds Domain Reload Profiling: 1891ms BeginReloadAssembly (456ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (331ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (59ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (21ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1318ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (698ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (579ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (345ms) Asset Pipeline Refresh (id=ea7ba15a2392ecd458b8f8f072fc0c19): Total: 2.148 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=174 ms Asset DB Callback time: managed=9 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1962 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.671ms ApplyChangesToAssetFolders: 0.051ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.069ms CategorizeAssets: 44.839ms ImportOutOfDateAssets: 1370.993ms (1364.708ms without children) CompileScripts: 0.007ms CollectScriptTypesHashes: 0.067ms ReloadNativeAssets: 0.882ms UnloadImportedAssets: 1.331ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.747ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.250ms PostProcessAllAssets: 9.821ms GatherAllCurrentPrimaryArtifactRevisions: 0.357ms UnloadStreamsBegin: 0.310ms PersistCurrentRevisions: 0.323ms UnloadStreamsEnd: 0.028ms GenerateScriptTypeHashes: 2.986ms Untracked: 719.117ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.844 ms Integration: 422.899 ms Integration of assets: 0.004 ms Thread Wait Time: 0.017 ms Total Operation Time: 425.765 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.935700 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 34.678 ms Integration: 241.350 ms Integration of assets: 4.041 ms Thread Wait Time: 1.354 ms Total Operation Time: 281.422 ms Unloading 1093 unused Assets / (10.1 MB). Loaded Objects now: 8942. Memory consumption went from 308.0 MB to 297.8 MB. Total: 10.569100 ms (FindLiveObjects: 0.730800 ms CreateObjectMapping: 0.336400 ms MarkObjects: 8.417800 ms DeleteObjects: 1.082400 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 12.221 ms Integration: 2.492 ms Integration of assets: 0.213 ms Thread Wait Time: 75.751 ms Total Operation Time: 90.677 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.899 ms Integration: 172.899 ms Integration of assets: 0.004 ms Thread Wait Time: 0.023 ms Total Operation Time: 174.826 ms Unloading 204 unused Assets / (409.8 KB). Loaded Objects now: 9154. Memory consumption went from 288.8 MB to 288.4 MB. Total: 9.826100 ms (FindLiveObjects: 0.891000 ms CreateObjectMapping: 0.450200 ms MarkObjects: 7.960200 ms DeleteObjects: 0.524000 ms) [Licensing::Client] Successfully resolved entitlements [Worker0] Start importing Assets/Scenes/Rooms/Key.unity using Guid(7a4959ceb254b924abf1651599409995) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'e91e306360a5a8c1cd0c2bcd0df529f3') in 0.007472 seconds [Worker0] Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: '3b5559838485cf60aa21c504c77ba821') in 0.000558 seconds Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 44 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 7.409 ms Integration: 163.540 ms Integration of assets: 0.611 ms Thread Wait Time: 0.026 ms Total Operation Time: 171.586 ms Unloading 498 unused Assets / (199.5 KB). Loaded Objects now: 8473. Memory consumption went from 286.2 MB to 286.0 MB. Total: 9.942400 ms (FindLiveObjects: 0.636300 ms CreateObjectMapping: 0.354100 ms MarkObjects: 8.490800 ms DeleteObjects: 0.460400 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Initialized touch support. Initialized touch support. Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6e08ecbdbdf6a1a2ce29913ff69855d8') in 0.004865 seconds Refreshing native plugins compatible for Editor in 13.63 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3cb419bf5766f9946ac39aa705ea741e): Total: 0.077 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) [Worker0] Start importing Assets/Scenes/Main/PersistentScene.unity using Guid(3a54589c65e9c204f9165c5c448a5bbc) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'd283353c83ba613148fde7664d292929') in 0.000658 seconds Opening scene 'Assets/Scenes/Main/PersistentScene.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 1.344 ms Integration: 177.392 ms Integration of assets: 0.001 ms Thread Wait Time: 0.025 ms Total Operation Time: 178.762 ms Unloading 160 unused Assets / (1.1 MB). Loaded Objects now: 8969. Memory consumption went from 298.9 MB to 297.8 MB. Total: 10.403000 ms (FindLiveObjects: 0.670000 ms CreateObjectMapping: 0.359300 ms MarkObjects: 8.583900 ms DeleteObjects: 0.789200 ms) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 17 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 2.355 ms Integration: 168.334 ms Integration of assets: 0.016 ms Thread Wait Time: 0.023 ms Total Operation Time: 170.728 ms Unloading 435 unused Assets / (73.3 KB). Loaded Objects now: 9177. Memory consumption went from 284.7 MB to 284.6 MB. Total: 9.938200 ms (FindLiveObjects: 0.689400 ms CreateObjectMapping: 0.354700 ms MarkObjects: 8.463200 ms DeleteObjects: 0.429600 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.568 seconds Refreshing native plugins compatible for Editor in 14.06 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.428 seconds Domain Reload Profiling: 1996ms BeginReloadAssembly (452ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (330ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (57ms) LoadAssemblies (95ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (21ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1428ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (786ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (666ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (354ms) Asset Pipeline Refresh (id=137f499cd508e034989a273b92fd70d9): Total: 2.242 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=175 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2055 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.589ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.070ms CategorizeAssets: 44.252ms ImportOutOfDateAssets: 1481.042ms (1474.755ms without children) CompileScripts: 0.007ms CollectScriptTypesHashes: 0.068ms ReloadNativeAssets: 0.919ms UnloadImportedAssets: 1.230ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.796ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.266ms PostProcessAllAssets: 10.230ms GatherAllCurrentPrimaryArtifactRevisions: 0.356ms UnloadStreamsBegin: 0.298ms PersistCurrentRevisions: 0.320ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.010ms Untracked: 704.143ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.729 ms Integration: 423.796 ms Integration of assets: 0.003 ms Thread Wait Time: 0.020 ms Total Operation Time: 426.548 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.901400 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 28.568 ms Integration: 231.247 ms Integration of assets: 4.119 ms Thread Wait Time: 37.245 ms Total Operation Time: 301.179 ms Unloading 1071 unused Assets / (9.9 MB). Loaded Objects now: 8943. Memory consumption went from 311.7 MB to 301.8 MB. Total: 9.775400 ms (FindLiveObjects: 0.659800 ms CreateObjectMapping: 0.302000 ms MarkObjects: 7.887300 ms DeleteObjects: 0.925400 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.898 ms Integration: 2.587 ms Integration of assets: 0.223 ms Thread Wait Time: 80.764 ms Total Operation Time: 94.471 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.960 ms Integration: 175.447 ms Integration of assets: 0.006 ms Thread Wait Time: 0.015 ms Total Operation Time: 177.428 ms Unloading 204 unused Assets / (445.0 KB). Loaded Objects now: 9155. Memory consumption went from 293.3 MB to 292.9 MB. Total: 9.692000 ms (FindLiveObjects: 0.644700 ms CreateObjectMapping: 0.340500 ms MarkObjects: 8.168300 ms DeleteObjects: 0.537900 ms) [Worker0] Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: '9304a018a79b1aee16a5873b67e145f2') in 0.005664 seconds Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 7.343 ms Integration: 162.716 ms Integration of assets: 0.586 ms Thread Wait Time: 0.025 ms Total Operation Time: 170.671 ms Unloading 496 unused Assets / (185.4 KB). Loaded Objects now: 8474. Memory consumption went from 290.1 MB to 289.9 MB. Total: 9.662400 ms (FindLiveObjects: 0.596900 ms CreateObjectMapping: 0.338200 ms MarkObjects: 8.276600 ms DeleteObjects: 0.449400 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Asset Pipeline Refresh (id=acba1c3995c09f946b35a29d1cd3bdb1): Total: 0.010 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: '2346a3915940cc515792422b7d41b264') in 0.004865 seconds Refreshing native plugins compatible for Editor in 13.12 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=d0fb3fd057533a34a92971737a1b9594): Total: 0.076 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 86 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 1.209 ms Integration: 171.437 ms Integration of assets: 0.002 ms Thread Wait Time: 0.024 ms Total Operation Time: 172.673 ms Unloading 198 unused Assets / (1.3 MB). Loaded Objects now: 9175. Memory consumption went from 310.8 MB to 309.4 MB. Total: 12.515600 ms (FindLiveObjects: 0.691900 ms CreateObjectMapping: 0.354400 ms MarkObjects: 10.645500 ms DeleteObjects: 0.823200 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.07s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.562 seconds Refreshing native plugins compatible for Editor in 13.65 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.428 seconds Domain Reload Profiling: 1991ms BeginReloadAssembly (450ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (329ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (55ms) LoadAssemblies (93ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1428ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (799ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (58ms) ProcessInitializeOnLoadAttributes (679ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (354ms) Asset Pipeline Refresh (id=a6dd24dd31e5b45479a5a907e5f97f4e): Total: 2.243 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=173 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2058 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.588ms ApplyChangesToAssetFolders: 0.053ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.046ms CategorizeAssets: 43.777ms ImportOutOfDateAssets: 1479.045ms (1472.716ms without children) CompileScripts: 0.008ms CollectScriptTypesHashes: 0.071ms ReloadNativeAssets: 0.876ms UnloadImportedAssets: 1.222ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.758ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.391ms PostProcessAllAssets: 10.104ms GatherAllCurrentPrimaryArtifactRevisions: 0.435ms UnloadStreamsBegin: 0.322ms PersistCurrentRevisions: 0.325ms UnloadStreamsEnd: 0.028ms GenerateScriptTypeHashes: 2.921ms Untracked: 707.480ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.923 ms Integration: 437.833 ms Integration of assets: 0.003 ms Thread Wait Time: 0.004 ms Total Operation Time: 440.763 ms Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(2a252308f30fb2641b0b7140278712f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '480d0256b9a07898af002655e24c9e89') in 0.005642 seconds Refreshing native plugins compatible for Editor in 12.60 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=1934a7935ad89f546b4395f9d000305f): Total: 0.062 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.641000 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 28.827 ms Integration: 242.295 ms Integration of assets: 3.956 ms Thread Wait Time: 78.106 ms Total Operation Time: 353.184 ms Unloading 1085 unused Assets / (10.0 MB). Loaded Objects now: 8965. Memory consumption went from 317.4 MB to 307.4 MB. Total: 9.121000 ms (FindLiveObjects: 0.683100 ms CreateObjectMapping: 0.312300 ms MarkObjects: 7.261100 ms DeleteObjects: 0.863900 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 11.230 ms Integration: 2.556 ms Integration of assets: 0.224 ms Thread Wait Time: 93.162 ms Total Operation Time: 107.171 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.830 ms Integration: 172.291 ms Integration of assets: 0.002 ms Thread Wait Time: 0.019 ms Total Operation Time: 174.143 ms Unloading 204 unused Assets / (462.0 KB). Loaded Objects now: 9156. Memory consumption went from 296.1 MB to 295.6 MB. Total: 9.598200 ms (FindLiveObjects: 0.652700 ms CreateObjectMapping: 0.352800 ms MarkObjects: 8.062600 ms DeleteObjects: 0.529000 ms) [Licensing::Client] Successfully resolved entitlements [Worker0] Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'cce3df1c0c8f1bd5a661653e0c9da85a') in 0.006459 seconds Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 7.309 ms Integration: 162.985 ms Integration of assets: 0.587 ms Thread Wait Time: 0.025 ms Total Operation Time: 170.906 ms Unloading 496 unused Assets / (181.9 KB). Loaded Objects now: 8475. Memory consumption went from 294.6 MB to 294.4 MB. Total: 10.266000 ms (FindLiveObjects: 0.673700 ms CreateObjectMapping: 0.352900 ms MarkObjects: 8.787500 ms DeleteObjects: 0.450800 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'f095dd84f41307d85069810f0c40d2d7') in 0.001014 seconds Refreshing native plugins compatible for Editor in 13.23 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=0be634ced7a31fc4898e291ca77a901e): Total: 0.059 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 87 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 1.216 ms Integration: 169.928 ms Integration of assets: 0.001 ms Thread Wait Time: 0.177 ms Total Operation Time: 171.323 ms Unloading 198 unused Assets / (11.1 MB). Loaded Objects now: 9176. Memory consumption went from 305.4 MB to 294.3 MB. Total: 11.084300 ms (FindLiveObjects: 0.640600 ms CreateObjectMapping: 0.344200 ms MarkObjects: 9.078800 ms DeleteObjects: 1.019800 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.579 seconds Refreshing native plugins compatible for Editor in 12.99 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.410 seconds Domain Reload Profiling: 1991ms BeginReloadAssembly (467ms) ExecutionOrderSort (0ms) DisableScriptedObjects (20ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (328ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (56ms) LoadAssemblies (94ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1411ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (784ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (663ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (348ms) Asset Pipeline Refresh (id=73caa0f2002f9e243a55a53ef384b9ce): Total: 2.233 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=174 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2047 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.595ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.091ms CategorizeAssets: 44.249ms ImportOutOfDateAssets: 1460.941ms (1454.586ms without children) CompileScripts: 0.008ms CollectScriptTypesHashes: 0.065ms ReloadNativeAssets: 0.919ms UnloadImportedAssets: 1.203ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.899ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.260ms PostProcessAllAssets: 10.533ms GatherAllCurrentPrimaryArtifactRevisions: 0.362ms UnloadStreamsBegin: 0.321ms PersistCurrentRevisions: 0.316ms UnloadStreamsEnd: 0.033ms GenerateScriptTypeHashes: 2.943ms Untracked: 714.395ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.793 ms Integration: 424.857 ms Integration of assets: 0.005 ms Thread Wait Time: 0.016 ms Total Operation Time: 427.670 ms Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.000500 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 31.472 ms Integration: 234.139 ms Integration of assets: 3.918 ms Thread Wait Time: 37.140 ms Total Operation Time: 306.670 ms Unloading 1071 unused Assets / (9.9 MB). Loaded Objects now: 8945. Memory consumption went from 319.9 MB to 310.0 MB. Total: 9.895200 ms (FindLiveObjects: 0.673000 ms CreateObjectMapping: 0.334100 ms MarkObjects: 8.028900 ms DeleteObjects: 0.858100 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.731 ms Integration: 2.620 ms Integration of assets: 0.250 ms Thread Wait Time: 80.775 ms Total Operation Time: 94.375 ms Unloading 34 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.839 ms Integration: 185.112 ms Integration of assets: 0.006 ms Thread Wait Time: 0.018 ms Total Operation Time: 186.975 ms Unloading 204 unused Assets / (354.2 KB). Loaded Objects now: 9157. Memory consumption went from 303.4 MB to 303.1 MB. Total: 10.057400 ms (FindLiveObjects: 0.672100 ms CreateObjectMapping: 0.378800 ms MarkObjects: 8.510900 ms DeleteObjects: 0.494600 ms) [Worker0] Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(815301076,1909f56bfc062723c751e8b465ee728b) [Worker0] -> (artifact id: 'd284fdfdcee388a7b42f059c2fcbabb8') in 0.006119 seconds Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 43 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 7.766 ms Integration: 166.561 ms Integration of assets: 0.619 ms Thread Wait Time: 0.012 ms Total Operation Time: 174.959 ms Unloading 496 unused Assets / (178.7 KB). Loaded Objects now: 8476. Memory consumption went from 298.3 MB to 298.1 MB. Total: 10.504800 ms (FindLiveObjects: 0.601600 ms CreateObjectMapping: 0.347500 ms MarkObjects: 8.943900 ms DeleteObjects: 0.610400 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Asset Pipeline Refresh (id=70a68a7097c7af94c93e9cfc848e3aa9): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Opening scene 'Assets/Scenes/Main/PersistentScene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 1.267 ms Integration: 184.125 ms Integration of assets: 0.003 ms Thread Wait Time: 0.010 ms Total Operation Time: 185.406 ms Unloading 69 unused Assets / (1.1 MB). Loaded Objects now: 8981. Memory consumption went from 297.9 MB to 296.8 MB. Total: 9.641400 ms (FindLiveObjects: 0.652600 ms CreateObjectMapping: 0.360500 ms MarkObjects: 8.142400 ms DeleteObjects: 0.485300 ms) Initialized touch support. Initialized touch support. Start importing Assets/Scenes/Main/PersistentScene.unity using Guid(3a54589c65e9c204f9165c5c448a5bbc) Importer(-1,00000000000000000000000000000000) -> (artifact id: '0b8efb8140a929581e0f672603d53f61') in 0.004947 seconds Refreshing native plugins compatible for Editor in 13.30 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=2bb86538a0514744b968ed0b1ef6a3bd): Total: 0.079 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=9aa77a518a793094e828c392dc04bc50): Total: 0.009 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Asset Pipeline Refresh (id=56edee59668ab4245a4af073a02d686a): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(2a252308f30fb2641b0b7140278712f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: '74dec23856f1109cc110685ab1ea132b') in 0.002009 seconds Refreshing native plugins compatible for Editor in 13.33 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=ca06d15160b4dd94ebcebdfe56925c98): Total: 0.043 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 26 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 6.148 ms Integration: 188.095 ms Integration of assets: 0.305 ms Thread Wait Time: 0.010 ms Total Operation Time: 194.558 ms Unloading 291 unused Assets / (1.1 MB). Loaded Objects now: 8977. Memory consumption went from 370.8 MB to 369.7 MB. Total: 12.309400 ms (FindLiveObjects: 0.668200 ms CreateObjectMapping: 0.374600 ms MarkObjects: 10.429100 ms DeleteObjects: 0.836900 ms) Initialized touch support. Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 13 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 2.579 ms Integration: 171.987 ms Integration of assets: 0.020 ms Thread Wait Time: 0.022 ms Total Operation Time: 174.607 ms Unloading 110 unused Assets / (1.0 MB). Loaded Objects now: 9664. Memory consumption went from 299.1 MB to 298.0 MB. Total: 11.410000 ms (FindLiveObjects: 0.684100 ms CreateObjectMapping: 0.379900 ms MarkObjects: 9.831900 ms DeleteObjects: 0.513100 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.608 seconds Refreshing native plugins compatible for Editor in 13.20 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.450 seconds Domain Reload Profiling: 2059ms BeginReloadAssembly (489ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (361ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (63ms) LoadAssemblies (103ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1451ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (810ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (691ms) ProcessInitializeOnLoadMethodAttributes (45ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (352ms) Asset Pipeline Refresh (id=fca9f9668ce42be48ab07d235bc19fe0): Total: 2.312 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=173 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2127 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.584ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.028ms CategorizeAssets: 42.491ms ImportOutOfDateAssets: 1501.161ms (1494.665ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.100ms ReloadNativeAssets: 0.912ms UnloadImportedAssets: 1.223ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.811ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.439ms PostProcessAllAssets: 10.257ms GatherAllCurrentPrimaryArtifactRevisions: 0.357ms UnloadStreamsBegin: 0.290ms PersistCurrentRevisions: 0.313ms UnloadStreamsEnd: 0.033ms GenerateScriptTypeHashes: 2.825ms Untracked: 754.960ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.758 ms Integration: 424.150 ms Integration of assets: 0.005 ms Thread Wait Time: 0.005 ms Total Operation Time: 426.918 ms Unloading 20 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.172100 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 17.490 ms Integration: 233.372 ms Integration of assets: 3.199 ms Thread Wait Time: 0.827 ms Total Operation Time: 254.888 ms Unloading 1072 unused Assets / (10.3 MB). Loaded Objects now: 8967. Memory consumption went from 325.9 MB to 315.6 MB. Total: 9.093800 ms (FindLiveObjects: 0.680500 ms CreateObjectMapping: 0.304700 ms MarkObjects: 7.063600 ms DeleteObjects: 1.044500 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.755 ms Integration: 2.533 ms Integration of assets: 0.007 ms Thread Wait Time: 73.483 ms Total Operation Time: 86.778 ms Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 92.341 ms Integration: 7.290 ms Integration of assets: 3.111 ms Thread Wait Time: 31.958 ms Total Operation Time: 134.700 ms Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 2.340 ms Integration: 0.863 ms Integration of assets: 0.002 ms Thread Wait Time: 11.265 ms Total Operation Time: 14.470 ms Unloading 122 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.115 ms Integration: 189.906 ms Integration of assets: 0.006 ms Thread Wait Time: 0.022 ms Total Operation Time: 192.049 ms Unloading 1038 unused Assets / (15.0 MB). Loaded Objects now: 9178. Memory consumption went from 367.7 MB to 352.7 MB. Total: 11.548700 ms (FindLiveObjects: 0.712600 ms CreateObjectMapping: 0.382700 ms MarkObjects: 9.204300 ms DeleteObjects: 1.247600 ms) [Licensing::Client] Successfully resolved entitlements Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.571 seconds Refreshing native plugins compatible for Editor in 13.12 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.416 seconds Domain Reload Profiling: 1987ms BeginReloadAssembly (455ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (331ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (59ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1416ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (788ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (60ms) ProcessInitializeOnLoadAttributes (665ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (349ms) Asset Pipeline Refresh (id=0bb9cc0699bca324c87be2ef9b957ce8): Total: 2.231 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=176 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2044 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.585ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.002ms OnSourceAssetsModified: 0.003ms GetAllGuidsForCategorization: 1.063ms CategorizeAssets: 43.916ms ImportOutOfDateAssets: 1466.263ms (1460.053ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.067ms ReloadNativeAssets: 0.888ms UnloadImportedAssets: 1.230ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.766ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.247ms PostProcessAllAssets: 10.457ms GatherAllCurrentPrimaryArtifactRevisions: 0.380ms UnloadStreamsBegin: 0.185ms PersistCurrentRevisions: 0.330ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.002ms Untracked: 708.073ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.760 ms Integration: 429.164 ms Integration of assets: 0.004 ms Thread Wait Time: 0.007 ms Total Operation Time: 431.935 ms Unloading 31 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.181500 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 34.410 ms Integration: 232.672 ms Integration of assets: 4.074 ms Thread Wait Time: 46.440 ms Total Operation Time: 317.596 ms Unloading 1059 unused Assets / (9.9 MB). Loaded Objects now: 8967. Memory consumption went from 328.4 MB to 318.4 MB. Total: 8.840900 ms (FindLiveObjects: 0.664100 ms CreateObjectMapping: 0.313800 ms MarkObjects: 7.029400 ms DeleteObjects: 0.832900 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.454 ms Integration: 2.432 ms Integration of assets: 0.007 ms Thread Wait Time: 82.533 ms Total Operation Time: 95.427 ms Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 86.331 ms Integration: 7.172 ms Integration of assets: 4.001 ms Thread Wait Time: 35.430 ms Total Operation Time: 132.934 ms [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) Door:Update () (at Assets/Scripts/Environment/Door/Door.cs:160) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 121 Unused Serialized files (Serialized files now loaded: 0) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.878 ms Integration: 184.841 ms Integration of assets: 0.004 ms Thread Wait Time: 0.017 ms Total Operation Time: 186.740 ms Unloading 1038 unused Assets / (15.0 MB). Loaded Objects now: 9179. Memory consumption went from 371.3 MB to 356.3 MB. Total: 10.431700 ms (FindLiveObjects: 0.703700 ms CreateObjectMapping: 0.507400 ms MarkObjects: 8.045800 ms DeleteObjects: 1.174100 ms) Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 35 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 7.350 ms Integration: 165.656 ms Integration of assets: 0.527 ms Thread Wait Time: 0.028 ms Total Operation Time: 173.560 ms Unloading 479 unused Assets / (112.6 KB). Loaded Objects now: 8500. Memory consumption went from 305.1 MB to 305.0 MB. Total: 10.257800 ms (FindLiveObjects: 0.624400 ms CreateObjectMapping: 0.328600 ms MarkObjects: 8.898900 ms DeleteObjects: 0.405200 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock) Opening scene 'Assets/Scenes/Rooms/Helm.unity' Unloading 9 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 2.426 ms Integration: 161.854 ms Integration of assets: 0.002 ms Thread Wait Time: 0.021 ms Total Operation Time: 164.303 ms Unloading 9 unused Assets / (103.6 KB). Loaded Objects now: 8510. Memory consumption went from 301.6 MB to 301.5 MB. Total: 9.463700 ms (FindLiveObjects: 0.555900 ms CreateObjectMapping: 0.306400 ms MarkObjects: 8.328500 ms DeleteObjects: 0.271900 ms) Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Start importing Assets/Scenes/Rooms/Helm.unity using Guid(07b0115d3016d164597c921ec21d4e03) Importer(-1,00000000000000000000000000000000) -> (artifact id: '28d3be1d836a66352f12a85e7585dfb7') in 0.005205 seconds Refreshing native plugins compatible for Editor in 13.50 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=cd6023bfc8541774e8d5186ca5e514c3): Total: 0.080 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Rooms/Sword.unity' Unloading 96 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 9.226 ms Integration: 211.087 ms Integration of assets: 0.034 ms Thread Wait Time: 0.019 ms Total Operation Time: 220.366 ms Unloading 168 unused Assets / (0.9 MB). Loaded Objects now: 9998. Memory consumption went from 357.9 MB to 357.0 MB. Total: 11.682300 ms (FindLiveObjects: 0.744300 ms CreateObjectMapping: 0.342700 ms MarkObjects: 9.875700 ms DeleteObjects: 0.719100 ms) [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=b0575588cb99efe4581f7c0959047fe1): Total: 0.011 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Asset Pipeline Refresh (id=ff1e472bdf3dcab488afc6e2d9785f2e): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000837s Start importing Assets/Scripts/Enemy/GoopEnemy.cs using Guid(6c2c0efbeaf81934180957b500742a85) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'faaa30572635594335a25bd361613682') in 0.002006 seconds Refreshing native plugins compatible for Editor in 13.68 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=f724c3cbe9f2b8a4091dee092c4b1886): Total: 0.065 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1861ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5683ms ExitCode: 3 Duration: 0s869ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_12 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP -define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_WIN -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN 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"Assets/Scripts/Cutscenes/CameraTrack.cs" "Assets/Scripts/Cutscenes/CutsceneBundle.cs" "Assets/Scripts/Cutscenes/CutsceneController.cs" "Assets/Scripts/Cutscenes/CutsceneTrigger.cs" "Assets/Scripts/Dialogue/DialogueAsset.cs" "Assets/Scripts/Dialogue/DialogueBoxController.cs" "Assets/Scripts/Dialogue/DialogueTrigger.cs" "Assets/Scripts/Dialogue/Portrait.cs" "Assets/Scripts/Enemy/BaseEnemy.cs" "Assets/Scripts/Enemy/Boss/AnimationFinishedHelper.cs" "Assets/Scripts/Enemy/Boss/Boss.cs" "Assets/Scripts/Enemy/Boss/BossHand.cs" "Assets/Scripts/Enemy/GoopEnemy.cs" "Assets/Scripts/Enemy/MeleeEnemy.cs" "Assets/Scripts/Enemy/RangedEnemy.cs" "Assets/Scripts/Environment/Buttons/WeightedButton.cs" "Assets/Scripts/Environment/Door/Door.cs" "Assets/Scripts/Environment/Door/DoorOpen.cs" "Assets/Scripts/Environment/Keycard.cs" "Assets/Scripts/Environment/KillPlane.cs" "Assets/Scripts/Environment/Platforms/ClingyPlatform.cs" "Assets/Scripts/Environment/SpinningObject.cs" "Assets/Scripts/Environment/Triggers/BossRoomTriggers.cs" "Assets/Scripts/Environment/Triggers/CheckpointTrigger.cs" "Assets/Scripts/Environment/Triggers/DoorUnlockTrigger.cs" "Assets/Scripts/Environment/Triggers/EnvironmentTrigger.cs" "Assets/Scripts/GameState/AudioManager.cs" "Assets/Scripts/GameState/Checkpoint.cs" "Assets/Scripts/GameState/GameState.cs" "Assets/Scripts/GameState/PersistentInteractable.cs" "Assets/Scripts/Mesh/OrientFloat.cs" "Assets/Scripts/PabloAudioScripts/FMODEvents.cs" "Assets/Scripts/Player/CutscenePlayer.cs" "Assets/Scripts/Player/MagneticBoots.cs" "Assets/Scripts/Player/SidescrollingPlayer.cs" "Assets/Scripts/Powerup/HealthPowerup.cs" "Assets/Scripts/Powerup/HelmPickup.cs" "Assets/Scripts/Powerup/MagneticBootsPowerup.cs" "Assets/Scripts/Powerup/Powerup.cs" "Assets/Scripts/Powerup/WhipSwordPickup.cs" "Assets/Scripts/SceneController/SceneController.cs" "Assets/Scripts/SceneController/SceneLoadTrigger.cs" "Assets/Scripts/SceneController/StartingPosition.cs" "Assets/Scripts/UI/GameOver.cs" "Assets/Scripts/UI/HUD.cs" "Assets/Scripts/UI/Menus/BaseUIController.cs" "Assets/Scripts/UI/Menus/MainMenu/MainMenu.cs" "Assets/Scripts/UI/Menus/OptionsMenu/OptionsMenu.cs" "Assets/Scripts/UI/UIController.cs" "Assets/Scripts/Weapons/GeyserCluster.cs" "Assets/Scripts/Weapons/GeyserColumn.cs" "Assets/Scripts/Weapons/IcicleProjectile.cs" "Assets/Scripts/Weapons/MeleeWeapon.cs" "Assets/Scripts/Weapons/Projectile.cs" "Assets/Scripts/Weapons/WhipSword.cs" "Assets/TutorialInfo/Scripts/Readme.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'UnityEngine.Rigidbody' to 'UnityEngine.Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,103): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' *** Tundra build failed (0.85 seconds), 2 items updated, 713 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'UnityEngine.Rigidbody' to 'UnityEngine.Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,103): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'UnityEngine.Rigidbody' to 'UnityEngine.Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,103): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' Total cache size 267893452 Total cache size after purge 267893452 [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000093s Start importing Assets/Scripts/Enemy/GoopEnemy.cs using Guid(6c2c0efbeaf81934180957b500742a85) Importer(-1,00000000000000000000000000000000) -> (artifact id: '15d1196583065a7cd10d503b072a0c69') in 0.001941 seconds Refreshing native plugins compatible for Editor in 14.24 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=e2d92b4dd216a594cb8d65222716bcb5): Total: 0.048 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1078ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6665ms ExitCode: 3 Duration: 0s473ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_12 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING 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"Assets/Scripts/UI/GameOver.cs" "Assets/Scripts/UI/HUD.cs" "Assets/Scripts/UI/Menus/BaseUIController.cs" "Assets/Scripts/UI/Menus/MainMenu/MainMenu.cs" "Assets/Scripts/UI/Menus/OptionsMenu/OptionsMenu.cs" "Assets/Scripts/UI/UIController.cs" "Assets/Scripts/Weapons/GeyserCluster.cs" "Assets/Scripts/Weapons/GeyserColumn.cs" "Assets/Scripts/Weapons/IcicleProjectile.cs" "Assets/Scripts/Weapons/MeleeWeapon.cs" "Assets/Scripts/Weapons/Projectile.cs" "Assets/Scripts/Weapons/WhipSword.cs" "Assets/TutorialInfo/Scripts/Readme.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,101): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' *** Tundra build failed (0.45 seconds), 2 items updated, 713 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,101): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,101): error CS1503: Argument 3: cannot convert from 'method group' to 'bool' Total cache size 267893452 Total cache size after purge 267893452 [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000085s Start importing Assets/Scripts/Enemy/GoopEnemy.cs using Guid(6c2c0efbeaf81934180957b500742a85) Importer(-1,00000000000000000000000000000000) -> (artifact id: '539cd609063d1faa8c2cd8a311b24036') in 0.001921 seconds Refreshing native plugins compatible for Editor in 13.61 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=576e7dd6f48675440b6adad416c528f4): Total: 0.046 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1189ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.6560ms ExitCode: 3 Duration: 0s233ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ##### CommandLine "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ##### Contents of Library\Bee\artifacts\1900b0aE.dag\Assembly-CSharp.rsp -target:library -out:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll" -refout:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.ref.dll" -define:UNITY_2022_3_12 -define:UNITY_2022_3 -define:UNITY_2022 -define:UNITY_5_3_OR_NEWER -define:UNITY_5_4_OR_NEWER -define:UNITY_5_5_OR_NEWER -define:UNITY_5_6_OR_NEWER -define:UNITY_2017_1_OR_NEWER -define:UNITY_2017_2_OR_NEWER -define:UNITY_2017_3_OR_NEWER -define:UNITY_2017_4_OR_NEWER -define:UNITY_2018_1_OR_NEWER -define:UNITY_2018_2_OR_NEWER -define:UNITY_2018_3_OR_NEWER -define:UNITY_2018_4_OR_NEWER -define:UNITY_2019_1_OR_NEWER -define:UNITY_2019_2_OR_NEWER -define:UNITY_2019_3_OR_NEWER -define:UNITY_2019_4_OR_NEWER -define:UNITY_2020_1_OR_NEWER -define:UNITY_2020_2_OR_NEWER -define:UNITY_2020_3_OR_NEWER -define:UNITY_2021_1_OR_NEWER -define:UNITY_2021_2_OR_NEWER -define:UNITY_2021_3_OR_NEWER -define:UNITY_2022_1_OR_NEWER -define:UNITY_2022_2_OR_NEWER -define:UNITY_2022_3_OR_NEWER -define:PLATFORM_ARCH_64 -define:UNITY_64 -define:UNITY_INCLUDE_TESTS -define:ENABLE_AR -define:ENABLE_AUDIO -define:ENABLE_CACHING -define:ENABLE_CLOTH -define:ENABLE_EVENT_QUEUE -define:ENABLE_MICROPHONE -define:ENABLE_MULTIPLE_DISPLAYS -define:ENABLE_PHYSICS -define:ENABLE_TEXTURE_STREAMING -define:ENABLE_VIRTUALTEXTURING -define:ENABLE_LZMA -define:ENABLE_UNITYEVENTS -define:ENABLE_VR -define:ENABLE_WEBCAM -define:ENABLE_UNITYWEBREQUEST -define:ENABLE_WWW -define:ENABLE_CLOUD_SERVICES -define:ENABLE_CLOUD_SERVICES_ADS -define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST -define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING -define:ENABLE_CLOUD_SERVICES_PURCHASING -define:ENABLE_CLOUD_SERVICES_ANALYTICS -define:ENABLE_CLOUD_SERVICES_BUILD -define:ENABLE_EDITOR_GAME_SERVICES -define:ENABLE_UNITY_GAME_SERVICES_ANALYTICS_SUPPORT -define:ENABLE_CLOUD_LICENSE -define:ENABLE_EDITOR_HUB_LICENSE -define:ENABLE_WEBSOCKET_CLIENT -define:ENABLE_GENERATE_NATIVE_PLUGINS_FOR_ASSEMBLIES_API -define:ENABLE_DIRECTOR_AUDIO -define:ENABLE_DIRECTOR_TEXTURE -define:ENABLE_MANAGED_JOBS -define:ENABLE_MANAGED_TRANSFORM_JOBS -define:ENABLE_MANAGED_ANIMATION_JOBS -define:ENABLE_MANAGED_AUDIO_JOBS -define:ENABLE_MANAGED_UNITYTLS -define:INCLUDE_DYNAMIC_GI -define:ENABLE_SCRIPTING_GC_WBARRIERS -define:PLATFORM_SUPPORTS_MONO -define:RENDER_SOFTWARE_CURSOR -define:ENABLE_VIDEO -define:ENABLE_ACCELERATOR_CLIENT_DEBUGGING -define:ENABLE_NAVIGATION_PACKAGE_DEBUG_VISUALIZATION -define:ENABLE_NAVIGATION_HEIGHTMESH_RUNTIME_SUPPORT -define:ENABLE_NAVIGATION_UI_REQUIRES_PACKAGE -define:PLATFORM_STANDALONE -define:TEXTCORE_1_0_OR_NEWER -define:PLATFORM_STANDALONE_WIN -define:UNITY_STANDALONE_WIN -define:UNITY_STANDALONE -define:ENABLE_RUNTIME_GI -define:ENABLE_MOVIES -define:ENABLE_NETWORK -define:ENABLE_NVIDIA -define:ENABLE_CRUNCH_TEXTURE_COMPRESSION -define:ENABLE_OUT_OF_PROCESS_CRASH_HANDLER -define:ENABLE_CLUSTER_SYNC -define:ENABLE_CLUSTERINPUT -define:PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP -define:GFXDEVICE_WAITFOREVENT_MESSAGEPUMP -define:PLATFORM_INITIALIZES_MEMORY_MANAGER_EXPLICITLY -define:ENABLE_MONO -define:NET_STANDARD_2_0 -define:NET_STANDARD -define:NET_STANDARD_2_1 -define:NETSTANDARD -define:NETSTANDARD2_1 -define:ENABLE_PROFILER -define:DEBUG -define:TRACE -define:UNITY_ASSERTIONS -define:UNITY_EDITOR -define:UNITY_EDITOR_64 -define:UNITY_EDITOR_WIN -define:ENABLE_UNITY_COLLECTIONS_CHECKS -define:ENABLE_BURST_AOT -define:UNITY_TEAM_LICENSE -define:ENABLE_CUSTOM_RENDER_TEXTURE -define:ENABLE_DIRECTOR -define:ENABLE_LOCALIZATION -define:ENABLE_SPRITES -define:ENABLE_TERRAIN -define:ENABLE_TILEMAP -define:ENABLE_TIMELINE 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-r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualScripting.State.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VisualStudio.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/Unity.VSCode.Editor.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/UnityEditor.UI.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/UnityEngine.UI.ref.dll" -r:"Library/Bee/artifacts/1900b0aE.dag/URPWizard.ref.dll" -analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.Properties.SourceGenerator.dll" -analyzer:"C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/Tools/Unity.SourceGenerators/Unity.SourceGenerators.dll" "Assets/InputSystem/SidescrollingInputs.cs" "Assets/Scripts/AI/Action.cs" "Assets/Scripts/AI/Actions/ChaseAction.cs" "Assets/Scripts/AI/Actions/IdleAction.cs" "Assets/Scripts/AI/Actions/MeleeAttackAction.cs" "Assets/Scripts/AI/Actions/PatrolAction.cs" "Assets/Scripts/AI/Actions/PatrolAndAttack.cs" "Assets/Scripts/AI/Actions/RangedAttackAction.cs" "Assets/Scripts/AI/Actions/ScoutPlayerLastSeenAction.cs" "Assets/Scripts/AI/Actions/SimpleMoveForwardAction.cs" "Assets/Scripts/AI/AgentState.cs" "Assets/Scripts/AI/Decision.cs" "Assets/Scripts/AI/Decisions/ArrivedAtGoalDecision.cs" "Assets/Scripts/AI/Decisions/ArrivedDecision.cs" "Assets/Scripts/AI/Decisions/CanChasePlayerDecision.cs" "Assets/Scripts/AI/Decisions/CanSeeAndReachPlayerDecision.cs" "Assets/Scripts/AI/Decisions/CanSeePlayerDecision.cs" "Assets/Scripts/AI/Decisions/FinishedTraversingDecision.cs" "Assets/Scripts/AI/Decisions/TargetInAttackRangeDecision.cs" "Assets/Scripts/AI/Decisions/TrueDecision.cs" "Assets/Scripts/AI/Decisions/WaitDecision.cs" "Assets/Scripts/AI/NavMeshLinkTraversal.cs" "Assets/Scripts/AI/State.cs" "Assets/Scripts/AI/StateController.cs" "Assets/Scripts/AI/Transition.cs" "Assets/Scripts/Combat/Damageable.cs" "Assets/Scripts/Combat/MeleeComponent.cs" "Assets/Scripts/Combat/MeshBlinkComponent.cs" "Assets/Scripts/Cutscenes/CameraTrack.cs" "Assets/Scripts/Cutscenes/CutsceneBundle.cs" "Assets/Scripts/Cutscenes/CutsceneController.cs" "Assets/Scripts/Cutscenes/CutsceneTrigger.cs" "Assets/Scripts/Dialogue/DialogueAsset.cs" "Assets/Scripts/Dialogue/DialogueBoxController.cs" "Assets/Scripts/Dialogue/DialogueTrigger.cs" "Assets/Scripts/Dialogue/Portrait.cs" "Assets/Scripts/Enemy/BaseEnemy.cs" "Assets/Scripts/Enemy/Boss/AnimationFinishedHelper.cs" "Assets/Scripts/Enemy/Boss/Boss.cs" "Assets/Scripts/Enemy/Boss/BossHand.cs" "Assets/Scripts/Enemy/GoopEnemy.cs" "Assets/Scripts/Enemy/MeleeEnemy.cs" "Assets/Scripts/Enemy/RangedEnemy.cs" "Assets/Scripts/Environment/Buttons/WeightedButton.cs" "Assets/Scripts/Environment/Door/Door.cs" "Assets/Scripts/Environment/Door/DoorOpen.cs" "Assets/Scripts/Environment/Keycard.cs" "Assets/Scripts/Environment/KillPlane.cs" "Assets/Scripts/Environment/Platforms/ClingyPlatform.cs" "Assets/Scripts/Environment/SpinningObject.cs" "Assets/Scripts/Environment/Triggers/BossRoomTriggers.cs" "Assets/Scripts/Environment/Triggers/CheckpointTrigger.cs" "Assets/Scripts/Environment/Triggers/DoorUnlockTrigger.cs" "Assets/Scripts/Environment/Triggers/EnvironmentTrigger.cs" "Assets/Scripts/GameState/AudioManager.cs" "Assets/Scripts/GameState/Checkpoint.cs" "Assets/Scripts/GameState/GameState.cs" "Assets/Scripts/GameState/PersistentInteractable.cs" "Assets/Scripts/Mesh/OrientFloat.cs" "Assets/Scripts/PabloAudioScripts/FMODEvents.cs" "Assets/Scripts/Player/CutscenePlayer.cs" "Assets/Scripts/Player/MagneticBoots.cs" "Assets/Scripts/Player/SidescrollingPlayer.cs" "Assets/Scripts/Powerup/HealthPowerup.cs" "Assets/Scripts/Powerup/HelmPickup.cs" "Assets/Scripts/Powerup/MagneticBootsPowerup.cs" "Assets/Scripts/Powerup/Powerup.cs" "Assets/Scripts/Powerup/WhipSwordPickup.cs" "Assets/Scripts/SceneController/SceneController.cs" "Assets/Scripts/SceneController/SceneLoadTrigger.cs" "Assets/Scripts/SceneController/StartingPosition.cs" "Assets/Scripts/UI/GameOver.cs" "Assets/Scripts/UI/HUD.cs" "Assets/Scripts/UI/Menus/BaseUIController.cs" "Assets/Scripts/UI/Menus/MainMenu/MainMenu.cs" "Assets/Scripts/UI/Menus/OptionsMenu/OptionsMenu.cs" "Assets/Scripts/UI/UIController.cs" "Assets/Scripts/Weapons/GeyserCluster.cs" "Assets/Scripts/Weapons/GeyserColumn.cs" "Assets/Scripts/Weapons/IcicleProjectile.cs" "Assets/Scripts/Weapons/MeleeWeapon.cs" "Assets/Scripts/Weapons/Projectile.cs" "Assets/Scripts/Weapons/WhipSword.cs" "Assets/TutorialInfo/Scripts/Readme.cs" -langversion:9.0 /deterministic /optimize+ /debug:portable /nologo /RuntimeMetadataVersion:v4.0.30319 /nowarn:0169 /nowarn:0649 /nowarn:0282 /nowarn:1701 /nowarn:1702 /utf8output /preferreduilang:en-US /additionalfile:"Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.UnityAdditionalFile.txt" ##### Custom Environment Variables DOTNET_MULTILEVEL_LOOKUP=0 ##### ExitCode 1 ##### Output Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' *** Tundra build failed (0.21 seconds), 2 items updated, 713 evaluated ## Script Compilation Error for: Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) ## CmdLine: "C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\NetCoreRuntime\dotnet.exe" exec "C:/Program Files/Unity/Hub/Editor/2022.3.12f1/Editor/Data/DotNetSdkRoslyn/csc.dll" /nostdlib /noconfig /shared "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp" "@Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.rsp2" ## Output: Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' Assets\Scripts\Enemy\GoopEnemy.cs(28,76): error CS1503: Argument 2: cannot convert from 'method group' to 'Transform' Total cache size 267893452 Total cache size after purge 267893452 [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000087s Start importing Assets/Scripts/Enemy/GoopEnemy.cs using Guid(6c2c0efbeaf81934180957b500742a85) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'b3a9e9b5454890342a8aeb695e93ee0e') in 0.001807 seconds Refreshing native plugins compatible for Editor in 14.09 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=3db2ba315c4de06489de914fb73f3b52): Total: 0.045 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.0969ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.3564ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 6.8592ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 18.1595ms ExitCode: 0 Duration: 0s433ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.41 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.728 seconds Refreshing native plugins compatible for Editor in 13.50 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry [Licensing::Client] Successfully resolved entitlement details Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.621 seconds Domain Reload Profiling: 2350ms BeginReloadAssembly (584ms) ExecutionOrderSort (0ms) DisableScriptedObjects (46ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (374ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (86ms) LoadAssemblies (104ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (44ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1621ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (905ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (136ms) ProcessInitializeOnLoadAttributes (705ms) ProcessInitializeOnLoadMethodAttributes (48ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (357ms) Asset Pipeline Refresh (id=b5857ddb97560554498002ea0da0d0fb): Total: 2.564 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=157 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2395 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.673ms ApplyChangesToAssetFolders: 0.052ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.724ms CategorizeAssets: 44.414ms ImportOutOfDateAssets: 1657.375ms (1650.968ms without children) CompileScripts: 0.013ms CollectScriptTypesHashes: 0.170ms ReloadNativeAssets: 1.218ms UnloadImportedAssets: 0.694ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.824ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 2.487ms PostProcessAllAssets: 11.029ms GatherAllCurrentPrimaryArtifactRevisions: 0.380ms UnloadStreamsBegin: 0.038ms PersistCurrentRevisions: 0.325ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.378ms Untracked: 849.026ms [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000581s Start importing Assets/Scripts/Enemy/GoopEnemy.cs using Guid(6c2c0efbeaf81934180957b500742a85) Importer(-1,00000000000000000000000000000000) -> (artifact id: '6ff21c7607192c15abcb119d797673d1') in 0.005724 seconds Refreshing native plugins compatible for Editor in 13.36 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=fb995dc4c012fe64e84cdc5d0317e9a5): Total: 0.067 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 0.1184ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.12f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: C:/Users/guate/Desktop/GitLab Files/mvm-jam info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Unity.ILPP.Runner.PostProcessingAssemblyLoadContext[0] Current configuration matches the requested one, skipping info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/ConfigurePostProcessors' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/ConfigurePostProcessors application/grpc - - 200 - application/grpc 0.5293ms info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Unity.ILPP.Runner.PostProcessingPipeline[0] running zzzUnity.Burst.CodeGen.BurstILPostProcessor info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 9.1382ms info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/PostProcessAssembly' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/PostProcessAssembly application/grpc - - 200 - application/grpc 19.7132ms ExitCode: 0 Duration: 0s370ms [554/713 0s] ILPP-Configuration Library/ilpp-configuration.nevergeneratedoutput [705/713 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) [707/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp-Editor.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp-Editor.dll, with 118 defines and 272 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [708/713 0s] ILPostProcess Library/Bee/artifacts/1900b0aE.dag/post-processed/Assembly-CSharp.dll (+pdb) Processing assembly Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll, with 120 defines and 254 references processors: zzzUnity.Burst.CodeGen.BurstILPostProcessor running zzzUnity.Burst.CodeGen.BurstILPostProcessor [711/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [712/713 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.35 seconds), 6 items updated, 713 evaluated Reloading assemblies after finishing script compilation. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 267893452 Total cache size after purge 267893452 - Loaded All Assemblies, in 0.702 seconds Refreshing native plugins compatible for Editor in 13.92 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.628 seconds Domain Reload Profiling: 2332ms BeginReloadAssembly (565ms) ExecutionOrderSort (0ms) DisableScriptedObjects (60ms) BackupInstance (0ms) ReleaseScriptingObjects (1ms) CreateAndSetChildDomain (347ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (80ms) LoadAssemblies (99ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (43ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (1ms) ScanForSourceGeneratedMonoScriptInfo (20ms) ResolveRequiredComponents (11ms) FinalizeReload (1629ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (917ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (163ms) ProcessInitializeOnLoadAttributes (698ms) ProcessInitializeOnLoadMethodAttributes (41ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (355ms) Asset Pipeline Refresh (id=7bffb6eacce54f149bc78587509e6473): Total: 2.532 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=150 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2369 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.687ms ApplyChangesToAssetFolders: 0.052ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.738ms CategorizeAssets: 41.437ms ImportOutOfDateAssets: 1657.154ms (1651.941ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.127ms ReloadNativeAssets: 0.912ms UnloadImportedAssets: 0.184ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.749ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.228ms PostProcessAllAssets: 10.785ms GatherAllCurrentPrimaryArtifactRevisions: 0.405ms UnloadStreamsBegin: 0.037ms PersistCurrentRevisions: 0.327ms UnloadStreamsEnd: 0.056ms GenerateScriptTypeHashes: 2.877ms Untracked: 819.942ms Initialized touch support. Asset Pipeline Refresh (id=96d8b6b6ce4bff6469ff3f58bdadeae4): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Start importing Assets/Plugins/FMOD/Cache/Editor/FMODStudioCache.asset using Guid(2a252308f30fb2641b0b7140278712f3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'bc4bf47c171a926d902384faa756b341') in 0.005901 seconds Refreshing native plugins compatible for Editor in 13.82 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=a033ae2ae4f1cda4db24b59878705974): Total: 0.064 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/Main/MainMenu.unity' Unloading 6 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main/MainMenu.unity' Deserialize: 6.279 ms Integration: 188.891 ms Integration of assets: 2.413 ms Thread Wait Time: 0.026 ms Total Operation Time: 197.609 ms Unloading 1307 unused Assets / (20.2 MB). Loaded Objects now: 8558. Memory consumption went from 339.4 MB to 319.2 MB. Total: 12.393300 ms (FindLiveObjects: 0.694100 ms CreateObjectMapping: 0.361300 ms MarkObjects: 8.461700 ms DeleteObjects: 2.875200 ms) [00:00:00] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.06s wallclock) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.567 seconds Refreshing native plugins compatible for Editor in 13.39 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.431 seconds Domain Reload Profiling: 1999ms BeginReloadAssembly (452ms) ExecutionOrderSort (0ms) DisableScriptedObjects (23ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (328ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (24ms) LoadAllAssembliesAndSetupDomain (57ms) LoadAssemblies (95ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (11ms) FinalizeReload (1431ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (811ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (60ms) ProcessInitializeOnLoadAttributes (690ms) ProcessInitializeOnLoadMethodAttributes (46ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (351ms) Asset Pipeline Refresh (id=ddaac29033c3c4a4685c76f7ad13876c): Total: 2.256 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=177 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2067 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.609ms ApplyChangesToAssetFolders: 0.055ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 1.073ms CategorizeAssets: 45.363ms ImportOutOfDateAssets: 1482.797ms (1475.819ms without children) CompileScripts: 0.007ms CollectScriptTypesHashes: 0.123ms ReloadNativeAssets: 1.479ms UnloadImportedAssets: 1.202ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.727ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.439ms PostProcessAllAssets: 10.695ms GatherAllCurrentPrimaryArtifactRevisions: 0.456ms UnloadStreamsBegin: 0.352ms PersistCurrentRevisions: 0.330ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 5.624ms Untracked: 713.945ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.749 ms Integration: 424.862 ms Integration of assets: 0.004 ms Thread Wait Time: 0.017 ms Total Operation Time: 427.632 ms Unloading 56 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.071400 ms Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 83.815 ms Integration: 238.493 ms Integration of assets: 10.289 ms Thread Wait Time: 1.999 ms Total Operation Time: 334.597 ms Unloading 1113 unused Assets / (10.4 MB). Loaded Objects now: 8974. Memory consumption went from 335.8 MB to 325.4 MB. Total: 9.712900 ms (FindLiveObjects: 0.676600 ms CreateObjectMapping: 0.336900 ms MarkObjects: 7.610900 ms DeleteObjects: 1.087700 ms) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 12.396 ms Integration: 2.315 ms Integration of assets: 0.008 ms Thread Wait Time: 72.998 ms Total Operation Time: 87.717 ms Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 88.597 ms Integration: 7.022 ms Integration of assets: 3.165 ms Thread Wait Time: 28.520 ms Total Operation Time: 127.304 ms [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) Door:Update () (at Assets/Scripts/Environment/Door/Door.cs:159) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 4194304 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) Unloading 127 Unused Serialized files (Serialized files now loaded: 0) [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.871 ms Integration: 179.178 ms Integration of assets: 0.002 ms Thread Wait Time: 0.025 ms Total Operation Time: 181.076 ms Unloading 1038 unused Assets / (15.1 MB). Loaded Objects now: 9184. Memory consumption went from 369.4 MB to 354.2 MB. Total: 10.896100 ms (FindLiveObjects: 0.723700 ms CreateObjectMapping: 0.394400 ms MarkObjects: 8.616100 ms DeleteObjects: 1.161100 ms) [Licensing::Client] Successfully resolved entitlements [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Asset Pipeline Refresh (id=7399d933a77280d4abc17eb9785b0184): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=75ebd1be9a5db894db535c18b2320df4): Total: 0.006 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Initialized touch support. Start importing Assets/Plugins/FMOD/Resources/FMODStudioSettings.asset using Guid(b2c98ebef3c090d48a9159050b4cfc20) Importer(-1,00000000000000000000000000000000) -> (artifact id: '63f06ff69b60ef8c21e80f6b75df9446') in 0.006079 seconds Refreshing native plugins compatible for Editor in 13.53 ms, found 5 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=b2faed65855481c4a95988f506ba06c3): Total: 0.084 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.576 seconds Refreshing native plugins compatible for Editor in 13.20 ms, found 5 plugins. Native extension for WindowsStandalone target not found Native extension for WebGL target not found [Licensing::Client] Successfully resolved entitlement details [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-Cryo Cavalry Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.491 seconds Domain Reload Profiling: 2067ms BeginReloadAssembly (461ms) ExecutionOrderSort (0ms) DisableScriptedObjects (21ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (339ms) RebuildCommonClasses (25ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (23ms) LoadAllAssembliesAndSetupDomain (58ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (20ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (12ms) FinalizeReload (1491ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (844ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (6ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (60ms) ProcessInitializeOnLoadAttributes (723ms) ProcessInitializeOnLoadMethodAttributes (47ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (362ms) Asset Pipeline Refresh (id=f907b850bfee4d046b478422515e2845): Total: 2.304 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=172 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2120 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=6847, non-scripts=2289 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.590ms ApplyChangesToAssetFolders: 0.054ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 1.084ms CategorizeAssets: 43.355ms ImportOutOfDateAssets: 1525.741ms (1519.663ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.405ms ReloadNativeAssets: 0.874ms UnloadImportedAssets: 0.665ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.788ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 2.336ms PostProcessAllAssets: 10.615ms GatherAllCurrentPrimaryArtifactRevisions: 0.456ms UnloadStreamsBegin: 0.578ms PersistCurrentRevisions: 0.334ms UnloadStreamsEnd: 0.029ms GenerateScriptTypeHashes: 3.263ms Untracked: 720.883ms [FMOD] System::create : Header version = 2.02.19. Current version = 2.02.19. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:create (FMOD.Studio.System&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:394) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:311) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output' UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.System:setOutput (FMOD.OUTPUTTYPE) (at Assets/Plugins/FMOD/src/fmod.cs:1047) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:317) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Manager::init : maxchannels = 1024 studioflags = 00000009 flags 00000000 extradriverdata 0000000000000000. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::init : Initialize version=20219 (137979), maxchannels=1024, flags=0x00030000 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEX): wFormatTag=0xFFFE, nChannels=2, nSamplesPerSec=48000, nAvgBytesPerSec=384000, nBlockAlign=8, wBitsPerSample=32, cbSize=22. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] OutputWASAPI::init : Mix Format (WAVEFORMATEXTENSIBLE): wValidBitsPerSample=32, dwChannelMask=0x00000003, SubFormat=00000003-0000-0010-8000-00AA00389B71. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] OutputWASAPI::init : Output buffer size: 4096 samples, latency: 0.00ms, period: 10.00ms, DSP buffer: 1024 * 4 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncManager::init : manager 0000024681782618 isAsync 1 updatePeriod 0.02 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x4000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncManager::init : done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] PlaybackSystem::init : UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] PlaybackSystem::init : done UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] LiveUpdate::init : UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Manager::init : done. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:initialize (int,FMOD.Studio.INITFLAGS,FMOD.INITFLAGS,intptr) (at Assets/Plugins/FMOD/src/fmod_studio.cs:419) FMODUnity.RuntimeManager:Initialize () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:363) FMODUnity.RuntimeManager:get_Instance () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:194) FMODUnity.RuntimeManager:get_StudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:212) FMODUnity.StudioListener:AddListener (FMODUnity.StudioListener) (at Assets/Plugins/FMOD/src/StudioListener.cs:72) FMODUnity.StudioListener:OnEnable () (at Assets/Plugins/FMOD/src/StudioListener.cs:90) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Profile::init : Profiler listening on port: 9264 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Manager::readBank : fileversion = 142, compatVersion = 140 (oldest = 44, newest = 142) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 6 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 2.920 ms Integration: 424.360 ms Integration of assets: 0.005 ms Thread Wait Time: 0.023 ms Total Operation Time: 427.308 ms [FMOD] SystemI::createSound : filename = MVM_FMOD/Build/Desktop/Master.bank : mode 02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD nonblocking thread (0). Affinity: 0x4000000000000003, Priority: 0xFFFF7FFC, Stack Size: 114688, Semaphore: Yes, Sleep Time: 0, Looping: Yes. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::add : add sound to async queue : soundi = 00000248D2046FE8, queue head = 0000024A4C5F1678, queue count = 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 00000248D2046FE8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='MVM_FMOD/Build/Desktop/Master.bank', mode=0x02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0000024A17CA0AD0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekposition = 3474 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Stream 0/1: name='MVM Main Menu', format=5, channels=2, frequency=48000, lengthbytes=801856, lengthpcm=3840000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.797091. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::initThread : Init FMOD file thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFC, Stack Size: 65536, Semaphore: No, Sleep Time: 10, Looping: Yes. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 00000248D2046FE8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_UI 1_004', format=5, channels=2, frequency=48000, lengthbytes=17088, lengthpcm=59297, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.257082. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_UI 1_001', format=5, channels=2, frequency=48000, lengthbytes=16704, lengthpcm=59297, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.265001. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_UI 1_003', format=5, channels=2, frequency=48000, lengthbytes=16864, lengthpcm=59297, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.318500. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_UI 1_002', format=5, channels=2, frequency=48000, lengthbytes=16704, lengthpcm=59298, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.296918. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='StartSelect,UI,set57,camera mechanics,servo,clicks clacks,meaty,operative,forward', format=5, channels=2, frequency=48000, lengthbytes=10528, lengthpcm=36096, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.727383. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.298600 ms [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Loaded scene 'Assets/Scenes/Main/PersistentScene.unity' Deserialize: 29.619 ms Integration: 243.393 ms Integration of assets: 3.603 ms Thread Wait Time: 1.177 ms Total Operation Time: 277.792 ms Unloading 1069 unused Assets / (10.5 MB). Loaded Objects now: 8977. Memory consumption went from 343.0 MB to 332.5 MB. Total: 9.044100 ms (FindLiveObjects: 0.688700 ms CreateObjectMapping: 0.328500 ms MarkObjects: 6.979900 ms DeleteObjects: 1.045800 ms) [FMOD] SystemI::createSound : filename = MVM_FMOD/Build/Desktop/Master.bank : mode 02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::add : add sound to async queue : soundi = 00000248CD7C4F78, queue head = 0000024A4C5F1678, queue count = 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 00000248CD7C4F78 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='MVM_FMOD/Build/Desktop/Master.bank', mode=0x02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0000024A2F394920 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Stream 0/1: name='ambiance_wind_loop (1)', format=5, channels=1, frequency=48000, lengthbytes=380576, lengthpcm=2304000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.033905. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 00000248CD7C4F78 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) Loaded scene 'Assets/Scenes/Rooms/Helm.unity' Deserialize: 10.714 ms Integration: 2.619 ms Integration of assets: 0.007 ms Thread Wait Time: 75.463 ms Total Operation Time: 88.803 ms [FMOD] SystemI::createSound : filename = MVM_FMOD/Build/Desktop/Master.bank : mode 02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::add : add sound to async queue : soundi = 0000024A2ABF9228, queue head = 0000024A4C5F1678, queue count = 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0000024A2ABF9228 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='MVM_FMOD/Build/Desktop/Master.bank', mode=0x02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 0000024710F31310 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Stream 0/1: name='MVM Exploration', format=5, channels=2, frequency=48000, lengthbytes=1018528, lengthpcm=4788000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.619088. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0000024A2ABF9228 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A074531B8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Jump', format=5, channels=2, frequency=48000, lengthbytes=13696, lengthpcm=52505, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.638674. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Main Menu (00000248D2046FE8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Main Menu (000002497D7A7A08) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Main Menu (0000024A0984E2B8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0002', format=5, channels=2, frequency=48000, lengthbytes=3040, lengthpcm=10457, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.276199. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0005', format=5, channels=2, frequency=48000, lengthbytes=1536, lengthpcm=4593, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.482873. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0000', format=5, channels=2, frequency=48000, lengthbytes=4672, lengthpcm=18013, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.309225. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0007', format=5, channels=2, frequency=48000, lengthbytes=4288, lengthpcm=13713, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.168772. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0004', format=5, channels=2, frequency=48000, lengthbytes=1664, lengthpcm=5128, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.322852. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0009', format=5, channels=2, frequency=48000, lengthbytes=2496, lengthpcm=8129, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.320174. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0003', format=5, channels=2, frequency=48000, lengthbytes=2624, lengthpcm=8535, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.193458. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0001', format=5, channels=2, frequency=48000, lengthbytes=2688, lengthpcm=9281, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.216852. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0008', format=5, channels=2, frequency=48000, lengthbytes=3072, lengthpcm=9093, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.234030. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0010', format=5, channels=2, frequency=48000, lengthbytes=3712, lengthpcm=10503, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.513345. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A07454028 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Elixir and Sword SFX_Monster Footsteps_0006', format=5, channels=2, frequency=48000, lengthbytes=2720, lengthpcm=8510, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.221223. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 00000248CF3AF8D8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_DoorOpen_001', format=5, channels=2, frequency=48000, lengthbytes=15520, lengthpcm=57239, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.686299. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A30683DA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_DoorClose_001', format=5, channels=2, frequency=48000, lengthbytes=5024, lengthpcm=20334, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.967032. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 0000024A30683DA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='MVM SFX_DoorCloseSlide_001', format=5, channels=2, frequency=48000, lengthbytes=14656, lengthpcm=57239, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.372906. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) Loaded scene 'Assets/Scenes/Rooms/Sword.unity' Deserialize: 86.578 ms Integration: 7.303 ms Integration of assets: 3.219 ms Thread Wait Time: 24.851 ms Total Operation Time: 121.950 ms [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 000002491BB22BD8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Flesh_Cut_Watermelon_Fienup_CLASSIC_001', format=5, channels=2, frequency=48000, lengthbytes=88576, lengthpcm=420096, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.802119. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 65536 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:start () (at Assets/Plugins/FMOD/src/fmod_studio.cs:1373) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:59) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 131072 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:470) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 262144 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:set3DAttributes (FMOD.ATTRIBUTES_3D) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1337) Door:Update () (at Assets/Scripts/Environment/Door/Door.cs:159) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 524288 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 1048576 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 2097152 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.System:getBus (string,FMOD.Studio.Bus&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:444) FMODUnity.RuntimeManager:ApplyMuteState () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1376) FMODUnity.RuntimeManager:Update () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:502) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncCommandBuffer::growBuffer : Growing command buffer to 4194304 bytes. Initial command buffer size can be tuned to avoid dynamic growth using Studio::System::setAdvancedSettings() UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) FMOD.Studio.EventInstance:start () (at Assets/Plugins/FMOD/src/fmod_studio.cs:1373) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:59) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SystemI::createSound : filename = MVM_FMOD/Build/Desktop/Master.bank : mode 02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSound : FMOD_NONBLOCKING specified. Putting into queue to be opened asynchronously! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::add : add sound to async queue : soundi = 0000024680122368, queue head = 0000024A4C5F1678, queue count = 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] AsyncThread::threadFunc : Starting Asynchronous operation on sound 0000024680122368 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Create name='MVM_FMOD/Build/Desktop/Master.bank', mode=0x02010082 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000EB76D7EEA8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->length = 8133984 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 49344 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 00007FFF441C3F70 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 00000248A11CD5C0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 00007FFF441C3F30 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userread = 00007FFF441C4050 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 00007FFF441C4110 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 000002491BB22FF8 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Ellen takes damage_01', format=5, channels=1, frequency=48000, lengthbytes=72992, lengthpcm=449591, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.408220. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::createSoundInternal : Stream 0/1: name='ambiance_wind_loop (1)', format=5, channels=1, frequency=48000, lengthbytes=380576, lengthpcm=2304000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.033905. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] AsyncThread::threadFunc : Finished Asynchronous operation on sound 0000024680122368 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] EventInstance::update : Event {549ce6cf-711a-4b88-b37c-392028276ece} waited 3373 milliseconds for sample data to load. Preload sample data to avoid this delay. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] assert : assertion: 'data->mPagesAllocated < WEAKHANDLE_MAX_PAGES' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.EventDescription:createInstance (FMOD.Studio.EventInstance&) (at Assets/Plugins/FMOD/src/fmod_studio.cs:1142) FMODUnity.RuntimeManager:CreateInstance (FMOD.GUID) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1148) FMODUnity.RuntimeManager:CreateInstance (string) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:1135) FMODEvents:SwitchScene () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:58) FMODEvents:Update () (at Assets/Scripts/PabloAudioScripts/FMODEvents.cs:36) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) Initialized touch support. Initialized touch support. Unloading 121 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.874 ms Integration: 175.161 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 177.046 ms [FMOD] OutputWASAPI::mixerThread : Starvation detected in WASAPI output buffer! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) Unloading 1038 unused Assets / (15.2 MB). Loaded Objects now: 9186. Memory consumption went from 375.0 MB to 359.8 MB. Total: 10.478000 ms (FindLiveObjects: 0.754200 ms CreateObjectMapping: 0.394900 ms MarkObjects: 8.090500 ms DeleteObjects: 1.237700 ms) [Licensing::Client] Successfully resolved entitlements [FMOD] SoundI::release : ambiance_wind_loop (1) (00000248CD7C4F78) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : ambiance_wind_loop (1) (00000248C64609A8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : ambiance_wind_loop (1) (00000249A1048578) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) FMODUnity.RuntimeUtils:DebugLogWarning (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:564) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:95) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 564) [FMOD] SoundI::release : (00000248A130EE78) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_DoorOpen_001 (00000248CE2B7088) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A0C95A48) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_DoorCloseSlide_001 (000002491BE088B8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A0C95768) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_DoorClose_001 (000002491BE08BF8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A12FC8238) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Flesh_Cut_Watermelon_Fienup_CLASSIC_001 (00000249A084D238) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : ambiance_wind_loop (1) (0000024680122368) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : ambiance_wind_loop (1) (0000024A1E1730D8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : ambiance_wind_loop (1) (0000024A34667798) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Exploration (0000024A2ABF9228) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Exploration (00000249B0C48DB8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM Exploration (0000024A34667948) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A45DAEB88) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_UI 1_001 (00000249FF7CBE28) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A45DAE738) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_UI 1_002 (00000249A084AA38) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A45DAECF8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_UI 1_003 (00000249FF7CB2C8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A45DAEA18) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : MVM SFX_UI 1_004 (00000249FF7CB608) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1996D68) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : StartSelect,UI,set57,camera mechanics,servo,clicks clacks,meaty,operative,forward (00000249B0C48738) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A0D929DD8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0006 (0000024A1E1738F8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1997048) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0005 (00000249A084A218) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1997778) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0004 (00000249FF7CBAE8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1996A88) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0003 (0000024A1803A548) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1996ED8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0002 (00000249B0C48C18) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1996BF8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0001 (0000024A1803ABC8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1997328) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0000 (00000249A084A3B8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A0D929AF8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0010 (0000024A1803A3A8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1997608) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0009 (0000024A1803A888) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A0D929C68) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0008 (0000024A1803A068) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A1997498) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Elixir and Sword SFX_Monster Footsteps_0007 (00000249A084A558) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (00000248A19971B8) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Jump (00000249B0C48258) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : (0000024A12FC8518) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SoundI::release : Ellen takes damage_01 (0000024A05035C38) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD Studio update thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD Studio bank load thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Profile::disconnectAll : Profiler disconnecting all clients UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD Studio sample load thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] LiveUpdate::release : UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD stream thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD mixer thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Profile::disconnectAll : Profiler disconnecting all clients UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] SystemI::close : Closed. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD nonblocking thread (0) finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] Thread::callback : FMOD file thread finished. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) FMODUnity.RuntimeUtils:DebugLog (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:548) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:99) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 548) [FMOD] assert : assertion: 'data->mHandleAllocatedCount == 0' failed UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) FMODUnity.RuntimeUtils:DebugLogError (string) (at Assets/Plugins/FMOD/src/RuntimeUtils.cs:580) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:91) FMOD.Studio.System:release () (at Assets/Plugins/FMOD/src/fmod_studio.cs:423) FMODUnity.RuntimeManager:ReleaseStudioSystem () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:253) FMODUnity.RuntimeManager:OnDestroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:681) UnityEngine.Object:DestroyImmediate (UnityEngine.Object) FMODUnity.RuntimeManager:Destroy () (at Assets/Plugins/FMOD/src/RuntimeManager.cs:697) FMODUnity.RuntimeManager:HandlePlayModeStateChange (UnityEditor.PlayModeStateChange) (at Assets/Plugins/FMOD/src/RuntimeManager.cs:715) UnityEditor.EditorApplication:Internal_PlayModeStateChanged (UnityEditor.PlayModeStateChange) (Filename: Assets/Plugins/FMOD/src/RuntimeUtils.cs Line: 580) Asset Pipeline Refresh (id=5d426d4de5a943246be3a741b1ee176f): Total: 0.008 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=9dfb145df93e01b41b39f5734447c5d4): Total: 0.005 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=bbf1595b71d30674b8960becf952af52): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=31d7860df6865174d84ac782465a5ba5): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=94ba89a7185b01f4db5ff535ec57492e): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=702c1726334cfa94c87fcfbb70ea1f7c): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=f208b3db5159efd41bc1cb107f5e0d1e): Total: 0.015 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=472ede38e4792ff41951f7244868bc49): Total: 0.014 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=af287d0b25e5d6540baeec8917a2358b): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)