[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-felixsherar Entitlement-based licensing initiated [LicensingClient] Licenses Updated successfully in LicensingClient [Licensing::Module] Serial number assigned to: "I4-QZX8-EMDD-XMAX-B9A3-XXXX"\n[Package Manager] Server::Start -- Port 55350 was selected Launching external process: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager COMMAND LINE ARGUMENTS: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/MacOS/Unity -projectpath /Users/felixsherar/Bandello/rebotsv2 -useHub -hubIPC -cloudEnvironment production -hubSessionId 64fa19f0-5a5e-11eb-8abc-2b738d343264 Successfully changed project path to: /Users/felixsherar/Bandello/rebotsv2 /Users/felixsherar/Bandello/rebotsv2 Using Asset Import Pipeline V2. Adding genesis user token [Package Manager] Done resolving packages in 0.85s seconds [Package Manager] Done checking package constraints in 0.03s seconds [Package Manager] Registered 53 packages: Packages from [https://packages.unity.com]: com.unity.analytics@3.3.5 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.analytics@3.3.5) com.unity.cinemachine@2.6.2 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.cinemachine@2.6.2) com.unity.ide.rider@1.1.4 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ide.rider@1.1.4) com.unity.ide.visualstudio@1.0.11 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ide.visualstudio@1.0.11) com.unity.ide.vscode@1.1.4 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ide.vscode@1.1.4) com.unity.quicksearch@2.0.2 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.quicksearch@2.0.2) com.unity.render-pipelines.lightweight@7.3.1 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.render-pipelines.lightweight@7.3.1) com.unity.test-framework@1.1.18 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.test-framework@1.1.18) com.unity.textmeshpro@2.0.1 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.textmeshpro@2.0.1) com.unity.timeline@1.2.9 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.timeline@1.2.9) com.unity.vectorgraphics@2.0.0-preview.6 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.vectorgraphics@2.0.0-preview.6) com.unity.render-pipelines.universal@7.3.1 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.render-pipelines.universal@7.3.1) com.unity.postprocessing@2.2.2 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.postprocessing@2.2.2) com.unity.ext.nunit@1.0.0 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ext.nunit@1.0.0) com.unity.render-pipelines.core@7.3.1 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.render-pipelines.core@7.3.1) com.unity.shadergraph@7.3.1 (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.shadergraph@7.3.1) Built-in packages: com.unity.2d.sprite@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.2d.sprite) com.unity.ugui@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui) com.unity.modules.ai@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai) com.unity.modules.androidjni@1.0.0 (location: 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/Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle) com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio) com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequesttexture) com.unity.modules.unitywebrequestwww@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestwww) com.unity.modules.vehicles@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles) com.unity.modules.video@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video) com.unity.modules.vr@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr) com.unity.modules.wind@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.wind) com.unity.modules.xr@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.xr) com.unity.modules.subsystems@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.subsystems) Git packages: com.github.siccity.xnode@https://github.com/Siccity/xNode.git (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.github.siccity.xnode@d4deeed45b) dev.yarnspinner.unity@https://github.com/YarnSpinnerTool/YarnSpinner-Unity.git (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/dev.yarnspinner.unity@7e42641d65) net.tnrd.nsubstitute@https://github.com/Thundernerd/Unity3D-NSubstitute.git (location: /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/net.tnrd.nsubstitute@f78892c5e6) [Subsystems] No new subsystems found in resolved package list. 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IsTimeToCheckForNewEditor: Update time 1611922135 current 1612168476 Initialize engine version: 2019.3.10f1 (5968d7f82152) [Subsystems] Discovering subsystems at path /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path /Users/felixsherar/Bandello/rebotsv2/Assets GfxDevice: creating device client; threaded=1 2021-02-01 09:34:36.371 Unity[32975:4669479] iMac preferred device: AMD Radeon Pro 555X (high power) 2021-02-01 09:34:36.371 Unity[32975:4669479] Metal devices available: 1 2021-02-01 09:34:36.371 Unity[32975:4669479] 0: AMD Radeon Pro 555X (high power) 2021-02-01 09:34:36.371 Unity[32975:4669479] Using device AMD Radeon Pro 555X (high power) Initializing Metal device caps: AMD Radeon Pro 555X Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found Initialize mono Mono path[0] = '/Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Managed' Mono path[1] = '/Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit' Mono config path = '/Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56975 ImportWorker Server TCP listen port: 65525 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... 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Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 120.10 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. 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RefreshInfo: RefreshV2(NoUpdateAssetOptions) RefreshProfiler: Total: 224.444ms InvokeBeforeRefreshCallbacks: 0.100ms ApplyChangesToAssetFolders: 0.060ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 96.032ms OnSourceAssetsModified: 0.001ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 9.361ms GetAllGuidsForCategorization: 0.663ms CategorizeAssets: 94.748ms ImportAndPostprocessOutOfDateAssets: 11.239ms (3.325ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.531ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.599ms OnDemandSchedulerStart: 0.728ms RestoreLoadedAssetsState: 5.056ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.001ms ReloadSourceAssets: 3.312ms UnloadImportedAssets: 0.324ms Hotreload: 0.019ms FixTempGuids: 0.004ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.385ms UnloadStreamsBegin: 0.034ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.505ms GetLoadedSourceAssetsSnapshot: 7.277ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.037ms Untracked: -1.658ms Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found Launching external process: /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Tools/UnityShaderCompiler Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds Initializing Unity extensions: '/Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f Unloading 1256 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/MainScene.unity' Deserialize: 622.563 ms Integration: 1281.372 ms Integration of assets: 5.369 ms Thread Wait Time: 15.240 ms Total Operation Time: 1924.545 ms System memory in use before: 0.57 GB. System memory in use after: 0.56 GB. Unloading 2235 unused Assets to reduce memory usage. Loaded Objects now: 15848. Total: 597.890757 ms (FindLiveObjects: 2.194009 ms CreateObjectMapping: 1.183111 ms MarkObjects: 590.893714 ms DeleteObjects: 3.619102 ms) [MODES] Loading mode Default (0) for mode-current-id-Rebots 2021-02-01 09:34:55.958 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.032 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.053 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.054 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.055 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.055 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.417 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.428 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.428 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.429 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.429 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 09:34:56.429 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 [Project] Loading completed in 23.451 seconds Project init time: 1.909 seconds Template init time: 0.000 seconds Services packages init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.002 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 3.307 seconds Subscribe to USB device events EditorUpdateCheck: Response {"latestversionstring":"2020.2.2f1 (068178b99f32)","latestversion":99999,"latestversionmessage":"A new version of Unity is available. 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Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.dylib Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.so Fallback handler could not load library /Applications/Unity/Hub/Editor/2019.3.10f1/Unity.app/Contents/Frameworks/Mono/lib/libAssets/Plugins/FMOD/lib/mac/fmodstudioL.bundle/Contents/MacOS/fmodstudioL.bundle Unloading 655 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.69 GB. System memory in use after: 0.69 GB. Unloading 109 unused Assets to reduce memory usage. Loaded Objects now: 16161. Total: 642.726053 ms (FindLiveObjects: 1.535305 ms CreateObjectMapping: 1.036502 ms MarkObjects: 640.004392 ms DeleteObjects: 0.148500 ms) [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 Created GICache directory at /Users/felixsherar/Library/Caches/com.unity3d.UnityEditor/GiCache. Took: 0.012s, timestamps: [23.473 - 23.484] gi::BakeBackendSwitch: switching bake backend from 3 to 1. Setting up 6 worker threads for Enlighten. Thread -> id: 70000bcb6000 -> priority: 1 Thread -> id: 70000bdbc000 -> priority: 1 Thread -> id: 70000bec2000 -> priority: 1 Thread -> id: 70000bf45000 -> priority: 1 Thread -> id: 70000bd39000 -> priority: 1 Thread -> id: 70000be3f000 -> priority: 1 [warn] kq_init: detected broken kqueue; not using.: Undefined error: 0 TrimDiskCacheJob: Current cache size 836mb Start importing Assets/Scenes/TutorialV3_Scene1.unity using Guid(d97c8a614fc026d46a84ced5676549dd) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/TutorialV3_Scene1.unity' (target hash: '710c0e3296a7c1250eee1f6b34386a6d') in 0.145621 seconds Start importing Assets/Scenes/TutorialV2_Scene2.unity using Guid(0b52b3f9463d38e41837baf3cd1f46d1) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/TutorialV2_Scene2.unity' (target hash: 'd0b672646e57c8fda9e54edbc26882a2') in 0.006219 seconds Start importing Assets/Scenes/SpacePort.unity using Guid(9e063ca532bd29541a32cc3fda81ad3b) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/SpacePort.unity' (target hash: '503e7452e3d8b5121d711e5f32d0c72b') in 0.002468 seconds Start importing Assets/Scrobs/Ecosystem/ClimateDependentSpawnRates/Pollution using Guid(202c3be7476b9934ba5e574e8d29e52b) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scrobs/Ecosystem/ClimateDependentSpawnRates/Pollution' (target hash: '79bc61d2a1d08c6bde713944d53a640a') in 0.004868 seconds Start importing Assets/Scrobs/Ecosystem/ClimateDependentSpawnRates/Temperature using Guid(b3e462102229d974f9bc3394c49c5875) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scrobs/Ecosystem/ClimateDependentSpawnRates/Temperature' (target hash: '074ee291414b346ed03b3a3ad523b764') in 0.002408 seconds Start importing Assets/Scripts/Systems/AI/Critters/Woolyfant/WoolyfantAI.cs using Guid(f21daf2bfcd75f140b0f3ff98f406b3b) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Systems/AI/Critters/Woolyfant/WoolyfantAI.cs' (target hash: '6e3435dce361827fde41f1498c5280cc') in 0.156481 seconds Start importing Assets/Scripts/Systems/Entities/Entity Pooling/PoolOfPools.cs using Guid(96055bd4220f43a39d1b1072949c4822) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Systems/Entities/Entity Pooling/PoolOfPools.cs' (target hash: '1ac79699a166f80ea76eea3336da981b') in 0.011973 seconds Start importing Assets/Scripts/Gameplay/Tutorial/ChangeEntityDialogueAction.cs using Guid(c6576e748120db546a954f0fd83037ab) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Gameplay/Tutorial/ChangeEntityDialogueAction.cs' (target hash: '9c88f5ff9d9cf098286fb064be9bccd1') in 0.004160 seconds Start importing Assets/Scripts/Systems/Ecosystem/Mushrooms/MushRoom.cs using Guid(69d7eb0057b54204c8e8be2d479d4707) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scripts/Systems/Ecosystem/Mushrooms/MushRoom.cs' (target hash: '402d669b2f2956d2d2ea9556ced5ddeb') in 0.009058 seconds AssetDatabase: script compilation time: 0.155986s - Starting script compilation - Starting compile Library/ScriptAssemblies/Rebots.dll - Finished compile Library/ScriptAssemblies/Rebots.dll in 3.826352 seconds - Starting compile Library/ScriptAssemblies/Rebots.PCG.Asteroids.dll - Starting compile Library/ScriptAssemblies/Robots.PostProcessing.dll - Starting compile Library/ScriptAssemblies/Robots.Analytics.dll - Starting compile Library/ScriptAssemblies/Rebots.Navigation.dll - Starting compile Library/ScriptAssemblies/Rebots.UI.dll - Starting compile Library/ScriptAssemblies/Robots.Tests.dll - Starting compile Library/ScriptAssemblies/Robots.Cinematics.dll - Starting compile Library/ScriptAssemblies/Robots.Editor.dll - Finished compile Library/ScriptAssemblies/Robots.PostProcessing.dll in 0.542434 seconds - Finished compile Library/ScriptAssemblies/Robots.Analytics.dll in 0.649112 seconds - Finished compile Library/ScriptAssemblies/Robots.Cinematics.dll in 0.598451 seconds - Finished compile Library/ScriptAssemblies/Rebots.Navigation.dll in 0.659706 seconds - Finished compile Library/ScriptAssemblies/Rebots.UI.dll in 0.669716 seconds - Finished compile Library/ScriptAssemblies/Robots.Tests.dll in 0.659689 seconds - Starting compile Library/ScriptAssemblies/Prototype.MassEffect.dll - Finished compile Library/ScriptAssemblies/Rebots.PCG.Asteroids.dll in 0.840105 seconds - Finished compile Library/ScriptAssemblies/Robots.Editor.dll in 0.751191 seconds - Starting compile Library/ScriptAssemblies/Robots.PCG.Graph.dll - Finished compile Library/ScriptAssemblies/Prototype.MassEffect.dll in 0.345764 seconds - Finished compile Library/ScriptAssemblies/Robots.PCG.Graph.dll in 0.270432 seconds - Starting compile Library/ScriptAssemblies/Rebots.Prototypes.dll - Finished compile Library/ScriptAssemblies/Rebots.Prototypes.dll in 0.485474 seconds - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll in 0.269472 seconds - Finished script compilation in 5.810069 seconds Assets/Scripts/Gameplay/Tutorial/EnableTriggerablesAction.cs(12,17): warning CS0108: 'EnableTriggerablesAction.enabled' hides inherited member 'Behaviour.enabled'. Use the new keyword if hiding was intended. Assets/Scripts/Systems/Ecosystem/Gasses/GasSpawner.cs(20,41): warning CS0067: The event 'GasSpawner.OnActuation' is never used Assets/Scripts/Gameplay/RampPlacer.cs(21,22): warning CS0414: The field 'RampPlacer._rebakeOnTouchDown' is assigned but its value is never used Assets/Scripts/Systems/AI/Aliens/AlienAI.cs(31,23): warning CS0414: The field 'AlienAI._jobPointDetectedRange' is assigned but its value is never used Assets/Scripts/Systems/Ecosystem/Gasses/GasSpawner.cs(11,39): warning CS0414: The field 'GasSpawner._logDebug' is assigned but its value is never used Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 171.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [MODES] Loading mode Default (0) for mode-current-id-Rebots Mono: successfully reloaded assembly Refresh completed in 0.000185 seconds. - Completed reload, in 11.545 seconds Platform modules already initialized, skipping [C# Project] Writing /Users/felixsherar/Bandello/rebotsv2/Rebots.csproj because it has changed [C# Project] First difference on line 244 [C# Project] Current /Users/felixsherar/Bandello/rebotsv2/Rebots.csproj: [C# Project] 244: [C# Project] 245: [C# Project] 246: [C# Project] 247: [C# Project] 248: [C# Project] New /Users/felixsherar/Bandello/rebotsv2/Rebots.csproj: [C# Project] 244: [C# Project] 245: [C# Project] 246: [C# Project] 247: [C# Project] 248: Start importing Assets/Particle Systems/Gas/Smog/SmogSkull.mat using Guid(01496da82ade8f047ac636ccc1040b76) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Particle Systems/Gas/Smog/SmogSkull.mat' (target hash: '4b6e3f69c1f45daa021cf0095b715bab') in 0.224826 seconds Start importing 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Assets/Prefabs/Critters - Prefabs/Raccoon - Prefabs/Raccoon_base.prefab using Guid(ac79a7faccd49a141b18e629e22adf25) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Critters - Prefabs/Raccoon - Prefabs/Raccoon_base.prefab' (target hash: '3c55ac0b84ec8b28a59be02510417f25') in 0.129646 seconds Start importing Assets/Prefabs/Critters - Prefabs/Raccoon - Prefabs/Raccoon_Animation.prefab using Guid(82fd7ab88128906428e12b982a56653f) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Critters - Prefabs/Raccoon - Prefabs/Raccoon_Animation.prefab' (target hash: 'b13741283de7254407e55ccd7383fe59') in 0.020142 seconds Start importing Assets/Prefabs/Gas_prefabs/Bubblecloud Gas (Soap).prefab using Guid(a4ed4bc73742d9f45b0a52006f3915ef) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Gas_prefabs/Bubblecloud Gas (Soap).prefab' (target hash: '7865ca882febc6549846c72b2b18a346') in 0.061868 seconds Start importing Assets/Particle Systems/Gas/Smog/Hook.prefab using Guid(5a866dfc7c0ad1e439ef8f611a746a5c) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Particle Systems/Gas/Smog/Hook.prefab' (target hash: 'cd42ff4c812ef0a2bea687775ba55a41') in 0.023330 seconds Start importing Assets/Prefabs/Gas_prefabs/Stink Gas (Smog).prefab using Guid(7948f94ee1403604dabc80a5f4a17e26) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Gas_prefabs/Stink Gas (Smog).prefab' (target hash: '6d7278ed2d0132c00789e41a032dec3f') in 0.035648 seconds Start importing Assets/Prefabs/Space ships - Prefabs/SpaceBus/SpacebusFull.prefab using Guid(0a618fbe59d43724083e0416debe1b7e) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Space ships - Prefabs/SpaceBus/SpacebusFull.prefab' (target hash: 'ef4da766007d140d0122ba40aecdad05') in 0.246066 seconds Start importing Assets/Prefabs/AI/JobGivers_AI/TalkingPooplePete_AI_Tutorial.prefab using Guid(2e65aa3dceeef0347a63f96db69d1737) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/AI/JobGivers_AI/TalkingPooplePete_AI_Tutorial.prefab' (target hash: 'af6c28b404bf5e4f7c57ec33f39dc0ec') in 0.030275 seconds Refreshing native plugins compatible for Editor in 1.98 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Refresh completed in 24.551598 seconds. 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System memory in use after: 0.78 GB. Unloading 11747 unused Assets to reduce memory usage. Loaded Objects now: 19208. Total: 695.289490 ms (FindLiveObjects: 9.692839 ms CreateObjectMapping: 2.515112 ms MarkObjects: 617.454579 ms DeleteObjects: 65.625856 ms) Refresh completed in 0.435701 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 435.684ms InvokeBeforeRefreshCallbacks: 2.972ms ApplyChangesToAssetFolders: 0.247ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 344.049ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 66.189ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.084ms FixTempGuids: 0.006ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 8.253ms UnloadStreamsBegin: 0.281ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.957ms GetLoadedSourceAssetsSnapshot: 7.367ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.068ms Untracked: 4.209ms Refresh completed in 0.136541 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 136.527ms InvokeBeforeRefreshCallbacks: 0.131ms ApplyChangesToAssetFolders: 0.059ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 109.012ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 14.821ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.007ms FixTempGuids: 0.004ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.155ms UnloadStreamsBegin: 0.044ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.987ms GetLoadedSourceAssetsSnapshot: 5.820ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.049ms Untracked: 3.441ms Refresh completed in 0.172446 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 172.428ms InvokeBeforeRefreshCallbacks: 0.248ms ApplyChangesToAssetFolders: 0.133ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 121.376ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 34.787ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.087ms FixTempGuids: 0.020ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.889ms UnloadStreamsBegin: 0.121ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.742ms GetLoadedSourceAssetsSnapshot: 7.824ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.089ms Untracked: 4.111ms Refresh completed in 0.152166 seconds. RefreshInfo: RefreshV2(ForceSynchronousImport) RefreshProfiler: Total: 152.153ms InvokeBeforeRefreshCallbacks: 0.128ms ApplyChangesToAssetFolders: 0.061ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 120.519ms OnSourceAssetsModified: 0.000ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 15.653ms GetAllGuidsForCategorization: 0.000ms CategorizeAssets: 0.000ms ImportAndPostprocessOutOfDateAssets: 0.000ms (0.000ms without children) ImportManagerImport: 0.000ms (0.000ms without children) ImportInProcess: 0.000ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.000ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 0.000ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.000ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.000ms RestoreLoadedAssetsState: 0.000ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: -0.000ms ReloadSourceAssets: 0.000ms UnloadImportedAssets: 0.000ms Hotreload: 0.007ms FixTempGuids: 0.004ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.173ms UnloadStreamsBegin: 0.045ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.000ms GetLoadedSourceAssetsSnapshot: 8.029ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.052ms Untracked: 4.483ms Opening scene 'Assets/Scenes/SpacePort.unity' Unloading 133 Unused Serialized files (Serialized files now loaded: 0) Couldn't create a Convex Mesh from source mesh "ImpMesh_pink" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32, Int32) UnityEditor.AssetDatabase:OpenAsset(Int32, Int32) (at /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:194) UnityEditor.AssetDatabase:OpenAsset(Int32) (at /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:193) UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1056) UnityEditor.ProjectBrowser:OpenListAreaSelection() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1043) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1138) UnityEditor.ObjectListArea:SetSelection(Int32[], Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:780) UnityEditor.LocalGroup:HandleMouseWithDragging(AssetReference&, Int32, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:304) UnityEditor.LocalGroup:DrawItem(Rect, FilterResult, BuiltinResource, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:921) UnityEditor.LocalGroup:DrawInternal(Int32, Int32, Single) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:204) UnityEditor.Group:Draw(Single, Vector2, Int32&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListGroup.cs:147) UnityEditor.ObjectListArea:HandleListArea() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:1317) UnityEditor.ObjectListArea:OnGUI(Rect, Int32) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:542) UnityEditor.ProjectBrowser:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1949) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:380) UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:374) UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:344) UnityEditor.DockArea:DrawView(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:401) UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:390) UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:276) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:491) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:484) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:81) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238) UnityEngine.UIElements.EventDispatcher:OpenGate() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203) UnityEngine.UIElements.EventDispatcherGate:Dispose() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:256) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187) [./Modules/Physics/NxMeshCreation.cpp line 95] (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs Line: 194) Couldn't create a Convex Mesh from source mesh "ImpMesh_green" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. UnityEditor.AssetDatabase:OpenAsset(Int32, Int32, Int32) UnityEditor.AssetDatabase:OpenAsset(Int32, Int32) (at /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:194) UnityEditor.AssetDatabase:OpenAsset(Int32) (at /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs:193) UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1056) UnityEditor.ProjectBrowser:OpenListAreaSelection() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1043) UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback(Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1138) UnityEditor.ObjectListArea:SetSelection(Int32[], Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:780) UnityEditor.LocalGroup:HandleMouseWithDragging(AssetReference&, Int32, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:304) UnityEditor.LocalGroup:DrawItem(Rect, FilterResult, BuiltinResource, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:921) UnityEditor.LocalGroup:DrawInternal(Int32, Int32, Single) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListLocalGroup.cs:204) UnityEditor.Group:Draw(Single, Vector2, Int32&) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListGroup.cs:147) UnityEditor.ObjectListArea:HandleListArea() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:1317) UnityEditor.ObjectListArea:OnGUI(Rect, Int32) (at /Users/builduser/buildslave/unity/build/Editor/Mono/ObjectListArea.cs:542) UnityEditor.ProjectBrowser:OnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/ProjectBrowser.cs:1949) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityEditor.HostView:Invoke(String, Object) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:380) UnityEditor.HostView:Invoke(String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:374) UnityEditor.HostView:InvokeOnGUI(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:344) UnityEditor.DockArea:DrawView(Rect, Rect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:401) UnityEditor.DockArea:OldOnGUI() (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:390) UnityEngine.UIElements.IMGUIContainer:DoOnGUI(Event, Matrix4x4, Rect, Boolean, Rect, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:276) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Matrix4x4, Rect, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:508) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Action, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:491) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent(Event, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:484) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI(EventBase, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477) UnityEngine.UIElements.IMGUIContainer:HandleEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449) UnityEngine.UIElements.EventDispatchUtilities:PropagateEvent(EventBase) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/IEventDispatchingStrategy.cs:81) UnityEngine.UIElements.MouseEventDispatchingStrategy:DispatchEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseEventDispatchingStrategy.cs:69) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies(EventBase, IPanel, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:275) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238) UnityEngine.UIElements.EventDispatcher:OpenGate() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203) UnityEngine.UIElements.EventDispatcherGate:Dispose() (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44) UnityEngine.UIElements.EventDispatcher:ProcessEvent(EventBase, IPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:301) UnityEngine.UIElements.EventDispatcher:Dispatch(EventBase, IPanel, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent(EventBase, DispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:256) UnityEngine.UIElements.UIElementsUtility:DoDispatch(BaseVisualElementPanel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404) UnityEngine.UIElements.UIElementsUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187) [./Modules/Physics/NxMeshCreation.cpp line 95] (Filename: /Users/builduser/buildslave/unity/build/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabase.bindings.cs Line: 194) Loaded scene 'Assets/Scenes/SpacePort.unity' Deserialize: 160.952 ms Integration: 930.453 ms Integration of assets: 30.260 ms Thread Wait Time: 30.373 ms Total Operation Time: 1152.037 ms System memory in use before: 0.78 GB. System memory in use after: 0.78 GB. Unloading 7289 unused Assets to reduce memory usage. Loaded Objects now: 42504. Total: 101.948450 ms (FindLiveObjects: 4.832674 ms CreateObjectMapping: 3.815692 ms MarkObjects: 64.614282 ms DeleteObjects: 28.685115 ms) Loaded scene 'Library/Unused/26d2ca2620b62408ca29d41f19a67b59' Deserialize: 1.196 ms Integration: 0.111 ms Integration of assets: 0.005 ms Thread Wait Time: 19.300 ms Total Operation Time: 20.612 ms 2021-02-01 12:19:22.605 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:22.613 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:27.011 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:27.013 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:30.504 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:30.506 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:39.850 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:39.851 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:40.164 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:40.165 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:51.579 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:51.580 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 Start importing Assets/Particle Systems/Props/Pipe bubbles/ps_pipe bubbles.prefab using Guid(9158470230b5bb44db36742a6cabe8ce) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Particle Systems/Props/Pipe bubbles/ps_pipe bubbles.prefab' (target hash: '35836c1e8a6df145d4992fe876b31918') in 0.011412 seconds Start importing Assets/Prefabs/Space ships - Prefabs/PooplesAtSpacePort.prefab using Guid(2163ad39d7030334ba5f1d95d1fd08e0) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Space ships - Prefabs/PooplesAtSpacePort.prefab' (target hash: '413cc943a5d45797683d3527071bd03f') in 0.041167 seconds Start importing Assets/Prefabs/SpacePort - Prefabs/Buildings/poop shop/popoMachine.prefab using Guid(9827fc2623e45e84bbb7719c6683fd75) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/SpacePort - Prefabs/Buildings/poop shop/popoMachine.prefab' (target hash: 'f582238d449363f1d9c881ae6e4d0714') in 0.027399 seconds Start importing Assets/Prefabs/SpacePort - Prefabs/Buildings/poop shop/popo shop.prefab using Guid(61e99986c553c404692581a7fb2f7e36) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/SpacePort - Prefabs/Buildings/poop shop/popo shop.prefab' (target hash: '9b749c4122090d2312f0eb5e949d67e5') in 0.048237 seconds Start importing Assets/Prefabs/RobotParts - Prefabs/Heads/vaporizer_Head.prefab using Guid(77eb21533e820144da120084af7a51e4) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/RobotParts - Prefabs/Heads/vaporizer_Head.prefab' (target hash: '2ddabb7d5f9b6e5b02ce6a6733282a20') in 0.034414 seconds Start importing Assets/_Staging/Johno/ShopsClash/market.prefab using Guid(d793ef9f377691f4bb716145d564fc61) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/_Staging/Johno/ShopsClash/market.prefab' (target hash: '6a219c388e5beae8388a4721dfa723dc') in 0.085762 seconds Start importing Assets/Prefabs/Tutorial/TutorialPooplesLandingZone.prefab using Guid(faf2053ecba1cea4388bd4155125700d) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/Tutorial/TutorialPooplesLandingZone.prefab' (target hash: 'cbf6e184d4b934b82b9c2461e3198b57') in 0.039999 seconds Start importing Assets/Prefabs/LandingZones_Prefabs/PoopleLandingZone- prefabs/PooplesLandingZone.prefab using Guid(6ec8e037f7e2ffa4d916cef9bb8b8d63) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Prefabs/LandingZones_Prefabs/PoopleLandingZone- prefabs/PooplesLandingZone.prefab' (target hash: 'ba14b187123cb09e8774778c504991e4') in 0.030878 seconds Refreshing native plugins compatible for Editor in 2.53 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 678.491ms InvokeBeforeRefreshCallbacks: 0.123ms ApplyChangesToAssetFolders: 0.073ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 6.911ms OnSourceAssetsModified: 0.571ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 23.187ms GetAllGuidsForCategorization: 0.735ms CategorizeAssets: 47.860ms ImportAndPostprocessOutOfDateAssets: 480.967ms (3.068ms without children) ImportManagerImport: 364.193ms (30.996ms without children) ImportInProcess: 333.067ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.129ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 53.430ms ReloadImportedAssets: 17.557ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.388ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.645ms OnDemandSchedulerStart: 0.591ms RestoreLoadedAssetsState: 21.027ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 19.068ms ReloadSourceAssets: 9.636ms UnloadImportedAssets: 3.579ms Hotreload: 63.725ms FixTempGuids: 0.005ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.152ms UnloadStreamsBegin: 4.178ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.968ms GetLoadedSourceAssetsSnapshot: 42.476ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.875ms Untracked: -9.531ms 2021-02-01 12:19:58.551 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:19:58.552 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 Unloading 1 Unused Serialized files (Serialized files now loaded: 0) System memory in use before: 0.83 GB. System memory in use after: 0.83 GB. Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 42847. Total: 62.918944 ms (FindLiveObjects: 5.568515 ms CreateObjectMapping: 4.741124 ms MarkObjects: 52.226032 ms DeleteObjects: 0.382670 ms) Start importing Assets/Scenes/SpacePort.unity using Guid(9e063ca532bd29541a32cc3fda81ad3b) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/SpacePort.unity' (target hash: '503e7452e3d8b5121d711e5f32d0c72b') in 0.001855 seconds Refreshing native plugins compatible for Editor in 2.38 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 155.409ms InvokeBeforeRefreshCallbacks: 0.102ms ApplyChangesToAssetFolders: 0.066ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 1.630ms OnSourceAssetsModified: 0.001ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 21.736ms GetAllGuidsForCategorization: 0.696ms CategorizeAssets: 5.725ms ImportAndPostprocessOutOfDateAssets: 91.351ms (19.891ms without children) ImportManagerImport: 13.530ms (10.986ms without children) ImportInProcess: 2.507ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.037ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 15.296ms ReloadImportedAssets: 0.000ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.866ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.608ms OnDemandSchedulerStart: 0.591ms RestoreLoadedAssetsState: 20.838ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 18.730ms ReloadSourceAssets: 9.663ms UnloadImportedAssets: 0.353ms Hotreload: 14.176ms FixTempGuids: 0.003ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.164ms UnloadStreamsBegin: 0.168ms LoadedImportedAssetsSnapshotReleaseGCHandles: 2.057ms GetLoadedSourceAssetsSnapshot: 40.930ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.653ms Untracked: -35.064ms Start importing Assets/Scenes/SpacePort.unity using Guid(9e063ca532bd29541a32cc3fda81ad3b) Importer(-1,00000000000000000000000000000000) Done importing asset: 'Assets/Scenes/SpacePort.unity' (target hash: '503e7452e3d8b5121d711e5f32d0c72b') in 0.001336 seconds Refreshing native plugins compatible for Editor in 2.21 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. RefreshInfo: StopAssetImportingV2(NoUpdateAssetOptions) RefreshProfiler: Total: 144.424ms InvokeBeforeRefreshCallbacks: 0.166ms ApplyChangesToAssetFolders: 0.065ms WriteModifiedImportersToTextMetaFiles: 0.000ms CleanLegacyArtifacts: 0.000ms Scan: 5.071ms OnSourceAssetsModified: 0.001ms UnregisterDeletedAssets: 0.000ms InitializeImportedAssetsSnapshot: 21.933ms GetAllGuidsForCategorization: 0.650ms CategorizeAssets: 5.658ms ImportAndPostprocessOutOfDateAssets: 78.907ms (20.103ms without children) ImportManagerImport: 12.853ms (11.108ms without children) ImportInProcess: 1.710ms ImportOutOfProcess: 0.000ms UpdateCategorizedAssets: 0.034ms RemoteAssetCacheGetArtifact: 0.000ms (0.000ms without children) RemoteAssetCacheResolve: 0.000ms RemoteAssetCacheDownloadFile: 0.000ms CompileScripts: 0.000ms PostProcessAllAssets: 3.941ms ReloadImportedAssets: 0.081ms VerifyAssetsAreUpToDateAndCorrect: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 1.750ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.614ms OnDemandSchedulerStart: 0.586ms RestoreLoadedAssetsState: 20.620ms InvokeProjectHasChanged: 0.000ms UpdateImportedAssetsSnapshot: 18.360ms ReloadSourceAssets: 10.041ms UnloadImportedAssets: 0.395ms Hotreload: 12.266ms FixTempGuids: 0.003ms VerifyGuidPMRegistrations: 0.000ms GatherAllCurrentPrimaryArtifactRevisions: 1.216ms UnloadStreamsBegin: 0.506ms LoadedImportedAssetsSnapshotReleaseGCHandles: 1.885ms GetLoadedSourceAssetsSnapshot: 40.654ms PersistCurrentRevisions: 0.000ms UnloadStreamsEnd: 0.140ms Untracked: -35.132ms Opening scene 'Assets/Scenes/MainScene.unity' Unloading 19 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/MainScene.unity' Deserialize: 615.850 ms Integration: 1014.188 ms Integration of assets: 4.046 ms Thread Wait Time: 14.972 ms Total Operation Time: 1649.056 ms System memory in use before: 0.81 GB. System memory in use after: 0.78 GB. Unloading 18285 unused Assets to reduce memory usage. Loaded Objects now: 19428. Total: 630.401300 ms (FindLiveObjects: 3.231606 ms CreateObjectMapping: 2.526085 ms MarkObjects: 611.227949 ms DeleteObjects: 13.415039 ms) 2021-02-01 12:20:09.469 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:09.471 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Symbol file LoadedFromMemory doesn't match image /Users/felixsherar/Bandello/rebotsv2/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll Native extension for OSXStandalone target not found Refreshing native plugins compatible for Editor in 8.56 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. [MODES] Loading mode Default (0) for mode-current-id-Rebots Mono: successfully reloaded assembly - Completed reload, in 6.792 seconds Platform modules already initialized, skipping 2021-02-01 12:20:17.649 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:17.649 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 Job added: scene type: Hub Client_bizznizz UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.JobManager:Add(IJob) (at Assets/Scripts/Systems/Jobs/JobManager.cs:116) Robots.DefinedJobComponent:ActivateJob() (at Assets/Scripts/Systems/Jobs/DefinedJobComponent.cs:38) Robots.SpaceportGuidanceJob:UpdateGuidance() (at Assets/_Prototypes/Job Management/Job End/SpaceportGuidanceJob.cs:31) Robots.SpaceportGuidanceJob:OnEnable() (at Assets/_Prototypes/Job Management/Job End/SpaceportGuidanceJob.cs:41) (Filename: Assets/Scripts/Systems/Jobs/JobManager.cs Line: 116) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 586.529 ms Integration: 1572.398 ms Integration of assets: 1.083 ms Thread Wait Time: 10.962 ms Total Operation Time: 2170.972 ms Job removed: scene type: Hub Client_bizznizz UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.JobManager:Remove(IJob) (at Assets/Scripts/Systems/Jobs/JobManager.cs:132) Robots.DefinedJobComponent:DeactivateJob() (at Assets/Scripts/Systems/Jobs/DefinedJobComponent.cs:47) Robots.SpaceportGuidanceJob:UpdateGuidance() (at Assets/_Prototypes/Job Management/Job End/SpaceportGuidanceJob.cs:33) Robots.JobManager:ProcessDirty(IEnumerable`1) (at Assets/Scripts/Systems/Jobs/JobManager.cs:145) Robots.JobManager:Update() (at Assets/Scripts/Systems/Jobs/JobManager.cs:105) (Filename: Assets/Scripts/Systems/Jobs/JobManager.cs Line: 132) [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:Update() (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:388) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 388) Loading level: Assets/_Prototypes/Main Menu/MainMenuScene.unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.SceneLoading:OnStartLoading(SceneDefinition) (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:198) Robots.d__23:MoveNext() (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:97) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: Assets/Scripts/Systems/Scene Loading/SceneLoading.cs Line: 198) Unloading 1003 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/_Prototypes/Main Menu/MainMenuScene.unity' Deserialize: 75.023 ms Integration: 91.072 ms Integration of assets: 0.151 ms Thread Wait Time: 355.121 ms Total Operation Time: 521.368 ms System memory in use before: 0.85 GB. System memory in use after: 0.84 GB. Unloading 13426 unused Assets to reduce memory usage. Loaded Objects now: 18256. Total: 74.924387 ms (FindLiveObjects: 2.823585 ms CreateObjectMapping: 2.037498 ms MarkObjects: 63.687925 ms DeleteObjects: 6.374766 ms) Finished loading level: Assets/_Prototypes/Main Menu/MainMenuScene.unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.SceneLoading:OnSceneLoaded(SceneDefinition, Action`1) (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:212) Robots.d__23:MoveNext() (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:101) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: Assets/Scripts/Systems/Scene Loading/SceneLoading.cs Line: 212) Unloading level: Assets/_Prototypes/Main Menu/MainMenuScene.unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.d__24:MoveNext() (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:114) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: Assets/Scripts/Systems/Scene Loading/SceneLoading.cs Line: 114) Loading level: Assets/Scenes/SpacePort.unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.SceneLoading:OnStartLoading(SceneDefinition) (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:198) Robots.d__23:MoveNext() (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:97) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: Assets/Scripts/Systems/Scene Loading/SceneLoading.cs Line: 198) Couldn't create a Convex Mesh from source mesh "ImpMesh_pink" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: ./Modules/Physics/NxMeshCreation.cpp Line: 95) Couldn't create a Convex Mesh from source mesh "ImpMesh_green" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh. (Filename: ./Modules/Physics/NxMeshCreation.cpp Line: 95) Failed to create agent because it is not close enough to the NavMesh (Filename: ./Modules/AI/Components/NavMeshAgent.cpp Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: ./Modules/AI/Components/NavMeshAgent.cpp Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: ./Modules/AI/Components/NavMeshAgent.cpp Line: 648) Failed to create agent because it is not close enough to the NavMesh (Filename: ./Modules/AI/Components/NavMeshAgent.cpp Line: 648) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp_Injected(Vector3&) UnityEngine.AI.NavMeshAgent:Warp(Vector3) Robots.TaskAI:InitializeContext() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:65) Robots.TaskAI:OnEnable() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:44) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs Line: 65) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp_Injected(Vector3&) UnityEngine.AI.NavMeshAgent:Warp(Vector3) Robots.TaskAI:InitializeContext() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:65) Robots.TaskAI:OnEnable() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:44) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs Line: 65) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp_Injected(Vector3&) UnityEngine.AI.NavMeshAgent:Warp(Vector3) Robots.TaskAI:InitializeContext() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:65) Robots.TaskAI:OnEnable() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:44) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs Line: 65) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMeshAgent:Warp_Injected(Vector3&) UnityEngine.AI.NavMeshAgent:Warp(Vector3) Robots.TaskAI:InitializeContext() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:65) Robots.TaskAI:OnEnable() (at Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs:44) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: Assets/Scripts/Systems/AI/Aliens/Shopkeeper/TaskAI.cs Line: 65) Entering climate state: Temperature_Normal (Robots.ClimateResourceState) UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.ClimateStateMachine:LogStateEnter() (at Assets/Scripts/Systems/Resources/Climate/States/ClimateStateMachine.cs:80) Robots.ClimateStateMachine:TransitionTo(ClimateState) (at Assets/Scripts/Systems/Resources/Climate/States/ClimateStateMachine.cs:65) Robots.ClimateStateMachine:CheckState() (at Assets/Scripts/Systems/Resources/Climate/States/ClimateStateMachine.cs:55) Robots.ClimateStateMachine:OnResourceChanged(ResourceStack) (at Assets/Scripts/Systems/Resources/Climate/States/ClimateStateMachine.cs:70) Robots.SharedVariables.SharedVariable`1:OnValueChanged() (at Assets/Scripts/Foundation/Shared Variables/SharedVariable.cs:97) Robots.ClimateResource:set_Amount(Single) (at Assets/Scripts/Systems/Resources/Climate/ClimateResource.cs:23) Robots.ResourceInitializer:Apply() (at Assets/Scripts/Systems/Resources/Climate/ClimateInitializer.cs:36) Robots.ClimateInitializer:Initialize() (at Assets/Scripts/Systems/Resources/Climate/ClimateInitializer.cs:26) Robots.ClimateInitializer:Awake() (at Assets/Scripts/Systems/Resources/Climate/ClimateInitializer.cs:18) (Filename: Assets/Scripts/Systems/Resources/Climate/States/ClimateStateMachine.cs Line: 80) Loaded scene 'Assets/Scenes/SpacePort.unity' Deserialize: 963.938 ms Integration: 520.646 ms Integration of assets: 85.248 ms Thread Wait Time: 202.959 ms Total Operation Time: 1772.790 ms Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Failed to create agent because it is not close enough to the NavMesh UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal_Injected(NavMeshData, Vector3&, Quaternion&) UnityEngine.AI.NavMesh:AddNavMeshDataTransformedInternal(NavMeshData, Vector3, Quaternion) UnityEngine.AI.NavMesh:AddNavMeshData(NavMeshData, Vector3, Quaternion) (at /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs:280) UnityEngine.AI.NavMeshSurface:AddData() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:123) UnityEngine.AI.NavMeshSurface:BuildNavMesh() (at Assets/Plugins/NavMeshComponents/Scripts/NavMeshSurface.cs:180) Robots.NavMeshBuildTrigger:TriggerBuild() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:16) Robots.NavMeshBuildTrigger:Start() (at Assets/Scripts/Systems/NavMesh/NavMeshBuildTrigger.cs:30) [./Modules/AI/Components/NavMeshAgent.cpp line 648] (Filename: /Users/builduser/buildslave/unity/build/Modules/AI/NavMesh/NavMesh.bindings.cs Line: 280) Finished loading level: Assets/Scenes/SpacePort.unity UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Robots.SceneLoading:OnSceneLoaded(SceneDefinition, Action`1) (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:212) Robots.d__23:MoveNext() (at Assets/Scripts/Systems/Scene Loading/SceneLoading.cs:101) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Scripting/Coroutines.cs:17) (Filename: Assets/Scripts/Systems/Scene Loading/SceneLoading.cs Line: 212) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) 2021-02-01 12:20:32.298 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.303 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.305 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.305 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.305 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.305 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.306 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 2021-02-01 12:20:32.306 Unity[32975:4669479] CAMetalLayer ignoring invalid setDrawableSize width=0.000000 height=0.000000 [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32) [FMOD] PlaylistInstrumentInstance::startFullLengthHook : Attempting to schedule a sound in the past, this could cause inaccurate playback. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogWarning(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, StringWrapper, Int32, StringWrapper, StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 32)