AmbienceController: Now playing event:/HFWilderness/AMB/HF_Wild_AMB_Master. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Ardacious.Core.Audio.AmbienceController:PlayAmbience(String) (at Assets\Ardacious-Core\Scripts\Audio\AmbienceController.cs:50) Ardacious.Ardent.CK.ViewModels.AmbiencePreviewPopupVM:OnAmbienceButtonPressed(String) (at Assets\Prefabs\UI\ViewModels\AmbiencePreviewPopupVM\AmbiencePreviewPopupVM.cs:93) Ardacious.Ardent.CK.ViewModels.AmbiencePreviewButtonVM:PressButton() (at Assets\Prefabs\UI\ViewModels\AmbiencePreviewPopupVM\AmbiencePreviewButtonVM.cs:116) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) System.Reflection.MethodBase:Invoke(Object, Object[]) UnityWeld.Binding.<>c__DisplayClass9_0:b__0() (at Assets\Ardacious-Core\Plugins\Unity Weld\UnityWeld\Binding\EventBinding.cs:64) UnityWeld.Binding.Internal.UnityEventBinder`1:EventHandler(Boolean) (at Assets\Ardacious-Core\Plugins\Unity Weld\UnityWeld\Binding\Internal\UnityEventBinder.cs:112) UnityEngine.Events.InvokableCall`1:Invoke(Boolean) UnityEngine.Events.UnityEvent`1:Invoke(Boolean) UnityEngine.UI.Toggle:Set(Boolean, Boolean) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Toggle.cs:280) UnityEngine.UI.Toggle:set_isOn(Boolean) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Toggle.cs:243) UnityEngine.UI.Toggle:InternalToggle() (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Toggle.cs:313) UnityEngine.UI.Toggle:OnPointerClick(PointerEventData) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Toggle.cs:324) UnityEngine.EventSystems.ExecuteEvents:Execute(IPointerClickHandler, BaseEventData) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:50) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\ExecuteEvents.cs:261) UnityEngine.EventSystems.StandaloneInputModule:ReleaseMouse(PointerEventData, GameObject) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:195) UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:644) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32) (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:552) UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent() (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:532) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\InputModules\StandaloneInputModule.cs:289) UnityEngine.EventSystems.EventSystem:Update() (at C:\Program Files\Unity\Hub\Editor\2019.4.13f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\EventSystem.cs:377) (Filename: Assets/Ardacious-Core/Scripts/Audio/AmbienceController.cs Line: 50) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rain_Loop', format=2, channels=2, frequency=24000, lengthbytes=215040, lengthpcm=196608, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961936. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Thunder_Clap_2', format=2, channels=2, frequency=24000, lengthbytes=120704, lengthpcm=110336, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.962255. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_7', format=2, channels=1, frequency=24000, lengthbytes=13888, lengthpcm=25344, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.965151. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_5', format=2, channels=1, frequency=24000, lengthbytes=17504, lengthpcm=32000, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961768. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_5', format=2, channels=1, frequency=24000, lengthbytes=27328, lengthpcm=49920, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.971483. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_1', format=2, channels=1, frequency=24000, lengthbytes=77440, lengthpcm=141568, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.967748. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Thunder_Clap_1', format=2, channels=2, frequency=24000, lengthbytes=92960, lengthpcm=84992, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.960839. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Grave_StormWind_Loop', format=2, channels=2, frequency=24000, lengthbytes=197408, lengthpcm=180480, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.964296. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_2', format=2, channels=1, frequency=24000, lengthbytes=50560, lengthpcm=92416, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.960814. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Thunder_Rumble_1', format=2, channels=2, frequency=24000, lengthbytes=126016, lengthpcm=115200, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.966788. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_3', format=2, channels=1, frequency=24000, lengthbytes=20448, lengthpcm=37376, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.970016. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Sword_Sharpen_2', format=2, channels=1, frequency=24000, lengthbytes=9824, lengthpcm=17920, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.970897. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_6', format=2, channels=1, frequency=24000, lengthbytes=16384, lengthpcm=29952, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.967254. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_11', format=2, channels=1, frequency=24000, lengthbytes=25216, lengthpcm=46080, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961406. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Thunder_Rumble_3', format=2, channels=2, frequency=24000, lengthbytes=168288, lengthpcm=153856, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.965903. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_6', format=2, channels=1, frequency=24000, lengthbytes=13600, lengthpcm=24832, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961572. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Altar_Blank', format=2, channels=2, frequency=24000, lengthbytes=33600, lengthpcm=30720, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.000000. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_5', format=2, channels=1, frequency=24000, lengthbytes=23808, lengthpcm=43520, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.969151. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Cricket_Loop', format=2, channels=2, frequency=24000, lengthbytes=178368, lengthpcm=163072, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.964805. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_4', format=2, channels=1, frequency=24000, lengthbytes=21728, lengthpcm=39680, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.969252. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_1', format=2, channels=1, frequency=24000, lengthbytes=8128, lengthpcm=14848, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961594. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_4', format=2, channels=1, frequency=24000, lengthbytes=36704, lengthpcm=67072, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.971006. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_1', format=2, channels=1, frequency=24000, lengthbytes=19200, lengthpcm=35072, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.960895. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Walla_Loop', format=2, channels=2, frequency=24000, lengthbytes=92704, lengthpcm=84736, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.966401. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_9', format=2, channels=1, frequency=24000, lengthbytes=19328, lengthpcm=35328, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.969087. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_6', format=2, channels=1, frequency=24000, lengthbytes=33056, lengthpcm=60416, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.968083. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Wind_TreeRustle', format=2, channels=2, frequency=24000, lengthbytes=109760, lengthpcm=100352, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.962719. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_2', format=2, channels=1, frequency=24000, lengthbytes=17792, lengthpcm=32512, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.960531. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_8', format=2, channels=1, frequency=24000, lengthbytes=26464, lengthpcm=48384, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.961323. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Sword_Sharpen_3', format=2, channels=1, frequency=24000, lengthbytes=9824, lengthpcm=17920, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.964768. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp2_2', format=2, channels=1, frequency=24000, lengthbytes=12480, lengthpcm=22784, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.965132. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_4', format=2, channels=1, frequency=24000, lengthbytes=38528, lengthpcm=70400, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.969601. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_7', format=2, channels=1, frequency=24000, lengthbytes=23392, lengthpcm=42752, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.967868. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_10', format=2, channels=1, frequency=24000, lengthbytes=30400, lengthpcm=55552, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.966043. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Bandit_Banter_3', format=2, channels=1, frequency=24000, lengthbytes=52384, lengthpcm=95744, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.968548. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Sword_Sharpen_1', format=2, channels=1, frequency=24000, lengthbytes=11488, lengthpcm=20992, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.969324. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Thunder_Rumble_2', format=2, channels=2, frequency=24000, lengthbytes=45920, lengthpcm=41984, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.964170. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='BirdChirp_3', format=2, channels=1, frequency=24000, lengthbytes=24800, lengthpcm=45312, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.967215. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Create data=000002359D4C8060, mode=0x12000202 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 224 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->length = 9322080 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 121984 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 000000AF80CFEEF8 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 7 UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Sword_Sharpen_4', format=2, channels=1, frequency=24000, lengthbytes=9536, lengthpcm=17408, pcmblocksize=256, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.971215. UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:DEBUG_CALLBACK(DEBUG_FLAGS, IntPtr, Int32, IntPtr, IntPtr) (at Assets\Plugins\FMOD\src\Runtime\RuntimeManager.cs:40) (Filename: Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs Line: 40) [FMOD] EventInstance::update : Event {a4eb94f3-d56e-4694-83b0-5d00cb8860bc} waited 128 milliseconds for sample data to load. Preload sample data to avoid this delay. 0x00007FF77F5D6F6C (Unity) StackWalker::GetCurrentCallstack 0x00007FF77F5DAF21 (Unity) StackWalker::ShowCallstack 0x00007FF77DCA0B45 (Unity) GetStacktrace 0x00007FF78025C24E (Unity) DebugStringToFile 0x00007FF77F636335 (Unity) DebugLogHandler_CUSTOM_Internal_Log 0x00000235833B0B8B (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000235833B0A2B (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x00000235833AFD8E (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x00000235833B963D (Mono JIT Code) UnityEngine.Debug:LogWarning (object) 0x00000235833AE383 (Mono JIT Code) [RuntimeManager.cs:36] FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) 0x00000235833AD0AB (Mono JIT Code) (wrapper native-to-managed) FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,intptr,int,intptr,intptr) 0x00007FFC75049695 (fmodstudioL) FMOD::System::update 0x00007FFC74EB46F4 (fmodstudioL) 0x00007FFC74EB3717 (fmodstudioL) 0x00007FFC74EC67D6 (fmodstudioL) 0x00007FFC74E92E2C (fmodstudioL) 0x00007FFC74F4607D (fmodstudioL) FMOD_Studio_VCA_SetVolume 0x00007FFC75050BD1 (fmodstudioL) FMOD_File_SetDiskBusy 0x00007FFC7505A9B7 (fmodstudioL) FMOD_Thread_SetAttributes 0x00007FFC750E007D (fmodstudioL) FMOD::SystemI::createMemoryFile 0x00007FFCB3A57034 (KERNEL32) BaseThreadInitThunk 0x00007FFCB4402651 (ntdll) RtlUserThreadStart (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)