LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPlatformFile: Not using cached read wrapper LogTaskGraph: Started task graph with 5 named threads and 47 total threads with 3 sets of task threads. LogStats: Stats thread started at 0.525024 LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogPluginManager: Mounting plugin Paper2D LogPluginManager: Mounting plugin AISupport LogPluginManager: Mounting plugin LightPropagationVolume LogPluginManager: Mounting plugin ActorLayerUtilities LogPluginManager: Mounting plugin CLionSourceCodeAccess LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting plugin GitSourceControl LogPluginManager: Mounting plugin KDevelopSourceCodeAccess LogPluginManager: Mounting plugin NullSourceCodeAccess LogPluginManager: Mounting plugin PerforceSourceControl LogPluginManager: Mounting plugin SubversionSourceControl LogPluginManager: Mounting plugin UObjectPlugin LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting plugin XCodeSourceCodeAccess LogPluginManager: Mounting plugin AssetManagerEditor LogPluginManager: Mounting plugin CryptoKeys LogPluginManager: Mounting plugin DataValidation LogPluginManager: Mounting plugin FacialAnimation LogPluginManager: Mounting plugin GameplayTagsEditor LogPluginManager: Mounting plugin MacGraphicsSwitching LogPluginManager: Mounting plugin MeshEditor LogPluginManager: Mounting plugin MobileLauncherProfileWizard LogPluginManager: Mounting plugin PluginBrowser LogPluginManager: Mounting plugin SpeedTreeImporter LogPluginManager: Mounting plugin DatasmithContent LogPluginManager: Mounting plugin VariantManagerContent LogPluginManager: Mounting plugin AlembicImporter LogPluginManager: Mounting plugin AppleImageUtils LogPluginManager: Mounting plugin AppleVision LogPluginManager: Mounting plugin BackChannel LogPluginManager: Mounting plugin CharacterAI LogPluginManager: Mounting plugin GeometryCache LogPluginManager: Mounting plugin HTML5Networking LogPluginManager: Mounting plugin ProxyLODPlugin LogPluginManager: Mounting plugin MagicLeap LogPluginManager: Mounting plugin MagicLeapMedia LogPluginManager: Mounting plugin AndroidMedia LogPluginManager: Mounting plugin AvfMedia LogPluginManager: Mounting plugin ImgMedia LogPluginManager: Mounting plugin LinearTimecode LogPluginManager: Mounting plugin MediaCompositing LogPluginManager: Mounting plugin MediaPlayerEditor LogPluginManager: Mounting plugin WebMMedia LogPluginManager: Mounting plugin WmfMedia LogPluginManager: Mounting plugin TcpMessaging LogPluginManager: Mounting plugin UdpMessaging LogPluginManager: Mounting plugin ActorSequence LogPluginManager: Mounting plugin LevelSequenceEditor LogPluginManager: Mounting plugin MatineeToLevelSequence LogPluginManager: Mounting plugin NetcodeUnitTest LogPluginManager: Mounting plugin NUTUnrealEngine4 LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting plugin OnlineSubsystemIOS LogPluginManager: Mounting plugin OnlineSubsystem LogPluginManager: Mounting plugin OnlineSubsystemNull LogPluginManager: Mounting plugin OnlineSubsystemUtils LogPluginManager: Mounting plugin LauncherChunkInstaller LogPluginManager: Mounting plugin AndroidDeviceProfileSelector LogPluginManager: Mounting plugin AndroidMoviePlayer LogPluginManager: Mounting plugin AndroidPermission LogPluginManager: Mounting plugin AppleMoviePlayer LogPluginManager: Mounting plugin ArchVisCharacter LogPluginManager: Mounting plugin AudioCapture LogPluginManager: Mounting plugin CableComponent LogPluginManager: Mounting plugin CustomMeshComponent LogPluginManager: Mounting plugin EditableMesh LogPluginManager: Mounting plugin ExampleDeviceProfileSelector LogPluginManager: Mounting plugin Firebase LogPluginManager: Mounting plugin GoogleCloudMessaging LogPluginManager: Mounting plugin IOSDeviceProfileSelector LogPluginManager: Mounting plugin LinuxDeviceProfileSelector LogPluginManager: Mounting plugin LocationServicesBPLibrary LogPluginManager: Mounting plugin MobilePatchingUtils LogPluginManager: Mounting plugin OculusVR LogPluginManager: Mounting plugin PhysXVehicles LogPluginManager: Mounting plugin ProceduralMeshComponent LogPluginManager: Mounting plugin RuntimePhysXCooking LogPluginManager: Mounting plugin SteamVR LogPluginManager: Mounting plugin WebMMoviePlayer LogPluginManager: Mounting plugin WindowsMoviePlayer LogPluginManager: Mounting plugin FMODStudio LogStreaming: Display: Took 0.047s to configure plugins. LogInit: Using libcurl 7.55.1-DEV LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2h LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogHMD: Failed initializing OVRPlugin 1.28.0 LogInit: Build: ++UE4+Release-4.21-CL-4753647 LogInit: Engine Version: 4.21.2-4753647+++UE4+Release-4.21 LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21 LogInit: Net CL: 4541578 LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz, GPU: NVIDIA GeForce RTX 2060 LogInit: Compiled (64-bit): Jan 19 2019 02:07:31 LogInit: Compiled with Visual C++: 19.13.26129.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.21 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.21/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 22 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogStreaming: Display: Took 0.000s to delete old logs. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Setting CVar [[con.DebugEarlyDefault:1]] LogConfig: Setting CVar [[r.setres:1280x720]] LogConfig: Setting CVar [[r.VSync:0]] LogConfig: Setting CVar [[r.RHICmdBypass:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[r.GPUCrashDebugging:0]] LogConfig: Setting CVar [[r.MobileHDR:0]] LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:1]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]] LogConfig: Setting CVar [[r.MobileMSAA:1]] LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]] LogConfig: Setting CVar [[r.Mobile.AllowDitheredLODTransition:0]] LogConfig: Setting CVar [[r.Mobile.AllowSoftwareOcclusion:0]] LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]] LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]] LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]] LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]] LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]] LogConfig: Setting CVar [[r.TextureStreaming:1]] LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]] LogConfig: Setting CVar [[r.ClearCoatNormal:0]] LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]] LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]] LogConfig: Setting CVar [[r.ForwardShading:0]] LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]] LogConfig: Setting CVar [[r.AllowStaticLighting:1]] LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]] LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]] LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]] LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]] LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]] LogConfig: Setting CVar [[r.SeparateTranslucency:0]] LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]] LogConfig: Setting CVar [[r.CustomDepth:1]] LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]] LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]] LogConfig: Setting CVar [[r.DOF.Algorithm:1]] LogConfig: Setting CVar [[r.DefaultFeature.Bloom:0]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]] LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]] LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] LogConfig: Setting CVar [[r.UsePreExposure:0]] LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]] LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]] LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]] LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]] LogConfig: Setting CVar [[r.DefaultFeature.LightUnits:1]] LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]] LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]] LogConfig: Setting CVar [[r.StencilForLODDither:0]] LogConfig: Setting CVar [[r.EarlyZPass:3]] LogConfig: Setting CVar [[r.EarlyZPassMovable:1]] LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]] LogConfig: Setting CVar [[r.DBuffer:1]] LogConfig: Setting CVar [[r.ClearSceneMethod:1]] LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]] LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]] LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]] LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]] LogConfig: Setting CVar [[r.GBufferFormat:1]] LogConfig: Setting CVar [[r.MorphTarget.Mode:1]] LogConfig: Setting CVar [[vr.InstancedStereo:0]] LogConfig: Setting CVar [[vr.MultiView:0]] LogConfig: Setting CVar [[vr.MobileMultiView:0]] LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]] LogConfig: Setting CVar [[vr.MonoscopicFarField:0]] LogConfig: Setting CVar [[vr.RoundRobinOcclusion:0]] LogConfig: Setting CVar [[vr.ODSCapture:0]] LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]] LogConfig: Setting CVar [[r.SupportStationarySkylight:1]] LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]] LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]] LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]] LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]] LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]] LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]] LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]] LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]] LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]] LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]] LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]] LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]] LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]] LogConfig: Setting CVar [[r.SupportMaterialLayers:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]] LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]] LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]] LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]] LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]] LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]] LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]] LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]] LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]] LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]] LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]] LogConfig: Setting CVar [[gc.AllowParallelGC:1]] LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]] LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]] LogConfig: Setting CVar [[gc.CreateGCClusters:1]] LogConfig: Setting CVar [[gc.MergeGCClusters:0]] LogConfig: Setting CVar [[gc.MinGCClusterSize:5]] LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]] LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]] LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:1]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogHAL: Display: Platform has ~ 32 GB [34274877440 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]] LogInit: Going up to parent DeviceProfile [] LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]] LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]] LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.PostProcessAAQuality:4]] LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.LightFunctionQuality:1]] LogConfig: Setting CVar [[r.ShadowQuality:5]] LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]] LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]] LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]] LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]] LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]] LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]] LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]] LogConfig: Setting CVar [[r.DistanceFieldAO:1]] LogConfig: Setting CVar [[r.AOQuality:2]] LogConfig: Setting CVar [[r.VolumetricFog:1]] LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]] LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]] LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]] LogConfig: Setting CVar [[r.CapsuleShadows:1]] LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.MotionBlurQuality:4]] LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]] LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]] LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]] LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]] LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]] LogConfig: Setting CVar [[r.LensFlareQuality:2]] LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]] LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]] LogConfig: Setting CVar [[r.BloomQuality:5]] LogConfig: Setting CVar [[r.FastBlurThreshold:100]] LogConfig: Setting CVar [[r.Upscale.Quality:3]] LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]] LogConfig: Setting CVar [[r.LightShaftQuality:1]] LogConfig: Setting CVar [[r.Filter.SizeScale:1]] LogConfig: Setting CVar [[r.Tonemapper.Quality:5]] LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] LogConfig: Applying CVar settings from Section [TextureQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.Streaming.MipBias:0]] LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] LogConfig: Setting CVar [[r.Streaming.Boost:1]] LogConfig: Setting CVar [[r.MaxAnisotropy:8]] LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]] LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]] LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]] LogConfig: Setting CVar [[r.RefractionQuality:2]] LogConfig: Setting CVar [[r.SSR.Quality:3]] LogConfig: Setting CVar [[r.SceneColorFormat:4]] LogConfig: Setting CVar [[r.DetailMode:2]] LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]] LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]] LogConfig: Setting CVar [[r.SSS.Scale:1]] LogConfig: Setting CVar [[r.SSS.SampleSet:2]] LogConfig: Setting CVar [[r.SSS.Quality:1]] LogConfig: Setting CVar [[r.SSS.HalfRes:1]] LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]] LogConfig: Setting CVar [[r.ParticleLightQuality:2]] LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Scalability.ini] LogConfig: Setting CVar [[foliage.DensityScale:1.0]] LogConfig: Setting CVar [[grass.DensityScale:1.0]] LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]] LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/Z/Unreal Projects/DMX_iOS_421/Saved/Config/Windows/Engine.ini] LogInit: Computer: DESKTOP-1RRTI06 LogInit: User: jesse LogInit: CPU Page size=4096, Cores=8 LogInit: High frequency timer resolution =10.000000 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 106.93 MB used, 106.93 MB peak LogMemory: Process Virtual Memory: 96.53 MB used, 96.53 MB peak LogMemory: Physical Memory: 12161.40 MB used, 20525.67 MB free, 32687.07 MB total LogMemory: Virtual Memory: 4691.05 MB used, 134213040.00 MB free, 134217728.00 MB total LogInit: Using OS detected language (en-US). LogInit: Using OS detected locale (en-US). LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used. LogStreaming: Display: Took 0.302s to InitEngineTextLocalization. LogInit: Setting process to per monitor DPI aware LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0 LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 LogHMD: Failed to initialize OpenVR with code 108 LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce RTX 2060' (Feature Level 11_0) LogD3D11RHI: 5980/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/16343 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1f08 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce RTX 2060' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce RTX 2060' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce RTX 2060' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce RTX 2060' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce RTX 2060 LogD3D11RHI: Driver Version: 451.48 (internal:27.21.14.5148, unified:451.48) LogD3D11RHI: Driver Date: 6-21-2020 LogRHI: Texture pool is 4186 MB (70% of 5980 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogTemp: Display: Loaded TP AllDesktopTargetPlatform LogTemp: Display: Loaded TP MacClientTargetPlatform LogTemp: Display: Loaded TP MacNoEditorTargetPlatform LogTemp: Display: Loaded TP MacServerTargetPlatform LogTemp: Display: Loaded TP MacTargetPlatform LogTemp: Display: Loaded TP WindowsClientTargetPlatform LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp: Display: Loaded TP WindowsServerTargetPlatform LogTemp: Display: Loaded TP WindowsTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP AndroidTargetPlatform LogTemp: Display: Loaded TP HTML5TargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP IOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP TVOSTargetPlatform LogTemp: Display: Loaded TP LinuxClientTargetPlatform LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp: Display: Loaded TP LinuxServerTargetPlatform LogTemp: Display: Loaded TP LinuxTargetPlatform LogTemp: Display: Loaded TP LuminTargetPlatform LogTemp: Display: Loaded TP LuminTargetPlatform LogTargetPlatformManager: Display: Building Assets For Windows LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (G:/Z/Unreal Projects/DMX_iOS_421/Intermediate/Shaders/WorkingDirectory/21488/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/jesse/AppData/Local/Temp/UnrealShaderWorkingDir/ECDB9B094E22AAC1CD709A84C5D0B162/'. LogXGEController: Cleaning working directory: C:/Users/jesse/AppData/Local/Temp/UnrealXGEWorkingDir/ LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine. LogShaderCompilers: Display: Using Local Shader Compiler. LogDerivedDataCache: Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.07s 71MB C:/Users/jesse/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jesse/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file G:/Z/Unreal Projects/DMX_iOS_421/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file G:/Z/Unreal Projects/DMX_iOS_421/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path C:/Users/jesse/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogMaterial: Verifying Global Shaders for PCD3D_SM5 LogSlate: Using FreeType 2.6.0 LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogAssetRegistry: FAssetRegistry took 0.0302 seconds to start up LogInit: Selected Device Profile: [Windows] LogSimplygon: Simplygon DLL not present - disabling. LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction LogMeshReduction: No automatic skeletal mesh reduction module available LogNetVersion: DMX_iOS_421 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 66796793) LogPackageLocalizationCache: Processed 12 localized package path(s) for 2 prioritized culture(s) in 0.113671 seconds LogUObjectArray: 39775 objects as part of root set at end of initial load. LogUObjectAllocator: 6914664 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogTcpMessaging: Initializing TcpMessaging bridge LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogFMOD: FFMODStudioModule startup LogFMOD: Lib path = 'G:/Z/Unreal Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries' LogFMOD: FFMODStudioModule::LoadDll: Loading G:/Z/Unreal Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/Win64/fmodL.dll LogFMOD: FFMODStudioModule::LoadDll: Loading G:/Z/Unreal Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/Win64/fmodstudioL.dll LogFMOD: Loading strings bank: G:/Z/Unreal Projects/DMX_iOS_421/Content/FMOD/Desktop/Master.strings.bank LogFMOD: Constructing asset: /Game/FMOD/Events/EagleCall LogFMOD: Constructing asset: /Game/FMOD/Events/M_3 LogFMOD: Constructing asset: /Game/FMOD/Events/CatJump LogFMOD: Constructing asset: /Game/FMOD/Events/M_4 LogFMOD: Skipping asset: bus:/ LogFMOD: Constructing asset: /Game/FMOD/Events/HorseBreathing LogFMOD: Constructing asset: /Game/FMOD/Events/EagleFlap LogFMOD: Constructing asset: /Game/FMOD/Banks/Master LogFMOD: Constructing asset: /Game/FMOD/Events/AppleEat LogFMOD: Constructing asset: /Game/FMOD/Events/CatSteps LogFMOD: Constructing asset: /Game/FMOD/Events/CatPurr LogFMOD: Constructing asset: /Game/FMOD/Buses/Reverb LogFMOD: Constructing asset: /Game/FMOD/Events/OrbDisappear LogFMOD: Constructing asset: /Game/FMOD/Events/AppleGrab LogFMOD: Constructing asset: /Game/FMOD/Events/HorseSteps LogFMOD: Constructing asset: /Game/FMOD/Events/Lake LogFMOD: Constructing asset: /Game/FMOD/Events/HorseNuzzle LogFMOD: Constructing asset: /Game/FMOD/Events/M_1 LogFMOD: Constructing asset: /Game/FMOD/Events/M_2 LogFMOD: Constructing asset: /Game/FMOD/Events/OrbAppear LogFMOD: Skipping asset: bank:/Master.strings LogFMOD: Constructing asset: /Game/FMOD/Events/Ambience LogFMOD: Constructing asset: /Game/FMOD/Events/Waterfall LogFMOD: Constructing asset: /Game/FMOD/Events/CatMeow LogFMOD: Constructing asset: /Game/FMOD/Events/LeavesRustle LogFMOD: Constructing asset: /Game/FMOD/Events/TutorialEnd LogFMOD: Constructing asset: /Game/FMOD/Events/CalfThud LogFMOD: Constructing asset: /Game/FMOD/Events/CalfStep LogFMOD: Default sample rate = 48000 LogFMOD: System sample rate = 48000 LogFMOD: Matching system sample rate 48000 LogFMOD: Default sample rate = 48000 LogFMOD: System sample rate = 48000 LogFMOD: Matching system sample rate 48000 SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled SourceControl: Source control is disabled LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance LogOcInput: OculusInput pre-init called LogFMOD: FFMODStudioEditorModule startup LogEngine: Initializing Engine... LogHMD: Failed to initialize OpenVR with code 108 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogInit: Initializing FReadOnlyCVARCache LogAIModule: Creating AISystem for world Untitled LogInit: XAudio2 using 'SAMSUNG (2- NVIDIA High Definition Audio)' : 2 channels at 48 kHz using 16 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. LogDerivedDataCache: Saved boot cache 0.06s 71MB C:/Users/jesse/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogEngineSessionManager: EngineSessionManager initialized LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Localization service is disabled LogFileCache: Scanning file cache for directory 'G:/Z/Unreal Projects/DMX_iOS_421/Content/' took 0.01s LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb LogCook: Display: Mobile HDR setting 0 LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0 LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s SourceControl: Source control is disabled Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world Untitled_1 LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.13ms to complete. LogFileHelpers: Loading map 'Template_Default' took 0.154 LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden LogCollectionManager: Loaded 0 collections in 0.001154 seconds LogFileCache: Scanning file cache for directory 'G:/Z/Unreal Projects/DMX_iOS_421/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'G:/Z/Unreal Projects/DMX_iOS_421/Content/Developers/jesse/Collections/' took 0.00s LogFileCache: Scanning file cache for directory 'G:/Z/Unreal Projects/DMX_iOS_421/Content/Collections/' took 0.00s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0078 seconds. Added 2667 classes and 627 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders. LogSlate: Took 0.000236 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) LogSlate: Took 0.000170 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K) LogRenderer: Reallocating scene render targets to support 812x336 Format 10 NumSamples 1 (Frame:1). LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 0 classes and 0 folders. LogLoad: (Engine Initialization) Total time: 7.60 seconds LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds LogContentStreaming: Texture pool size now 1000 MB LogFMOD: File has changed: G:/Z/Unreal Projects/DMX_iOS_421/Content/FMOD/Desktop/Master.strings.bank LogFMOD: Loading strings bank: G:/Z/Unreal Projects/DMX_iOS_421/Content/FMOD/Desktop/Master.strings.bank LogFMOD: Skipping asset: bus:/ LogFMOD: Skipping asset: bank:/Master.strings LogFMOD: Default sample rate = 48000 LogFMOD: System sample rate = 48000 LogFMOD: Matching system sample rate 48000 LogFMOD: Default sample rate = 48000 LogFMOD: System sample rate = 48000 LogFMOD: Matching system sample rate 48000 LogAssetRegistry: Asset discovery search completed in 4.2435 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000040 seconds (updated 0 objects) LogSlate: FSceneViewport::OnFocusLost() reason 0 LogSlate: Window 'Plugins' being destroyed LogSlate: Window 'Plugins' being destroyed LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. LogDirectoryWatcher: A directory notification for 'G:/Z/Unreal Projects/DMX_iOS_421/Plugins/' was aborted. LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DMXiOS421 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.21 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-08T00:15:51.0000000Z,EndDate:2021-07-08T00:15:51.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-05T18:33:39.0000000Z,EndDate:2021-07-05T18:33:39.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-02T04:23:27.0000000Z,EndDate:2021-07-02T04:23:27.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-23T00:39:25.0000000Z,EndDate:2021-06-23T00:39:25.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-25T03:43:44.0000000Z,EndDate:2021-06-25T03:43:44.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-24T02:12:21.0000000Z,EndDate:2021-06-24T02:12:21.0000000Z LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '252C4D89AA48FC06' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_4_21.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:6/15/2020 2:29:46 AM,EndDate:6/15/2021 2:16:52 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '6A802AA0CC49D94F' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/22/2020 5:39:25 PM' to '6/22/2021 5:39:25 PM') LogTemp: PROVISION-File:Distro_DMX_iOS.mobileprovision,Name:DMX iOS,Validity:NO_MATCH,StartDate:6/23/2020 12:52:18 AM,EndDate:6/23/2021 12:39:25 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '4980D2F92E29BA37' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/23/2020 7:12:21 PM' to '6/23/2021 7:12:21 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_1.mobileprovision,Name:DMX iOS 1,Validity:NO_MATCH,StartDate:6/24/2020 2:23:09 AM,EndDate:6/24/2021 2:12:21 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '09FB7E23AE48A2D0' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_iOS_Demo_Profile.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:5/30/2020 6:53:17 PM,EndDate:5/30/2021 6:35:34 PM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '7E0576E5A4D60B25' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/24/2020 8:43:44 PM' to '6/24/2021 8:43:44 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_v2.mobileprovision,Name:DMX iOS v2,Validity:NO_MATCH,StartDate:6/25/2020 3:58:21 AM,EndDate:6/25/2021 3:43:44 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogTemp: PROVISION-File:DMX_iOS_Dev.mobileprovision,Name:DMX iOS Dev,Validity:NO_MATCH,StartDate:7/2/2020 4:34:52 AM,EndDate:7/2/2021 4:34:52 AM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '4195A9C5D40B3681' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/5/2020 11:33:39 AM' to '7/5/2021 11:33:39 AM') LogTemp: PROVISION-File:DMX_iOS_v3.mobileprovision,Name:DMX iOS v3,Validity:NO_MATCH,StartDate:7/5/2020 6:44:24 PM,EndDate:7/5/2021 6:44:24 PM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '1D58884C9B0146BC' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/7/2020 5:15:51 PM' to '7/7/2021 5:15:51 PM') LogTemp: PROVISION-File:DMX_iOS_v4.mobileprovision,Name:DMX iOS v4,Validity:NO_MATCH,StartDate:7/8/2020 12:29:17 AM,EndDate:7/8/2021 12:29:17 AM,Type:DEVELOPMENT LogTemp: MATCHED-Provision:,File:,Cert: LogSlate: Took 0.000244 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) LogSlate: Window 'Project Settings' being destroyed LogSlate: Window 'Project Settings' being destroyed LogSlate: Window 'Save Level As' being destroyed Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/M_Start" FILE="G:/Z/Unreal Projects/DMX_iOS_421/Content/M_Start.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false LogSavePackage: Moving 'G:/Z/Unreal Projects/DMX_iOS_421/Saved/M_StartF989DB5D45CE97CB727B92A86B0A8393.tmp' to 'G:/Z/Unreal Projects/DMX_iOS_421/Content/M_Start.umap' Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/M_Start_BuiltData" FILE="G:/Z/Unreal Projects/DMX_iOS_421/Content/M_Start_BuiltData.uasset" SILENT=true LogSavePackage: Moving 'G:/Z/Unreal Projects/DMX_iOS_421/Saved/M_Start_BuiltDataE79AE5644EED52FF4CEAA4AB21397D74.tmp' to 'G:/Z/Unreal Projects/DMX_iOS_421/Content/M_Start_BuiltData.uasset' LogFileHelpers: Saving map 'M_Start' took 0.275 Cmd: MAP LOAD FILE="G:/Z/Unreal Projects/DMX_iOS_421/Content/M_Start.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build LoadErrors: New page: Loading map: M_Start.umap MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world M_Start LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.116ms to complete. LogFileHelpers: Loading map 'M_Start' took 0.115 LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker LogTemp: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.DMXiOS421 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.21 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-08T00:15:51.0000000Z,EndDate:2021-07-08T00:15:51.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-05T18:33:39.0000000Z,EndDate:2021-07-05T18:33:39.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-02T04:23:27.0000000Z,EndDate:2021-07-02T04:23:27.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-23T00:39:25.0000000Z,EndDate:2021-06-23T00:39:25.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-25T03:43:44.0000000Z,EndDate:2021-06-25T03:43:44.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-24T02:12:21.0000000Z,EndDate:2021-06-24T02:12:21.0000000Z LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '252C4D89AA48FC06' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_4_21.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:6/15/2020 2:29:46 AM,EndDate:6/15/2021 2:16:52 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '6A802AA0CC49D94F' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/22/2020 5:39:25 PM' to '6/22/2021 5:39:25 PM') LogTemp: PROVISION-File:Distro_DMX_iOS.mobileprovision,Name:DMX iOS,Validity:NO_MATCH,StartDate:6/23/2020 12:52:18 AM,EndDate:6/23/2021 12:39:25 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '4980D2F92E29BA37' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/23/2020 7:12:21 PM' to '6/23/2021 7:12:21 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_1.mobileprovision,Name:DMX iOS 1,Validity:NO_MATCH,StartDate:6/24/2020 2:23:09 AM,EndDate:6/24/2021 2:12:21 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '09FB7E23AE48A2D0' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_iOS_Demo_Profile.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:5/30/2020 6:53:17 PM,EndDate:5/30/2021 6:35:34 PM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '7E0576E5A4D60B25' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/24/2020 8:43:44 PM' to '6/24/2021 8:43:44 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_v2.mobileprovision,Name:DMX iOS v2,Validity:NO_MATCH,StartDate:6/25/2020 3:58:21 AM,EndDate:6/25/2021 3:43:44 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogTemp: PROVISION-File:DMX_iOS_Dev.mobileprovision,Name:DMX iOS Dev,Validity:NO_MATCH,StartDate:7/2/2020 4:34:52 AM,EndDate:7/2/2021 4:34:52 AM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '4195A9C5D40B3681' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/5/2020 11:33:39 AM' to '7/5/2021 11:33:39 AM') LogTemp: PROVISION-File:DMX_iOS_v3.mobileprovision,Name:DMX iOS v3,Validity:NO_MATCH,StartDate:7/5/2020 6:44:24 PM,EndDate:7/5/2021 6:44:24 PM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '1D58884C9B0146BC' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/7/2020 5:15:51 PM' to '7/7/2021 5:15:51 PM') LogTemp: PROVISION-File:DMX_iOS_v4.mobileprovision,Name:DMX iOS v4,Validity:NO_MATCH,StartDate:7/8/2020 12:29:17 AM,EndDate:7/8/2021 12:29:17 AM,Type:DEVELOPMENT LogTemp: MATCHED-Provision:,File:,Cert: LogTemp: Executing iPhonePackager certificates Engine -bundlename com.DMX.iOSv2 LogTemp: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: Initial Dir: C:\Program Files\Epic Games\UE_4.21 LogTemp: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-08T00:15:51.0000000Z,EndDate:2021-07-08T00:15:51.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-05T18:33:39.0000000Z,EndDate:2021-07-05T18:33:39.0000000Z LogTemp: CERTIFICATE-Name:iPhone Developer: Jesse Kirberger (6QYXWD5DQW),Validity:VALID,StartDate:2020-07-02T04:23:27.0000000Z,EndDate:2021-07-02T04:23:27.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-23T00:39:25.0000000Z,EndDate:2021-06-23T00:39:25.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-25T03:43:44.0000000Z,EndDate:2021-06-25T03:43:44.0000000Z LogTemp: CERTIFICATE-Name:iPhone Distribution: Jesse Kirberger (6AWKY5F953),Validity:VALID,StartDate:2020-06-24T02:12:21.0000000Z,EndDate:2021-06-24T02:12:21.0000000Z LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '252C4D89AA48FC06' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_4_21.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:6/15/2020 2:29:46 AM,EndDate:6/15/2021 2:16:52 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '6A802AA0CC49D94F' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/22/2020 5:39:25 PM' to '6/22/2021 5:39:25 PM') LogTemp: PROVISION-File:Distro_DMX_iOS.mobileprovision,Name:DMX iOS,Validity:NO_MATCH,StartDate:6/23/2020 12:52:18 AM,EndDate:6/23/2021 12:39:25 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '4980D2F92E29BA37' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/23/2020 7:12:21 PM' to '6/23/2021 7:12:21 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_1.mobileprovision,Name:DMX iOS 1,Validity:NO_MATCH,StartDate:6/24/2020 2:23:09 AM,EndDate:6/24/2021 2:12:21 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.DMXiOS' LogTemp: .. Provision entry SN '09FB7E23AE48A2D0' matched 0 installed certificate(s) LogTemp: .. Failed to find a valid certificate that was in date LogTemp: PROVISION-File:Distro_DMX_iOS_Demo_Profile.mobileprovision,Name:DMX iOS Demo Profile,Validity:NO_CERT,StartDate:5/30/2020 6:53:17 PM,EndDate:5/30/2021 6:35:34 PM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '7E0576E5A4D60B25' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Distribution: Jesse Kirberger (6AWKY5F953)' is valid (choosing it) (range '6/24/2020 8:43:44 PM' to '6/24/2021 8:43:44 PM') LogTemp: PROVISION-File:Distro_DMX_iOS_v2.mobileprovision,Name:DMX iOS v2,Validity:VALID,StartDate:6/25/2020 3:58:21 AM,EndDate:6/25/2021 3:43:44 AM,Type:DISTRIBUTION LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogTemp: PROVISION-File:DMX_iOS_Dev.mobileprovision,Name:DMX iOS Dev,Validity:VALID,StartDate:7/2/2020 4:34:52 AM,EndDate:7/2/2021 4:34:52 AM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '4195A9C5D40B3681' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/5/2020 11:33:39 AM' to '7/5/2021 11:33:39 AM') LogTemp: PROVISION-File:DMX_iOS_v3.mobileprovision,Name:DMX iOS v3,Validity:VALID,StartDate:7/5/2020 6:44:24 PM,EndDate:7/5/2021 6:44:24 PM,Type:DEVELOPMENT LogTemp: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: .. Provision entry SN '1D58884C9B0146BC' matched 1 installed certificate(s) LogTemp: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/7/2020 5:15:51 PM' to '7/7/2021 5:15:51 PM') LogTemp: PROVISION-File:DMX_iOS_v4.mobileprovision,Name:DMX iOS v4,Validity:VALID,StartDate:7/8/2020 12:29:17 AM,EndDate:7/8/2021 12:29:17 AM,Type:DEVELOPMENT LogTemp: MATCHED-Provision:DMX iOS Dev,File:DMX_iOS_Dev.mobileprovision,Cert:iPhone Developer: Jesse Kirberger (6QYXWD5DQW) LogSlate: Window 'Project Settings' being destroyed LogSlate: Window 'Project Settings' being destroyed LogTemp: Display: Executing iPhonePackager Validate Engine -project G:/Z/Unreal Projects/DMX_iOS_421/DMX_iOS_421.uproject -bundlename com.DMX.iOSv2 LogTemp: Display: CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: Display: Initial Dir: C:\Program Files\Epic Games\UE_4.21 LogTemp: Display: Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS LogTemp: Display: BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries LogTemp: Display: Searching for mobile provisions that match the game 'DMX_iOS_421' (distribution: False) with CFBundleIdentifier='com.DMX.iOSv2' in 'C:\Users\jesse\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp: Display: Phase 0 considering provision 'Distro_DMX_4_21.mobileprovision' named 'DMX iOS Demo Profile' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS.mobileprovision' named 'DMX iOS' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_1.mobileprovision' named 'DMX iOS 1' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_Demo_Profile.mobileprovision' named 'DMX iOS Demo Profile' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_v2.mobileprovision' named 'DMX iOS v2' LogTemp: Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0) LogTemp: Display: Phase 0 considering provision 'DMX_iOS_Dev.mobileprovision' named 'DMX iOS Dev' LogTemp: Display: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: Display: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: Display: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogTemp: Display: Picked 'DMX_iOS_Dev.mobileprovision' with AppID '6AWKY5F953.com.DMX.iOSv2' and Name 'DMX iOS Dev' as a matching provision for the game 'DMX_iOS_421' LogTemp: Display: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: Display: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: Display: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') UATHelper: Packaging (iOS): Running AutomationTool... UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject="G:/Z/Unreal Projects/DMX_iOS_421/DMX_iOS_421.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="G:/Z/Unreal Projects/DMX_iOS_421/DMX_iOS_421.uproject" -cook -stage -archive -archivedirectory="G:/Z/Unreal Projects/DMX_iOS_421/Builds" -package -clientconfig=Develop ment -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=IOS -build -utf8output UATHelper: Packaging (iOS): Setting up ProjectParams for G:\Z\Unreal Projects\DMX_iOS_421\DMX_iOS_421.uproject UATHelper: Packaging (iOS): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (iOS): Running: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\UnrealBuildTool.exe DMX_iOS_421 IOS Development -Project="G:\Z\Unreal Projects\DMX_iOS_421\DMX_iOS_421.uproject" "G:\Z\Unreal Projects\DMX_iOS_421\DMX_iOS_421.uproject" -NoUBTMakefiles -remoteini="G:\Z\Unreal Projects\DMX_iOS_421" -skipdeploy -Manifest="G:\Z\Unr eal Projects\DMX_iOS_421\Intermediate\Build\Manifest.xml" -NoHotReload -log="C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-DMX_iOS_421-IOS-Development.txt" UATHelper: Packaging (iOS): [Remote] Using remote server 'AndersonMac' on port 22 (user 'unreal') UATHelper: Packaging (iOS): [Remote] Using private key at C:\Users\jesse\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\AndersonMac\unreal\RemoteToolChainPrivate.key LogSlate: Took 0.011581 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) UATHelper: Packaging (iOS): [Remote] Using base directory '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06' UATHelper: Packaging (iOS): [Remote] Uploading G:\Z\Unreal Projects\DMX_iOS_421\Intermediate\Remote\DMX_iOS_421\IOS\Development\DMX_iOS_v4.mobileprovision UATHelper: Packaging (iOS): [Remote] Exporting certificate for C:\Users\jesse\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\DMX_iOS_v4.mobileprovision... UATHelper: Packaging (iOS): Executing iPhonePackager ExportCertificate G:\Z\Unreal Projects\DMX_iOS_421 -provisionfile C:\Users\jesse\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\DMX_iOS_v4.mobileprovision -outputcertificate G:\Z\Unreal Projects\DMX_iOS_421\Intermediate\Remote\DMX_iOS_421\IOS\Development\Certificate.p12 UATHelper: Packaging (iOS): CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS UATHelper: Packaging (iOS): Initial Dir: C:\Program Files\Epic Games\UE_4.21\Engine\Source UATHelper: Packaging (iOS): Env CWD: C:\Program Files\Epic Games\UE_4.21\Engine\Binaries\DotNET\IOS UATHelper: Packaging (iOS): BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.21/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/G/Z/Unreal Projects/DMX_iOS_421/Binaries UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): ---------- UATHelper: Packaging (iOS): Executing command 'ExportCertificate' '' ... UATHelper: Packaging (iOS): Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' UATHelper: Packaging (iOS): .. Provision entry SN '1D58884C9B0146BC' matched 1 installed certificate(s) UATHelper: Packaging (iOS): .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/7/2020 5:15:51 PM' to '7/7/2021 5:15:51 PM') UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): [Remote] Uploading G:\Z\Unreal Projects\DMX_iOS_421\Intermediate\Remote\DMX_iOS_421\IOS\Development\Certificate.p12 UATHelper: Packaging (iOS): [Remote] Uploading scripts... UATHelper: Packaging (iOS): [Remote] Uploading config files... UATHelper: Packaging (iOS): [Remote] Uploading engine files... UATHelper: Packaging (iOS): building file list ... done UATHelper: Packaging (iOS): Binaries/ThirdParty/Mono/Mac/bin/ UATHelper: Packaging (iOS): Build/BatchFiles/Mac/ UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): sent 1495590 bytes received 32 bytes 69563.81 bytes/sec UATHelper: Packaging (iOS): total size is 3400203222 speedup is 2273.44 UATHelper: Packaging (iOS): [Remote] Uploading project files... UATHelper: Packaging (iOS): building file list ... done UATHelper: Packaging (iOS): ./ UATHelper: Packaging (iOS): DMX_iOS_421.uproject UATHelper: Packaging (iOS): Config/ UATHelper: Packaging (iOS): Config/DefaultEditor.ini UATHelper: Packaging (iOS): Config/DefaultEngine.ini UATHelper: Packaging (iOS): Config/DefaultGame.ini UATHelper: Packaging (iOS): Intermediate/ UATHelper: Packaging (iOS): Intermediate/Build/ UATHelper: Packaging (iOS): Intermediate/Build/BuildRules/ UATHelper: Packaging (iOS): Intermediate/Build/BuildRules/DMX_iOS_421ModuleRules.dll UATHelper: Packaging (iOS): Intermediate/Source/ UATHelper: Packaging (iOS): Intermediate/Source/DMX_iOS_421.Build.cs UATHelper: Packaging (iOS): Intermediate/Source/DMX_iOS_421.Target.cs UATHelper: Packaging (iOS): Intermediate/Source/DMX_iOS_421.cpp UATHelper: Packaging (iOS): Plugins/ UATHelper: Packaging (iOS): Plugins/FMODStudio/ UATHelper: Packaging (iOS): Plugins/FMODStudio/FMODStudio.uplugin UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/FMODStudioL_APL.xml UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/FMODStudio_APL.xml UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAmbientSound.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAnimNotifyPlay.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAsset.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODAudioComponent.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBank.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBlueprintStatics.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODBus.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODEvent.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSettings.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshot.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODSnapshotReverb.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Classes/FMODVCA.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAmbientSound.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAnimNotifyPlay.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAsset.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAssetTable.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODAudioComponent.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODBank.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankUpdateNotifier.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODBankUpdateNotifier.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODBlueprintStatics.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODBus.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODEvent.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODFileCallbacks.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODListener.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODPlatformLoadDll_Generic.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODSettings.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshot.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODSnapshotReverb.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioModule.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODStudioPrivatePCH.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/FMODVCA.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSection.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlSectionTemplate.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventControlTrack.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterSectionTemplate.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Private/Sequencer/FMODEventParameterTrack.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMODStudioModule.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMODUtils.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod.hpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_android.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_codec.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_common.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_dsp_effects.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_errors.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_output.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio.hpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudio/Public/FMOD/fmod_studio_common.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/FMODStudioEditor.Build.cs UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Classes/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Classes/FMODAmbientSoundActorFactory.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/AssetTypeActions_FMODEvent.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAmbientSoundActorFactory.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAssetBroker.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentDetails.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODAudioComponentVisualizer.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODEventEditor.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODSettingsCustomization.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorModule.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioEditorPrivatePCH.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/FMODStudioStyle.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/SFMODEventEditorPanel.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODChannelEditors.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventControlTrackEditor.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODEventParameterTrackEditor.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.cpp UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Private/Sequencer/FMODParameterSection.h UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Public/ UATHelper: Packaging (iOS): Plugins/FMODStudio/Source/FMODStudioEditor/Public/FMODStudioEditorModule.h UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): sent 156660 bytes received 2340 bytes 106000.00 bytes/sec UATHelper: Packaging (iOS): total size is 642847 speedup is 4.04 UATHelper: Packaging (iOS): [Remote] Executing build UATHelper: Packaging (iOS): Setting up Mono UATHelper: Packaging (iOS): Building DMX_iOS_421... UATHelper: Packaging (iOS): 2020-07-07 18:07:30.526 defaults[1887:50957] UATHelper: Packaging (iOS): The domain/default pair of (com.apple.dt.Xcode, IDEBuildOperationMaxNumberOfConcurrentCompileTasks) does not exist UATHelper: Packaging (iOS): Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe DMX_iOS_421 IOS Development -deploy -SkipRulesCompile -XmlConfigCache=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/C/Users/jesse/AppData/Local/UnrealEngine/XmlConfigCache-C+Program_Files+Epic_Games+UE_4.21.bin -Log=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/C/Users/jesse/A ppData/Roaming/Unreal_Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+UE_4.21/UBT-DMX_iOS_421-IOS-Development_Remote.txt -Manifest=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Intermediate/Remote/DMX_iOS_421/IOS/Development/Manifest.xml -Project=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/DMX_iOS _421.uproject -Project=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/DMX_iOS_421.uproject -NoUBTMakefiles -remoteini=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421 -skipdeploy -NoHotReload -CreateStub -NoUBTMakefiles -ImportProvision=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/ Intermediate/Remote/DMX_iOS_421/IOS/Development/DMX_iOS_v4.mobileprovision -ImportCertificate=/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Intermediate/Remote/DMX_iOS_421/IOS/Development/Certificate.p12 -ImportCertificatePassword=A UATHelper: Packaging (iOS): WARNING: -SkipDeploy conflicts with -Deploy - ignoring PackagingResults: Warning: -SkipDeploy conflicts with -Deploy - ignoring UATHelper: Packaging (iOS): Target Platform -- IOS UATHelper: Packaging (iOS): /Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Source/FMODStudio/FMODStudio.Build.cs: warning: Referenced directory '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS' does not exist. PackagingResults: Warning: Referenced directory '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS' does not exist. UATHelper: Packaging (iOS): Parsing headers for DMX_iOS_421 UATHelper: Packaging (iOS): Running UnrealHeaderTool "/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/DMX_iOS_421.uproject" "/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Intermediate/Build/IOS/DMX_iOS_421/Development/DMX_iOS_421.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase err or" -Unattended -WarningsAsErrors -installed UATHelper: Packaging (iOS): Reflection code generated for DMX_iOS_421 in 9.6731814 seconds UATHelper: Packaging (iOS): Compiling with iPhoneOS SDK 13.5 UATHelper: Packaging (iOS): Writing manifest to /Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Intermediate/Remote/DMX_iOS_421/IOS/Development/Manifest.xml UATHelper: Packaging (iOS): Performing 45 actions (4 in parallel) UATHelper: Packaging (iOS): [2/45] Compile SharedPCH.Core.h UATHelper: Packaging (iOS): [1/45] Compile PCH.FMODStudio.h UATHelper: Packaging (iOS): [3/45] Compile DMX_iOS_421.cpp UATHelper: Packaging (iOS): [4/45] Compile FMODAnimNotifyPlay.cpp UATHelper: Packaging (iOS): [5/45] Compile FMODAudioComponent.cpp UATHelper: Packaging (iOS): [6/45] Compile FMODEventParameterSectionTemplate.cpp UATHelper: Packaging (iOS): [7/45] Compile FMODStudioModule.cpp UATHelper: Packaging (iOS): [8/45] Compile FMODEventControlSectionTemplate.cpp UATHelper: Packaging (iOS): [9/45] Compile FMODEventParameterTrack.cpp UATHelper: Packaging (iOS): [10/45] Compile FMODEventParameterSectionTemplate.gen.cpp UATHelper: Packaging (iOS): [11/45] Compile FMODBlueprintStatics.cpp UATHelper: Packaging (iOS): [12/45] Compile FMODBlueprintStatics.gen.cpp UATHelper: Packaging (iOS): [13/45] Compile FMODAmbientSound.gen.cpp UATHelper: Packaging (iOS): [14/45] Compile FMODAmbientSound.cpp UATHelper: Packaging (iOS): [15/45] Compile FMODAudioComponent.gen.cpp UATHelper: Packaging (iOS): [16/45] Compile FMODAssetTable.cpp UATHelper: Packaging (iOS): [17/45] Compile FMODEventControlSectionTemplate.gen.cpp UATHelper: Packaging (iOS): [18/45] Compile FMODEventControlSection.cpp UATHelper: Packaging (iOS): [19/45] Compile FMODFileCallbacks.cpp UATHelper: Packaging (iOS): [20/45] Compile FMODListener.cpp UATHelper: Packaging (iOS): [21/45] Compile FMODEventControlTrack.cpp UATHelper: Packaging (iOS): [22/45] Compile FMODEventParameterTrack.gen.cpp UATHelper: Packaging (iOS): [23/45] Compile FMODEventControlSection.gen.cpp UATHelper: Packaging (iOS): [24/45] Compile FMODEventControlTrack.gen.cpp UATHelper: Packaging (iOS): [25/45] Compile FMODBankUpdateNotifier.cpp UATHelper: Packaging (iOS): [26/45] Compile FMODSettings.gen.cpp UATHelper: Packaging (iOS): [27/45] Compile FMODAnimNotifyPlay.gen.cpp UATHelper: Packaging (iOS): [28/45] Compile FMODSnapshotReverb.gen.cpp UATHelper: Packaging (iOS): [29/45] Compile FMODSnapshot.gen.cpp UATHelper: Packaging (iOS): [30/45] Compile FMODEvent.gen.cpp UATHelper: Packaging (iOS): [31/45] Compile FMODVCA.gen.cpp UATHelper: Packaging (iOS): [32/45] Compile FMODBus.gen.cpp UATHelper: Packaging (iOS): [33/45] Compile FMODBank.gen.cpp UATHelper: Packaging (iOS): [34/45] Compile FMODAsset.gen.cpp UATHelper: Packaging (iOS): [35/45] Compile FMODEvent.cpp UATHelper: Packaging (iOS): [36/45] Compile FMODSettings.cpp UATHelper: Packaging (iOS): [37/45] Compile FMODStudio.init.gen.cpp UATHelper: Packaging (iOS): [38/45] Compile FMODSnapshot.cpp UATHelper: Packaging (iOS): [39/45] Compile FMODBus.cpp UATHelper: Packaging (iOS): [40/45] Compile FMODVCA.cpp UATHelper: Packaging (iOS): [41/45] Compile FMODBank.cpp UATHelper: Packaging (iOS): [42/45] Compile FMODSnapshotReverb.cpp UATHelper: Packaging (iOS): [43/45] Compile FMODAsset.cpp UATHelper: Packaging (iOS): [44/45] sh /Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Binaries/IOS/DMX_iOS_421 UATHelper: Packaging (iOS): clang: error: no such file or directory: '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a' PackagingResults: Error: no such file or directory: '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS/libfmodL_iphoneos.a' UATHelper: Packaging (iOS): clang: error: no such file or directory: '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS/libfmodstudioL_iphoneos.a' PackagingResults: Error: no such file or directory: '/Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Plugins/FMODStudio/Binaries/IOS/libfmodstudioL_iphoneos.a' UATHelper: Packaging (iOS): ERROR: UBT ERROR: Failed to produce item: /Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Binaries/IOS/DMX_iOS_421 UATHelper: Packaging (iOS): (see C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-DMX_iOS_421-IOS-Development_Remote.txt for full exception trace) PackagingResults: Error: UBT ERROR: Failed to produce item: /Users/unreal/UE4/Builds/DESKTOP-1RRTI06/G/Z/Unreal_Projects/DMX_iOS_421/Binaries/IOS/DMX_iOS_421 UATHelper: Packaging (iOS): Total build time: 68.54 seconds (Local executor: 0.00 seconds) UATHelper: Packaging (iOS): [Remote] Downloading C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-DMX_iOS_421-IOS-Development_Remote.txt UATHelper: Packaging (iOS): Took 100.9969451s to run UnrealBuildTool.exe, ExitCode=7 UATHelper: Packaging (iOS): ERROR: UnrealBuildTool failed. See log for more details. (C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-DMX_iOS_421-IOS-Development.txt) UATHelper: Packaging (iOS): (see C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace) PackagingResults: Error: UnrealBuildTool failed. See log for more details. (C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\UBT-DMX_iOS_421-IOS-Development.txt) UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=7 (7) UATHelper: Packaging (iOS): BUILD FAILED PackagingResults: Error: Unknown Error