09:47:54 FMOD Studio Version 2.01.10, 64-bit, Build #116632 09:47:54 Operating System: macOS 10.15; x86_64 09:47:54 Client ID: {dae90a0f-1305-45f0-b598-ba28db085473} 09:47:54 [Initialize Sound System 0x0000600003101900]: Time started 09:47:54 [Initialize Sound System 0x0000600003101900]: Time taken is 13.99ms 09:47:54 [Initialize Sound System 0x000060000311ca00]: Time started 09:47:54 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 09:47:54 AudioGaming AudioMotors #0: "Drive" (type 0) 09:47:54 AudioGaming AudioMotors #1: "RPM" (type 0) 09:47:54 AudioGaming AudioMotors #2: "Transpose" (type 0) 09:47:54 AudioGaming AudioMotors #3: "Randomize" (type 0) 09:47:54 AudioGaming AudioMotors #4: "Adapt" (type 0) 09:47:54 AudioGaming AudioMotors #5: "Volume" (type 0) 09:47:54 AudioGaming AudioMotors #6: "Format" (type 1) 09:47:54 AudioGaming AudioMotors #7: "Car Data" (type 3) 09:47:54 AudioGaming AudioMotors #8: "Range" (type 0) 09:47:54 AudioGaming AudioMotors #9: "Sync" (type 1) 09:47:54 AudioGaming AudioMotors #10: "Mode" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioRain" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiorain.dylib 09:47:54 AudioGaming AudioRain #0: "GlobalGain" (type 0) 09:47:54 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 09:47:54 AudioGaming AudioRain #2: "AutoToManual" (type 0) 09:47:54 AudioGaming AudioRain #3: "GlobalMax" (type 0) 09:47:54 AudioGaming AudioRain #4: "GlobalRate" (type 0) 09:47:54 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 09:47:54 AudioGaming AudioRain #6: "GlobalMin" (type 0) 09:47:54 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 09:47:54 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 09:47:54 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 09:47:54 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 09:47:54 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 09:47:54 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 09:47:54 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 09:47:54 AudioGaming AudioRain #14: "ShowerColor" (type 0) 09:47:54 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 09:47:54 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 09:47:54 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 09:47:54 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 09:47:54 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 09:47:54 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 09:47:54 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 09:47:54 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 09:47:54 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 09:47:54 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 09:47:54 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 09:47:54 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 09:47:54 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 09:47:54 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 09:47:54 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 09:47:54 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 09:47:54 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 09:47:54 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 09:47:54 AudioGaming AudioRain #33: "LFE" (type 0) 09:47:54 AudioGaming AudioRain #34: "LFECut" (type 0) 09:47:54 AudioGaming AudioRain #35: "Format" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 09:47:54 AudioGaming AudioWeather #0: "Wind" (type 0) 09:47:54 AudioGaming AudioWeather #1: "Rain" (type 0) 09:47:54 AudioGaming AudioWeather #2: "Volume" (type 0) 09:47:54 AudioGaming AudioWeather #3: "Weather Type" (type 1) 09:47:54 AudioGaming AudioWeather #4: "Format" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioWind" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiowind.dylib 09:47:54 AudioGaming AudioWind #0: "GlobalGain" (type 0) 09:47:54 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 09:47:54 AudioGaming AudioWind #2: "AutoToManual" (type 0) 09:47:54 AudioGaming AudioWind #3: "GlobalMax" (type 0) 09:47:54 AudioGaming AudioWind #4: "GlobalRate" (type 0) 09:47:54 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 09:47:54 AudioGaming AudioWind #6: "GlobalMin" (type 0) 09:47:54 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 09:47:54 AudioGaming AudioWind #8: "BackflowShape" (type 1) 09:47:54 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 09:47:54 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 09:47:54 AudioGaming AudioWind #11: "BackflowQ" (type 0) 09:47:54 AudioGaming AudioWind #12: "BackflowRate" (type 0) 09:47:54 AudioGaming AudioWind #13: "VariationRange" (type 0) 09:47:54 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 09:47:54 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 09:47:54 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 09:47:54 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 09:47:54 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 09:47:54 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 09:47:54 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 09:47:54 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 09:47:54 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 09:47:54 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 09:47:54 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 09:47:54 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 09:47:54 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 09:47:54 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 09:47:54 AudioGaming AudioWind #28: "GustsLevel" (type 0) 09:47:54 AudioGaming AudioWind #29: "GustsShape" (type 1) 09:47:54 AudioGaming AudioWind #30: "GustsMax" (type 0) 09:47:54 AudioGaming AudioWind #31: "GustsRate" (type 0) 09:47:54 AudioGaming AudioWind #32: "GustsAttack" (type 0) 09:47:54 AudioGaming AudioWind #33: "GustsMin" (type 0) 09:47:54 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 09:47:54 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 09:47:54 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 09:47:54 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 09:47:54 AudioGaming AudioWind #38: "SquallsShape" (type 1) 09:47:54 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 09:47:54 AudioGaming AudioWind #40: "SquallsRate" (type 0) 09:47:54 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 09:47:54 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 09:47:54 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 09:47:54 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 09:47:54 AudioGaming AudioWind #45: "LFE" (type 0) 09:47:54 AudioGaming AudioWind #46: "LFECut" (type 0) 09:47:54 AudioGaming AudioWind #47: "Format" (type 1) 09:47:54 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Listener #0: "Gain" (type 0) 09:47:54 Resonance Audio Listener #1: "Room Properties" (type 3) 09:47:54 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Soundfield #0: "Gain" (type 0) 09:47:54 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 09:47:54 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 09:47:54 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Source #0: "Gain" (type 0) 09:47:54 Resonance Audio Source #1: "Spread" (type 0) 09:47:54 Resonance Audio Source #2: "Min Distance" (type 0) 09:47:54 Resonance Audio Source #3: "Max Distance" (type 0) 09:47:54 Resonance Audio Source #4: "Dist Rolloff" (type 1) 09:47:54 Resonance Audio Source #5: "Occlusion" (type 0) 09:47:54 Resonance Audio Source #6: "Directivity" (type 0) 09:47:54 Resonance Audio Source #7: "Dir Sharpness" (type 0) 09:47:54 Resonance Audio Source #8: "3D Attributes" (type 3) 09:47:54 Resonance Audio Source #9: "Bypass Room" (type 2) 09:47:54 Resonance Audio Source #10: "Near-Field FX" (type 2) 09:47:54 Resonance Audio Source #11: "Near-Field Gain" (type 0) 09:47:54 Resonance Audio Source #12: "Overall Gain" (type 3) 09:47:54 [Initialize Sound System 0x000060000311ca00]: Time taken is 56.99ms 09:47:54 [Uninitialize Sound System 0x000060000311ca00]: Time started 09:47:54 [Uninitialize Sound System 0x000060000311ca00]: Time taken is 31.70ms 09:47:54 [Initialize Sound System 0x000060000311ca00]: Time started 09:47:54 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 09:47:54 AudioGaming AudioMotors #0: "Drive" (type 0) 09:47:54 AudioGaming AudioMotors #1: "RPM" (type 0) 09:47:54 AudioGaming AudioMotors #2: "Transpose" (type 0) 09:47:54 AudioGaming AudioMotors #3: "Randomize" (type 0) 09:47:54 AudioGaming AudioMotors #4: "Adapt" (type 0) 09:47:54 AudioGaming AudioMotors #5: "Volume" (type 0) 09:47:54 AudioGaming AudioMotors #6: "Format" (type 1) 09:47:54 AudioGaming AudioMotors #7: "Car Data" (type 3) 09:47:54 AudioGaming AudioMotors #8: "Range" (type 0) 09:47:54 AudioGaming AudioMotors #9: "Sync" (type 1) 09:47:54 AudioGaming AudioMotors #10: "Mode" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioRain" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiorain.dylib 09:47:54 AudioGaming AudioRain #0: "GlobalGain" (type 0) 09:47:54 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 09:47:54 AudioGaming AudioRain #2: "AutoToManual" (type 0) 09:47:54 AudioGaming AudioRain #3: "GlobalMax" (type 0) 09:47:54 AudioGaming AudioRain #4: "GlobalRate" (type 0) 09:47:54 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 09:47:54 AudioGaming AudioRain #6: "GlobalMin" (type 0) 09:47:54 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 09:47:54 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 09:47:54 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 09:47:54 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 09:47:54 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 09:47:54 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 09:47:54 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 09:47:54 AudioGaming AudioRain #14: "ShowerColor" (type 0) 09:47:54 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 09:47:54 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 09:47:54 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 09:47:54 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 09:47:54 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 09:47:54 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 09:47:54 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 09:47:54 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 09:47:54 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 09:47:54 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 09:47:54 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 09:47:54 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 09:47:54 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 09:47:54 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 09:47:54 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 09:47:54 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 09:47:54 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 09:47:54 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 09:47:54 AudioGaming AudioRain #33: "LFE" (type 0) 09:47:54 AudioGaming AudioRain #34: "LFECut" (type 0) 09:47:54 AudioGaming AudioRain #35: "Format" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 09:47:54 AudioGaming AudioWeather #0: "Wind" (type 0) 09:47:54 AudioGaming AudioWeather #1: "Rain" (type 0) 09:47:54 AudioGaming AudioWeather #2: "Volume" (type 0) 09:47:54 AudioGaming AudioWeather #3: "Weather Type" (type 1) 09:47:54 AudioGaming AudioWeather #4: "Format" (type 1) 09:47:54 Loaded plugin library "AudioGaming AudioWind" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiowind.dylib 09:47:54 AudioGaming AudioWind #0: "GlobalGain" (type 0) 09:47:54 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 09:47:54 AudioGaming AudioWind #2: "AutoToManual" (type 0) 09:47:54 AudioGaming AudioWind #3: "GlobalMax" (type 0) 09:47:54 AudioGaming AudioWind #4: "GlobalRate" (type 0) 09:47:54 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 09:47:54 AudioGaming AudioWind #6: "GlobalMin" (type 0) 09:47:54 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 09:47:54 AudioGaming AudioWind #8: "BackflowShape" (type 1) 09:47:54 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 09:47:54 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 09:47:54 AudioGaming AudioWind #11: "BackflowQ" (type 0) 09:47:54 AudioGaming AudioWind #12: "BackflowRate" (type 0) 09:47:54 AudioGaming AudioWind #13: "VariationRange" (type 0) 09:47:54 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 09:47:54 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 09:47:54 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 09:47:54 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 09:47:54 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 09:47:54 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 09:47:54 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 09:47:54 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 09:47:54 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 09:47:54 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 09:47:54 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 09:47:54 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 09:47:54 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 09:47:54 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 09:47:54 AudioGaming AudioWind #28: "GustsLevel" (type 0) 09:47:54 AudioGaming AudioWind #29: "GustsShape" (type 1) 09:47:54 AudioGaming AudioWind #30: "GustsMax" (type 0) 09:47:54 AudioGaming AudioWind #31: "GustsRate" (type 0) 09:47:54 AudioGaming AudioWind #32: "GustsAttack" (type 0) 09:47:54 AudioGaming AudioWind #33: "GustsMin" (type 0) 09:47:54 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 09:47:54 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 09:47:54 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 09:47:54 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 09:47:54 AudioGaming AudioWind #38: "SquallsShape" (type 1) 09:47:54 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 09:47:54 AudioGaming AudioWind #40: "SquallsRate" (type 0) 09:47:54 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 09:47:54 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 09:47:54 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 09:47:54 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 09:47:54 AudioGaming AudioWind #45: "LFE" (type 0) 09:47:54 AudioGaming AudioWind #46: "LFECut" (type 0) 09:47:54 AudioGaming AudioWind #47: "Format" (type 1) 09:47:54 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Listener #0: "Gain" (type 0) 09:47:54 Resonance Audio Listener #1: "Room Properties" (type 3) 09:47:54 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Soundfield #0: "Gain" (type 0) 09:47:54 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 09:47:54 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 09:47:54 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:54 Resonance Audio Source #0: "Gain" (type 0) 09:47:54 Resonance Audio Source #1: "Spread" (type 0) 09:47:54 Resonance Audio Source #2: "Min Distance" (type 0) 09:47:54 Resonance Audio Source #3: "Max Distance" (type 0) 09:47:54 Resonance Audio Source #4: "Dist Rolloff" (type 1) 09:47:54 Resonance Audio Source #5: "Occlusion" (type 0) 09:47:54 Resonance Audio Source #6: "Directivity" (type 0) 09:47:54 Resonance Audio Source #7: "Dir Sharpness" (type 0) 09:47:54 Resonance Audio Source #8: "3D Attributes" (type 3) 09:47:54 Resonance Audio Source #9: "Bypass Room" (type 2) 09:47:54 Resonance Audio Source #10: "Near-Field FX" (type 2) 09:47:54 Resonance Audio Source #11: "Near-Field Gain" (type 0) 09:47:54 Resonance Audio Source #12: "Overall Gain" (type 3) 09:47:54 [Initialize Sound System 0x000060000311ca00]: Time taken is 8.21ms 09:47:54 Creating restore point: 09:47:54 Creating restore point: backing up Mixer... (1/16) 09:47:54 Creating restore point: backing up Snapshot List [""]... (2/16) 09:47:54 Creating restore point: backing up Encoding Setting... (3/16) 09:47:54 Creating restore point: backing up Mixer Master ["Master Bus"]... (4/16) 09:47:54 Creating restore point: backing up Master Effect Preset Folder ["Master"]... (5/16) 09:47:54 Creating restore point: backing up Bank ["Master"]... (6/16) 09:47:54 Creating restore point: backing up Master Sandbox Folder ["Master"]... (7/16) 09:47:54 Creating restore point: backing up Master Bank Folder ["Master"]... (8/16) 09:47:54 Creating restore point: backing up Master Event Folder ["Master"]... (9/16) 09:47:54 Creating restore point: backing up Master Asset Folder [""]... (10/16) 09:47:54 Creating restore point: backing up Platform ["Desktop"]... (11/16) 09:47:54 Creating restore point: backing up Master Tag Folder ["Master"]... (12/16) 09:47:54 Creating restore point: backing up Profiler Session Folder ["Profiler Sessions"]... (13/16) 09:47:54 Creating restore point: backing up Master Parameter Preset Folder ["Master"]... (14/16) 09:47:54 Creating restore point: backing up Workspace... (15/16) 09:47:54 Creating restore point: backing up Mixer Return ["Reverb"]... (16/16) 09:47:54 Writing Data To Disk: 09:47:54 Writing Data To Disk: checking access for Master Event Folder ["Master"]... (1/16) 09:47:54 Writing Data To Disk: checking access for Master Sandbox Folder ["Master"]... (2/16) 09:47:54 Writing Data To Disk: checking access for Profiler Session Folder ["Profiler Sessions"]... (3/16) 09:47:54 Writing Data To Disk: checking access for Master Effect Preset Folder ["Master"]... (4/16) 09:47:54 Writing Data To Disk: checking access for Mixer Return ["Reverb"]... (5/16) 09:47:54 Writing Data To Disk: checking access for Workspace... (6/16) 09:47:54 Writing Data To Disk: checking access for Mixer... (7/16) 09:47:54 Writing Data To Disk: checking access for Encoding Setting... (8/16) 09:47:54 Writing Data To Disk: checking access for Master Asset Folder [""]... (9/16) 09:47:54 Writing Data To Disk: checking access for Mixer Master ["Master Bus"]... (10/16) 09:47:54 Writing Data To Disk: checking access for Master Parameter Preset Folder ["Master"]... (11/16) 09:47:54 Writing Data To Disk: checking access for Platform ["Desktop"]... (12/16) 09:47:54 Writing Data To Disk: checking access for Master Tag Folder ["Master"]... (13/16) 09:47:54 Writing Data To Disk: checking access for Master Bank Folder ["Master"]... (14/16) 09:47:54 Writing Data To Disk: checking access for Bank ["Master"]... (15/16) 09:47:54 Writing Data To Disk: checking access for Snapshot List [""]... (16/16) 09:47:54 Writing Data To Disk: writing Master Event Folder ["Master"]... (1/16) 09:47:54 Writing Data To Disk: writing Master Sandbox Folder ["Master"]... (2/16) 09:47:54 Writing Data To Disk: writing Profiler Session Folder ["Profiler Sessions"]... (3/16) 09:47:54 Writing Data To Disk: writing Master Effect Preset Folder ["Master"]... (4/16) 09:47:54 Writing Data To Disk: writing Mixer Return ["Reverb"]... (5/16) 09:47:54 Writing Data To Disk: writing Workspace... (6/16) 09:47:54 Writing Data To Disk: writing Mixer... (7/16) 09:47:54 Writing Data To Disk: writing Encoding Setting... (8/16) 09:47:54 Writing Data To Disk: writing Master Asset Folder [""]... (9/16) 09:47:54 Writing Data To Disk: writing Mixer Master ["Master Bus"]... (10/16) 09:47:54 Writing Data To Disk: writing Master Parameter Preset Folder ["Master"]... (11/16) 09:47:54 Writing Data To Disk: writing Platform ["Desktop"]... (12/16) 09:47:54 Writing Data To Disk: writing Master Tag Folder ["Master"]... (13/16) 09:47:54 Writing Data To Disk: writing Master Bank Folder ["Master"]... (14/16) 09:47:54 Writing Data To Disk: writing Bank ["Master"]... (15/16) 09:47:54 Writing Data To Disk: writing Snapshot List [""]... (16/16) 09:47:54 Finalizing state: updating Mixer... (1/16) 09:47:54 Finalizing state: updating Snapshot List [""]... (2/16) 09:47:54 Finalizing state: updating Encoding Setting... (3/16) 09:47:54 Finalizing state: updating Mixer Master ["Master Bus"]... (4/16) 09:47:54 Finalizing state: updating Master Effect Preset Folder ["Master"]... (5/16) 09:47:54 Finalizing state: updating Bank ["Master"]... (6/16) 09:47:54 Finalizing state: updating Master Sandbox Folder ["Master"]... (7/16) 09:47:54 Finalizing state: updating Master Bank Folder ["Master"]... (8/16) 09:47:54 Finalizing state: updating Master Event Folder ["Master"]... (9/16) 09:47:54 Finalizing state: updating Master Asset Folder [""]... (10/16) 09:47:54 Finalizing state: updating Platform ["Desktop"]... (11/16) 09:47:54 Finalizing state: updating Master Tag Folder ["Master"]... (12/16) 09:47:54 Finalizing state: updating Profiler Session Folder ["Profiler Sessions"]... (13/16) 09:47:54 Finalizing state: updating Master Parameter Preset Folder ["Master"]... (14/16) 09:47:54 Finalizing state: updating Workspace... (15/16) 09:47:54 Finalizing state: updating Mixer Return ["Reverb"]... (16/16) 09:47:54 Writing Settings To Disk: 09:47:54 Writing Settings To Disk: writing Mixer... (1/3) 09:47:54 Writing Settings To Disk: writing Master Asset Folder [""]... (2/3) 09:47:54 Writing Settings To Disk: writing Workspace... (3/3) 09:47:54 Destroying restore point: 09:47:54 Clearing unsaved data directory: 09:47:54 ScriptServer started on 0.0.0.0 (3663) 09:47:55 Event activated: [None] [#2 times] 09:47:55 Activated 'Untitled - Event Editor' for '' 09:47:56 [Initialize Sound System 0x00006000031fec60]: Time started 09:47:56 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 09:47:56 AudioGaming AudioMotors #0: "Drive" (type 0) 09:47:56 AudioGaming AudioMotors #1: "RPM" (type 0) 09:47:56 AudioGaming AudioMotors #2: "Transpose" (type 0) 09:47:56 AudioGaming AudioMotors #3: "Randomize" (type 0) 09:47:56 AudioGaming AudioMotors #4: "Adapt" (type 0) 09:47:56 AudioGaming AudioMotors #5: "Volume" (type 0) 09:47:56 AudioGaming AudioMotors #6: "Format" (type 1) 09:47:56 AudioGaming AudioMotors #7: "Car Data" (type 3) 09:47:56 AudioGaming AudioMotors #8: "Range" (type 0) 09:47:56 AudioGaming AudioMotors #9: "Sync" (type 1) 09:47:56 AudioGaming AudioMotors #10: "Mode" (type 1) 09:47:56 Loaded plugin library "AudioGaming AudioRain" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiorain.dylib 09:47:56 AudioGaming AudioRain #0: "GlobalGain" (type 0) 09:47:56 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 09:47:56 AudioGaming AudioRain #2: "AutoToManual" (type 0) 09:47:56 AudioGaming AudioRain #3: "GlobalMax" (type 0) 09:47:56 AudioGaming AudioRain #4: "GlobalRate" (type 0) 09:47:56 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 09:47:56 AudioGaming AudioRain #6: "GlobalMin" (type 0) 09:47:56 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 09:47:56 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 09:47:56 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 09:47:56 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 09:47:56 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 09:47:56 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 09:47:56 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 09:47:56 AudioGaming AudioRain #14: "ShowerColor" (type 0) 09:47:56 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 09:47:56 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 09:47:56 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 09:47:56 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 09:47:56 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 09:47:56 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 09:47:56 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 09:47:56 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 09:47:56 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 09:47:56 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 09:47:56 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 09:47:56 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 09:47:56 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 09:47:56 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 09:47:56 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 09:47:56 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 09:47:56 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 09:47:56 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 09:47:56 AudioGaming AudioRain #33: "LFE" (type 0) 09:47:56 AudioGaming AudioRain #34: "LFECut" (type 0) 09:47:56 AudioGaming AudioRain #35: "Format" (type 1) 09:47:56 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 09:47:56 AudioGaming AudioWeather #0: "Wind" (type 0) 09:47:56 AudioGaming AudioWeather #1: "Rain" (type 0) 09:47:56 AudioGaming AudioWeather #2: "Volume" (type 0) 09:47:56 AudioGaming AudioWeather #3: "Weather Type" (type 1) 09:47:56 AudioGaming AudioWeather #4: "Format" (type 1) 09:47:56 Loaded plugin library "AudioGaming AudioWind" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiowind.dylib 09:47:56 AudioGaming AudioWind #0: "GlobalGain" (type 0) 09:47:56 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 09:47:56 AudioGaming AudioWind #2: "AutoToManual" (type 0) 09:47:56 AudioGaming AudioWind #3: "GlobalMax" (type 0) 09:47:56 AudioGaming AudioWind #4: "GlobalRate" (type 0) 09:47:56 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 09:47:56 AudioGaming AudioWind #6: "GlobalMin" (type 0) 09:47:56 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 09:47:56 AudioGaming AudioWind #8: "BackflowShape" (type 1) 09:47:56 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 09:47:56 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 09:47:56 AudioGaming AudioWind #11: "BackflowQ" (type 0) 09:47:56 AudioGaming AudioWind #12: "BackflowRate" (type 0) 09:47:56 AudioGaming AudioWind #13: "VariationRange" (type 0) 09:47:56 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 09:47:56 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 09:47:56 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 09:47:56 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 09:47:56 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 09:47:56 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 09:47:56 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 09:47:56 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 09:47:56 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 09:47:56 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 09:47:56 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 09:47:56 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 09:47:56 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 09:47:56 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 09:47:56 AudioGaming AudioWind #28: "GustsLevel" (type 0) 09:47:56 AudioGaming AudioWind #29: "GustsShape" (type 1) 09:47:56 AudioGaming AudioWind #30: "GustsMax" (type 0) 09:47:56 AudioGaming AudioWind #31: "GustsRate" (type 0) 09:47:56 AudioGaming AudioWind #32: "GustsAttack" (type 0) 09:47:56 AudioGaming AudioWind #33: "GustsMin" (type 0) 09:47:56 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 09:47:56 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 09:47:56 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 09:47:56 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 09:47:56 AudioGaming AudioWind #38: "SquallsShape" (type 1) 09:47:56 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 09:47:56 AudioGaming AudioWind #40: "SquallsRate" (type 0) 09:47:56 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 09:47:56 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 09:47:56 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 09:47:56 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 09:47:56 AudioGaming AudioWind #45: "LFE" (type 0) 09:47:56 AudioGaming AudioWind #46: "LFECut" (type 0) 09:47:56 AudioGaming AudioWind #47: "Format" (type 1) 09:47:56 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:56 Resonance Audio Listener #0: "Gain" (type 0) 09:47:56 Resonance Audio Listener #1: "Room Properties" (type 3) 09:47:56 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:56 Resonance Audio Soundfield #0: "Gain" (type 0) 09:47:56 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 09:47:56 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 09:47:56 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:56 Resonance Audio Source #0: "Gain" (type 0) 09:47:56 Resonance Audio Source #1: "Spread" (type 0) 09:47:56 Resonance Audio Source #2: "Min Distance" (type 0) 09:47:56 Resonance Audio Source #3: "Max Distance" (type 0) 09:47:56 Resonance Audio Source #4: "Dist Rolloff" (type 1) 09:47:56 Resonance Audio Source #5: "Occlusion" (type 0) 09:47:56 Resonance Audio Source #6: "Directivity" (type 0) 09:47:56 Resonance Audio Source #7: "Dir Sharpness" (type 0) 09:47:56 Resonance Audio Source #8: "3D Attributes" (type 3) 09:47:56 Resonance Audio Source #9: "Bypass Room" (type 2) 09:47:56 Resonance Audio Source #10: "Near-Field FX" (type 2) 09:47:56 Resonance Audio Source #11: "Near-Field Gain" (type 0) 09:47:56 Resonance Audio Source #12: "Overall Gain" (type 3) 09:47:56 [Initialize Sound System 0x00006000031fec60]: Time taken is 13.03ms 09:47:56 [Total Load /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time started 09:47:57 [Opening /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time started 09:47:57 [Create mappers]: Time started 09:47:57 [Create mappers]: Time taken is 23.97ms 09:47:57 [Total preload]: Time started 09:47:57 [Preload mappers]: Time started 09:47:57 Objects loaded: 1066 09:47:57 [Object Decoder]: Total time is 177.75ms 09:47:57 [I/O Bound]: Total time is 144.76ms 09:47:57 [Preload mappers]: Time taken is 323.10ms 09:47:57 [Hookup relationships]: Time started 09:47:57 [Hookup relationships]: Time taken is 77.06ms 09:47:57 [Sort relationships]: Time started 09:47:57 [Sort relationships]: Time taken is 47.18ms 09:47:57 [Finalize loading]: Time started 09:47:57 [Uninitialize Sound System 0x00006000031fec60]: Time started 09:47:57 [Uninitialize Sound System 0x00006000031fec60]: Time taken is 35.77ms 09:47:57 [Initialize Sound System 0x00006000031fec60]: Time started 09:47:57 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 09:47:57 AudioGaming AudioMotors #0: "Drive" (type 0) 09:47:57 AudioGaming AudioMotors #1: "RPM" (type 0) 09:47:57 AudioGaming AudioMotors #2: "Transpose" (type 0) 09:47:57 AudioGaming AudioMotors #3: "Randomize" (type 0) 09:47:57 AudioGaming AudioMotors #4: "Adapt" (type 0) 09:47:57 AudioGaming AudioMotors #5: "Volume" (type 0) 09:47:57 AudioGaming AudioMotors #6: "Format" (type 1) 09:47:57 AudioGaming AudioMotors #7: "Car Data" (type 3) 09:47:57 AudioGaming AudioMotors #8: "Range" (type 0) 09:47:57 AudioGaming AudioMotors #9: "Sync" (type 1) 09:47:57 AudioGaming AudioMotors #10: "Mode" (type 1) 09:47:57 Loaded plugin library "AudioGaming AudioRain" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiorain.dylib 09:47:57 AudioGaming AudioRain #0: "GlobalGain" (type 0) 09:47:57 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 09:47:57 AudioGaming AudioRain #2: "AutoToManual" (type 0) 09:47:57 AudioGaming AudioRain #3: "GlobalMax" (type 0) 09:47:57 AudioGaming AudioRain #4: "GlobalRate" (type 0) 09:47:57 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 09:47:57 AudioGaming AudioRain #6: "GlobalMin" (type 0) 09:47:57 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 09:47:57 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 09:47:57 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 09:47:57 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 09:47:57 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 09:47:57 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 09:47:57 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 09:47:57 AudioGaming AudioRain #14: "ShowerColor" (type 0) 09:47:57 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 09:47:57 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 09:47:57 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 09:47:57 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 09:47:57 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 09:47:57 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 09:47:57 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 09:47:57 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 09:47:57 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 09:47:57 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 09:47:57 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 09:47:57 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 09:47:57 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 09:47:57 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 09:47:57 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 09:47:57 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 09:47:57 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 09:47:57 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 09:47:57 AudioGaming AudioRain #33: "LFE" (type 0) 09:47:57 AudioGaming AudioRain #34: "LFECut" (type 0) 09:47:57 AudioGaming AudioRain #35: "Format" (type 1) 09:47:57 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 09:47:57 AudioGaming AudioWeather #0: "Wind" (type 0) 09:47:57 AudioGaming AudioWeather #1: "Rain" (type 0) 09:47:57 AudioGaming AudioWeather #2: "Volume" (type 0) 09:47:57 AudioGaming AudioWeather #3: "Weather Type" (type 1) 09:47:57 AudioGaming AudioWeather #4: "Format" (type 1) 09:47:57 Loaded plugin library "AudioGaming AudioWind" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiowind.dylib 09:47:57 AudioGaming AudioWind #0: "GlobalGain" (type 0) 09:47:57 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 09:47:57 AudioGaming AudioWind #2: "AutoToManual" (type 0) 09:47:57 AudioGaming AudioWind #3: "GlobalMax" (type 0) 09:47:57 AudioGaming AudioWind #4: "GlobalRate" (type 0) 09:47:57 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 09:47:57 AudioGaming AudioWind #6: "GlobalMin" (type 0) 09:47:57 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 09:47:57 AudioGaming AudioWind #8: "BackflowShape" (type 1) 09:47:57 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 09:47:57 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 09:47:57 AudioGaming AudioWind #11: "BackflowQ" (type 0) 09:47:57 AudioGaming AudioWind #12: "BackflowRate" (type 0) 09:47:57 AudioGaming AudioWind #13: "VariationRange" (type 0) 09:47:57 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 09:47:57 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 09:47:57 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 09:47:57 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 09:47:57 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 09:47:57 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 09:47:57 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 09:47:57 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 09:47:57 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 09:47:57 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 09:47:57 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 09:47:57 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 09:47:57 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 09:47:57 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 09:47:57 AudioGaming AudioWind #28: "GustsLevel" (type 0) 09:47:57 AudioGaming AudioWind #29: "GustsShape" (type 1) 09:47:57 AudioGaming AudioWind #30: "GustsMax" (type 0) 09:47:57 AudioGaming AudioWind #31: "GustsRate" (type 0) 09:47:57 AudioGaming AudioWind #32: "GustsAttack" (type 0) 09:47:57 AudioGaming AudioWind #33: "GustsMin" (type 0) 09:47:57 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 09:47:57 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 09:47:57 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 09:47:57 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 09:47:57 AudioGaming AudioWind #38: "SquallsShape" (type 1) 09:47:57 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 09:47:57 AudioGaming AudioWind #40: "SquallsRate" (type 0) 09:47:57 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 09:47:57 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 09:47:57 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 09:47:57 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 09:47:57 AudioGaming AudioWind #45: "LFE" (type 0) 09:47:57 AudioGaming AudioWind #46: "LFECut" (type 0) 09:47:57 AudioGaming AudioWind #47: "Format" (type 1) 09:47:57 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:57 Resonance Audio Listener #0: "Gain" (type 0) 09:47:57 Resonance Audio Listener #1: "Room Properties" (type 3) 09:47:57 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:57 Resonance Audio Soundfield #0: "Gain" (type 0) 09:47:57 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 09:47:57 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 09:47:57 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:57 Resonance Audio Source #0: "Gain" (type 0) 09:47:57 Resonance Audio Source #1: "Spread" (type 0) 09:47:57 Resonance Audio Source #2: "Min Distance" (type 0) 09:47:57 Resonance Audio Source #3: "Max Distance" (type 0) 09:47:57 Resonance Audio Source #4: "Dist Rolloff" (type 1) 09:47:57 Resonance Audio Source #5: "Occlusion" (type 0) 09:47:57 Resonance Audio Source #6: "Directivity" (type 0) 09:47:57 Resonance Audio Source #7: "Dir Sharpness" (type 0) 09:47:57 Resonance Audio Source #8: "3D Attributes" (type 3) 09:47:57 Resonance Audio Source #9: "Bypass Room" (type 2) 09:47:57 Resonance Audio Source #10: "Near-Field FX" (type 2) 09:47:57 Resonance Audio Source #11: "Near-Field Gain" (type 0) 09:47:57 Resonance Audio Source #12: "Overall Gain" (type 3) 09:47:57 [Initialize Sound System 0x00006000031fec60]: Time taken is 10.28ms 09:47:57 [Finalize loading]: Time taken is 161.91ms 09:47:57 [Total preload]: Time taken is 609.54ms 09:47:57 Macro: Project recovery 09:47:57 [Resync auditioning /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time started 09:47:57 [Resync Auditioning Queue 0x00006000031fec60]: Time started 09:47:57 Resyncing (build: 821, delete: 0, mute: 0) 09:47:57 [Resync Auditioning Queue 0x00006000031fec60]: Time taken is 119.70ms 09:47:57 [Resync auditioning /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time taken is 119.76ms 09:47:57 [Opening /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time taken is 788.59ms 09:47:57 Event activated: [None] 09:47:57 Activated 'Untitled - Event Editor' for '' 09:47:57 [Total Load /Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro 0x00006000031fe800]: Time taken is 1107.94ms 09:47:57 Macro: Project recovery 09:47:58 Event activated: [None] [#2 times] 09:47:58 Activated 'FMOD Project.fspro* - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:47:58 [Obliterate workspace]: Time started 09:47:58 [Obliterate workspace]: Time taken is 0.35ms 09:47:58 [Uninitialize Sound System 0x000060000311ca00]: Time started 09:47:58 [Uninitialize Sound System 0x000060000311ca00]: Time taken is 33.72ms 09:47:58 [Uninitialize Sound System 0x00006000031fec60]: Time started 09:47:58 [Uninitialize Sound System 0x00006000031fec60]: Time taken is 34.48ms 09:47:58 [Initialize Sound System 0x00006000031fec60]: Time started 09:47:58 Loaded plugin library "AudioGaming AudioMotors" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiomotors.dylib 09:47:58 AudioGaming AudioMotors #0: "Drive" (type 0) 09:47:58 AudioGaming AudioMotors #1: "RPM" (type 0) 09:47:58 AudioGaming AudioMotors #2: "Transpose" (type 0) 09:47:58 AudioGaming AudioMotors #3: "Randomize" (type 0) 09:47:58 AudioGaming AudioMotors #4: "Adapt" (type 0) 09:47:58 AudioGaming AudioMotors #5: "Volume" (type 0) 09:47:58 AudioGaming AudioMotors #6: "Format" (type 1) 09:47:58 AudioGaming AudioMotors #7: "Car Data" (type 3) 09:47:58 AudioGaming AudioMotors #8: "Range" (type 0) 09:47:58 AudioGaming AudioMotors #9: "Sync" (type 1) 09:47:58 AudioGaming AudioMotors #10: "Mode" (type 1) 09:47:58 Loaded plugin library "AudioGaming AudioRain" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiorain.dylib 09:47:58 AudioGaming AudioRain #0: "GlobalGain" (type 0) 09:47:58 AudioGaming AudioRain #1: "GlobalStrength" (type 0) 09:47:58 AudioGaming AudioRain #2: "AutoToManual" (type 0) 09:47:58 AudioGaming AudioRain #3: "GlobalMax" (type 0) 09:47:58 AudioGaming AudioRain #4: "GlobalRate" (type 0) 09:47:58 AudioGaming AudioRain #5: "GlobalAttack" (type 0) 09:47:58 AudioGaming AudioRain #6: "GlobalMin" (type 0) 09:47:58 AudioGaming AudioRain #7: "RumbleLevel" (type 0) 09:47:58 AudioGaming AudioRain #8: "RumbleDensity" (type 0) 09:47:58 AudioGaming AudioRain #9: "RumbleNotchQ" (type 0) 09:47:58 AudioGaming AudioRain #10: "RumbleHiCut" (type 0) 09:47:58 AudioGaming AudioRain #11: "RumbleLoCut" (type 0) 09:47:58 AudioGaming AudioRain #12: "RumbleCoupl" (type 0) 09:47:58 AudioGaming AudioRain #13: "ShowerLevel" (type 0) 09:47:58 AudioGaming AudioRain #14: "ShowerColor" (type 0) 09:47:58 AudioGaming AudioRain #15: "ShowerLoCut" (type 0) 09:47:58 AudioGaming AudioRain #16: "ShowerHiCut" (type 0) 09:47:58 AudioGaming AudioRain #17: "Liquid1Level" (type 0) 09:47:58 AudioGaming AudioRain #18: "Liquid1Density" (type 0) 09:47:58 AudioGaming AudioRain #19: "Liquid1Color" (type 0) 09:47:58 AudioGaming AudioRain #20: "Liquid1Visc" (type 0) 09:47:58 AudioGaming AudioRain #21: "Liquid1Min" (type 0) 09:47:58 AudioGaming AudioRain #22: "Liquid1Max" (type 0) 09:47:58 AudioGaming AudioRain #23: "Liquid1LoCut" (type 0) 09:47:58 AudioGaming AudioRain #24: "Liquid1HiCut" (type 0) 09:47:58 AudioGaming AudioRain #25: "Liquid2Level" (type 0) 09:47:58 AudioGaming AudioRain #26: "Liquid2Density" (type 0) 09:47:58 AudioGaming AudioRain #27: "Liquid2Color" (type 0) 09:47:58 AudioGaming AudioRain #28: "Liquid2Visc" (type 0) 09:47:58 AudioGaming AudioRain #29: "Liquid2Min" (type 0) 09:47:58 AudioGaming AudioRain #30: "Liquid2Max" (type 0) 09:47:58 AudioGaming AudioRain #31: "Liquid2LoCut" (type 0) 09:47:58 AudioGaming AudioRain #32: "Liquid2HiCut" (type 0) 09:47:58 AudioGaming AudioRain #33: "LFE" (type 0) 09:47:58 AudioGaming AudioRain #34: "LFECut" (type 0) 09:47:58 AudioGaming AudioRain #35: "Format" (type 1) 09:47:58 Loaded plugin library "AudioGaming AudioWeather" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audioweather.dylib 09:47:58 AudioGaming AudioWeather #0: "Wind" (type 0) 09:47:58 AudioGaming AudioWeather #1: "Rain" (type 0) 09:47:58 AudioGaming AudioWeather #2: "Volume" (type 0) 09:47:58 AudioGaming AudioWeather #3: "Weather Type" (type 1) 09:47:58 AudioGaming AudioWeather #4: "Format" (type 1) 09:47:58 Loaded plugin library "AudioGaming AudioWind" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/libaudiogaming_audiowind.dylib 09:47:58 AudioGaming AudioWind #0: "GlobalGain" (type 0) 09:47:58 AudioGaming AudioWind #1: "GlobalSpeed" (type 0) 09:47:58 AudioGaming AudioWind #2: "AutoToManual" (type 0) 09:47:58 AudioGaming AudioWind #3: "GlobalMax" (type 0) 09:47:58 AudioGaming AudioWind #4: "GlobalRate" (type 0) 09:47:58 AudioGaming AudioWind #5: "GlobalAttack" (type 0) 09:47:58 AudioGaming AudioWind #6: "GlobalMin" (type 0) 09:47:58 AudioGaming AudioWind #7: "BackflowLevel" (type 0) 09:47:58 AudioGaming AudioWind #8: "BackflowShape" (type 1) 09:47:58 AudioGaming AudioWind #9: "BackflowFilter" (type 1) 09:47:58 AudioGaming AudioWind #10: "BackflowFreq" (type 0) 09:47:58 AudioGaming AudioWind #11: "BackflowQ" (type 0) 09:47:58 AudioGaming AudioWind #12: "BackflowRate" (type 0) 09:47:58 AudioGaming AudioWind #13: "VariationRange" (type 0) 09:47:58 AudioGaming AudioWind #14: "BackflowLoCut" (type 0) 09:47:58 AudioGaming AudioWind #15: "BackflowHiCut" (type 0) 09:47:58 AudioGaming AudioWind #16: "BackflowCoupl" (type 0) 09:47:58 AudioGaming AudioWind #17: "WhistlingLevel" (type 0) 09:47:58 AudioGaming AudioWind #18: "WhistlingShape" (type 1) 09:47:58 AudioGaming AudioWind #19: "WhistlingQ" (type 0) 09:47:58 AudioGaming AudioWind #20: "WhistlingFloor" (type 0) 09:47:58 AudioGaming AudioWind #21: "WhistlingRate" (type 0) 09:47:58 AudioGaming AudioWind #22: "WhistlingFmin" (type 0) 09:47:58 AudioGaming AudioWind #23: "WhistlingFmax" (type 0) 09:47:58 AudioGaming AudioWind #24: "WhistlingPres" (type 0) 09:47:58 AudioGaming AudioWind #25: "WhistlingLoCut" (type 0) 09:47:58 AudioGaming AudioWind #26: "WhistlingHiCut" (type 0) 09:47:58 AudioGaming AudioWind #27: "WhistlingCoupl" (type 0) 09:47:58 AudioGaming AudioWind #28: "GustsLevel" (type 0) 09:47:58 AudioGaming AudioWind #29: "GustsShape" (type 1) 09:47:58 AudioGaming AudioWind #30: "GustsMax" (type 0) 09:47:58 AudioGaming AudioWind #31: "GustsRate" (type 0) 09:47:58 AudioGaming AudioWind #32: "GustsAttack" (type 0) 09:47:58 AudioGaming AudioWind #33: "GustsMin" (type 0) 09:47:58 AudioGaming AudioWind #34: "GustsLoCut" (type 0) 09:47:58 AudioGaming AudioWind #35: "GustsHiCut" (type 0) 09:47:58 AudioGaming AudioWind #36: "GustsCoupl" (type 0) 09:47:58 AudioGaming AudioWind #37: "SquallsLevel" (type 0) 09:47:58 AudioGaming AudioWind #38: "SquallsShape" (type 1) 09:47:58 AudioGaming AudioWind #39: "SquallsAmp" (type 0) 09:47:58 AudioGaming AudioWind #40: "SquallsRate" (type 0) 09:47:58 AudioGaming AudioWind #41: "SquallsFloor" (type 0) 09:47:58 AudioGaming AudioWind #42: "SquallsLoCut" (type 0) 09:47:58 AudioGaming AudioWind #43: "SquallsHiCut" (type 0) 09:47:58 AudioGaming AudioWind #44: "SquallsCoupl" (type 0) 09:47:58 AudioGaming AudioWind #45: "LFE" (type 0) 09:47:58 AudioGaming AudioWind #46: "LFECut" (type 0) 09:47:58 AudioGaming AudioWind #47: "Format" (type 1) 09:47:58 Loaded plugin library "Resonance Audio Listener" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:58 Resonance Audio Listener #0: "Gain" (type 0) 09:47:58 Resonance Audio Listener #1: "Room Properties" (type 3) 09:47:58 Loaded plugin library "Resonance Audio Soundfield" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:58 Resonance Audio Soundfield #0: "Gain" (type 0) 09:47:58 Resonance Audio Soundfield #1: "3D Attributes" (type 3) 09:47:58 Resonance Audio Soundfield #2: "Overall Gain" (type 3) 09:47:58 Loaded plugin library "Resonance Audio Source" (type 2) from /Applications/FMOD Studio.app/Contents/Plugins/resonanceaudio.dylib 09:47:58 Resonance Audio Source #0: "Gain" (type 0) 09:47:58 Resonance Audio Source #1: "Spread" (type 0) 09:47:58 Resonance Audio Source #2: "Min Distance" (type 0) 09:47:58 Resonance Audio Source #3: "Max Distance" (type 0) 09:47:58 Resonance Audio Source #4: "Dist Rolloff" (type 1) 09:47:58 Resonance Audio Source #5: "Occlusion" (type 0) 09:47:58 Resonance Audio Source #6: "Directivity" (type 0) 09:47:58 Resonance Audio Source #7: "Dir Sharpness" (type 0) 09:47:58 Resonance Audio Source #8: "3D Attributes" (type 3) 09:47:58 Resonance Audio Source #9: "Bypass Room" (type 2) 09:47:58 Resonance Audio Source #10: "Near-Field FX" (type 2) 09:47:58 Resonance Audio Source #11: "Near-Field Gain" (type 0) 09:47:58 Resonance Audio Source #12: "Overall Gain" (type 3) 09:47:58 [Resync Auditioning Queue 0x00006000031fec60]: Time started 09:47:58 Resyncing (build: 821, delete: 0, mute: 0) 09:47:58 [Resync Auditioning Queue 0x00006000031fec60]: Time taken is 117.39ms 09:47:58 [Initialize Sound System 0x00006000031fec60]: Time taken is 125.51ms 09:51:01 Event activated: [None] 09:51:01 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:51:12 Event activated: [None] 09:51:12 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:51:15 Activated 'FMOD Project.fspro - Console' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:02 Event activated: [None] 09:52:02 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:10 Event activated: [None] 09:52:10 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:10 SoundSystem::connectToGame() 09:52:10 fmod_thread.cpp(209), Thread::initThread(): Init FMOD profiler thread (recv). Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: No, Sleep Time: 0, Looping: No. 09:52:10 fmod_thread.cpp(209), Thread::initThread(): Init FMOD profiler thread (send). Affinity: 0x8000000000000003, Priority: 0xFFFF7FFD, Stack Size: 131072, Semaphore: No, Sleep Time: 0, Looping: No. 09:52:10 fmod_liveupdate.cpp(556), LiveUpdate::clientConnected(): client = 0x7f8c7080ce08 09:52:10 fmod_profile.cpp(114), Profile::connect(): Profiler connected to 127.0.0.1:9264 09:52:10 fmod_liveupdate.cpp(576), LiveUpdate::initiateHandshake(): 09:52:10 fmod_liveupdate.cpp(468), LiveUpdate::readPacket(): Recieved init packet from client 0x7f8c7080ce08 09:52:10 fmod_liveupdate.cpp(503), LiveUpdate::readPacket(): Accepting init response for client 0x7f8c7080ce08 09:52:10 fmod_liveupdate.cpp(858), LiveUpdate::receiveInitResponse(): Client 0x7f8c7080ce08 accepted handshake, entering connected state 09:52:10 fmod_liveupdate.cpp(634), LiveUpdate::transitionToConnected(): 09:52:10 SoundSystem::setConnectionEstablished(1) 09:52:10 Event activated: [None] 09:52:10 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:10 Remote sync queue: added 294 09:52:11 Event activated: [None] 09:52:11 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:20 Event activated: [None] 09:52:20 Activated 'FMOD Project.fspro - Event Editor' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:23 Event activated: [None] [#2 times] 09:52:23 Activated 'FMOD Project.fspro - Mixer' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro' 09:52:31 Macro: Set - 09:52:31 fmod_bank_loader.cpp(128), Manager::readBank(): fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135) 09:52:31 Writing live update bank: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_0.bank 09:52:31 fmod_liveupdate.cpp(367), LiveUpdate::sendLiveUpdateBank(): Sending live update bank: fmod:///remote//Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_0.bank 09:52:31 fmod_profile_remotefile.cpp(337), ProfileRemoteFile::fileOpenProcess(): File '/Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_0.bank' opened for remote access 09:52:31 Remote file opened: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_0.bank 09:52:31 Remote file closed: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_0.bank 09:52:36 Macro: Set - 09:52:36 fmod_bank_loader.cpp(128), Manager::readBank(): fileversion = 135, compatVersion = 132 (oldest = 44, newest = 135) 09:52:36 Writing live update bank: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_1.bank 09:52:36 fmod_liveupdate.cpp(367), LiveUpdate::sendLiveUpdateBank(): Sending live update bank: fmod:///remote//Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_1.bank 09:52:36 fmod_profile_remotefile.cpp(337), ProfileRemoteFile::fileOpenProcess(): File '/Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_1.bank' opened for remote access 09:52:36 Remote file opened: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_1.bank 09:52:36 Remote file closed: /Users/okaybenji/Library/Application Support/FMOD Studio/UnsavedProjects/Hotswap-wYSfoH/hotswap_1.bank 09:53:01 Activated 'FMOD Project.fspro - Console' for '/Users/okaybenji/Code/Unity/Arctic-Awakening/Assets/Audio/FMOD Project/FMOD Project.fspro'