LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms LogTemp: Display: Executing iPhonePackager Validate Engine -project G:/Z/Unreal Projects/DMX_iOS_425/DMX_iOS_425.uproject -bundlename com.DMX.iOSv2 LogTemp: Display: CWD: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\IOS LogTemp: Display: Initial Dir: C:\Program Files\Epic Games\UE_4.25 LogTemp: Display: Env CWD: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\IOS LogTemp: Display: BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.25/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.25/Engine/Binaries LogTemp: Display: Searching for mobile provisions that match the game 'DMX_iOS_425' (distribution: False) with CFBundleIdentifier='com.DMX.iOSv2' in 'C:\Users\jesse\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' LogTemp: Display: Phase 0 considering provision 'Distro_DMX_4_21.mobileprovision' named 'DMX iOS Demo Profile' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS.mobileprovision' named 'DMX iOS' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_1.mobileprovision' named 'DMX iOS 1' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_Demo_Profile.mobileprovision' named 'DMX iOS Demo Profile' LogTemp: Display: .. Failed phase 0 name check (provision app ID was 6AWKY5F953.com.DMX.DMXiOS) LogTemp: Display: Phase 0 considering provision 'Distro_DMX_iOS_v2.mobileprovision' named 'DMX iOS v2' LogTemp: Display: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0) LogTemp: Display: Phase 0 considering provision 'DMX_iOS_Dev.mobileprovision' named 'DMX iOS Dev' LogTemp: Display: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: Display: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: Display: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogTemp: Display: Picked 'DMX_iOS_Dev.mobileprovision' with AppID '6AWKY5F953.com.DMX.iOSv2' and Name 'DMX iOS Dev' as a matching provision for the game 'DMX_iOS_425' LogTemp: Display: Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' LogTemp: Display: .. Provision entry SN '32C14826C3858461' matched 1 installed certificate(s) LogTemp: Display: .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/1/2020 9:23:27 PM' to '7/1/2021 9:23:27 PM') LogMainFrame: Project does not require temp target LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/IOS/UE4Game.target UATHelper: Packaging (iOS): Running AutomationTool... UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject="G:/Z/Unreal Projects/DMX_iOS_425/DMX_iOS_425.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="G:/Z/Unreal Projects/DMX_iOS_425/DMX_iOS_425.uproject" -cook -stage -archive -archivedirectory="G:/Z/Unreal Projects/DMX_iOS_425/Builds" -package -ue4exe="C:\Program Files\Epic G ames\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=IOS -clientconfig=Development -utf8output UATHelper: Packaging (iOS): Setting up ProjectParams for G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject UATHelper: Packaging (iOS): ********** COOK COMMAND STARTED ********** UATHelper: Packaging (iOS): Running UE4Editor Cook for project G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject UATHelper: Packaging (iOS): Commandlet log file is C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.07.07-18.00.26.txt UATHelper: Packaging (iOS): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe "G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject" -run=Cook -TargetPlatform=IOS -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\UE_4.25\Engine\Programs\AutomationTool\Saved\Cook-2020.07.07-18.00.26.txt" -stdout -CrashForUAT - unattended -NoLogTimes -UTF8Output UATHelper: Packaging (iOS): LogInit: Display: Running engine for game: DMX_iOS_425 UATHelper: Packaging (iOS): LogHAL: Display: Platform has ~ 32 GB [34274877440 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' UATHelper: Packaging (iOS): LogTargetPlatformManager: Display: Building Assets For IOS UATHelper: Packaging (iOS): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. UATHelper: Packaging (iOS): LogShaderCompilers: Display: Using Local Shader Compiler. UATHelper: Packaging (iOS): LogDerivedDataCache: Display: Max Cache Size: 512 MB UATHelper: Packaging (iOS): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/jesse/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc UATHelper: Packaging (iOS): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (iOS): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (iOS): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. UATHelper: Packaging (iOS): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (iOS): LogCook: Display: Mobile HDR setting 1 UATHelper: Packaging (iOS): LogCook: Display: Creating asset registry UATHelper: Packaging (iOS): LogCook: Display: Discovering localized assets for cultures: en UATHelper: Packaging (iOS): LogCook: Display: Inisetting is different for IOS Engine /Script/UdpMessaging.UdpMessagingSettings, Current section doesn't exist UATHelper: Packaging (iOS): LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] IOS.Engine:/Script/UdpMessaging.UdpMessagingSettings UATHelper: Packaging (iOS): LogCook: Display: Clearing all cooked content for platform IOS UATHelper: Packaging (iOS): LogCook: Display: Sandbox cleanup took 0.063 seconds for platforms IOS UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 0 Packages Remain 171 Total 171 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 50 Packages Remain 170 Total 220 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 100 Packages Remain 169 Total 269 UATHelper: Packaging (iOS): LogCook: Display: Excluding /OculusVR/Materials/OculusMR_WhiteMaterial -> G:/Z/Unreal Projects/DMX_iOS_425/Saved/Cooked/IOS/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_WhiteMaterial.uasset UATHelper: Packaging (iOS): LogCook: Display: Excluding /OculusVR/Materials/OculusMR_ChromaKey -> G:/Z/Unreal Projects/DMX_iOS_425/Saved/Cooked/IOS/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey.uasset UATHelper: Packaging (iOS): LogCook: Display: Excluding /OculusVR/Materials/OculusMR_ChromaKey_Lit -> G:/Z/Unreal Projects/DMX_iOS_425/Saved/Cooked/IOS/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_ChromaKey_Lit.uasset UATHelper: Packaging (iOS): LogCook: Display: Excluding /OculusVR/Materials/OculusMR_OpaqueColoredMaterial -> G:/Z/Unreal Projects/DMX_iOS_425/Saved/Cooked/IOS/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/OculusMR_OpaqueColoredMaterial.uasset UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 150 Packages Remain 168 Total 318 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 164 Packages Remain 167 Total 331 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 165 Packages Remain 166 Total 331 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 171 Packages Remain 19 Total 190 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 184 Packages Remain 18 Total 202 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 186 Packages Remain 17 Total 203 UATHelper: Packaging (iOS): LogCook: Display: Cooked packages 188 Packages Remain 0 Total 188 UATHelper: Packaging (iOS): LogCook: Display: Finishing up... UATHelper: Packaging (iOS): LogCook: Display: Saving BulkData manifest(s)... UATHelper: Packaging (iOS): LogCook: Display: Done saving BulkData manifest(s) UATHelper: Packaging (iOS): LogBlueprintCodeGen: Display: Nativization Summary - AnimBP: UATHelper: Packaging (iOS): LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage UATHelper: Packaging (iOS): LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0 UATHelper: Packaging (iOS): LogShaderLibrary: Display: UATHelper: Packaging (iOS): LogShaderLibrary: Display: Shader Code Stats: SF_METAL UATHelper: Packaging (iOS): LogShaderLibrary: Display: ================= UATHelper: Packaging (iOS): LogShaderLibrary: Display: Unique Shaders: 2389, Total Shaders: 9867 UATHelper: Packaging (iOS): LogShaderLibrary: Display: Unique Shaders Size: 7.18mb, Total Shader Size: 7.18mb UATHelper: Packaging (iOS): LogShaderLibrary: Display: ================= UATHelper: Packaging (iOS): LogAssetRegistryGenerator: Display: Saving asset registry. UATHelper: Packaging (iOS): LogAssetRegistryGenerator: Display: Generated asset registry num assets 183, size is 75.23kb UATHelper: Packaging (iOS): LogAssetRegistryGenerator: Display: Done saving asset registry. UATHelper: Packaging (iOS): LogCook: Display: Cook by the book total time in tick 0.770240s total time 3.822413 UATHelper: Packaging (iOS): LogCook: Display: Peak Used virtual 534MB Peak Used physical 567MB UATHelper: Packaging (iOS): LogCook: Display: Hierarchy Timer Information: UATHelper: Packaging (iOS): LogCook: Display: Root: 0.000s (0) UATHelper: Packaging (iOS): LogCook: Display: StartCookByTheBookTime: 1.352s (1) UATHelper: Packaging (iOS): LogCook: Display: CleanSandbox: 0.063s (1) UATHelper: Packaging (iOS): LogCook: Display: ProcessingAccessedStrings: 0.004s (1) UATHelper: Packaging (iOS): LogCook: Display: CollectFilesToCook: 0.161s (1) UATHelper: Packaging (iOS): LogCook: Display: CookModificationDelegate: 0.000s (1) UATHelper: Packaging (iOS): LogCook: Display: GeneratePackageNames: 0.001s (1) UATHelper: Packaging (iOS): LogCook: Display: GenerateLongPackageName: 0.000s (1) UATHelper: Packaging (iOS): LogCook: Display: TickCookOnTheSide: 0.769s (24) UATHelper: Packaging (iOS): LogCook: Display: LoadPackage: 0.086s (24) UATHelper: Packaging (iOS): LogCook: Display: CallBeginCacheForCookedPlatformData: 0.006s (24) UATHelper: Packaging (iOS): LogCook: Display: PostLoadPackageFixup: 0.000s (24) UATHelper: Packaging (iOS): LogCook: Display: SavingPackages: 0.676s (9) UATHelper: Packaging (iOS): LogCook: Display: PrecachePlatformDataForNextPackage: 0.000s (194) UATHelper: Packaging (iOS): LogCook: Display: PrecachePlatformDataForNextNextPackage: 0.162s (188) UATHelper: Packaging (iOS): LogCook: Display: SaveCookedPackage: 0.504s (188) UATHelper: Packaging (iOS): LogCook: Display: LoadPackage: 0.001s (184) UATHelper: Packaging (iOS): LogCook: Display: GEditorSavePackage: 0.497s (184) UATHelper: Packaging (iOS): LogCook: Display: ConvertingBlueprints: 0.002s (184) UATHelper: Packaging (iOS): LogCook: Display: VerifyCanCookPackage: 0.001s (183) UATHelper: Packaging (iOS): LogCook: Display: ClearAllCachedCookedPlatformData: 0.002s (188) UATHelper: Packaging (iOS): LogCook: Display: EnqueueUnsavedPackages: 0.000s (3) UATHelper: Packaging (iOS): LogCook: Display: FinalizePackageStore: 0.006s (1) UATHelper: Packaging (iOS): LogCook: Display: GeneratingBlueprintAssets: 0.001s (1) UATHelper: Packaging (iOS): LogCook: Display: SavingCurrentIniSettings: 0.041s (1) UATHelper: Packaging (iOS): LogCook: Display: ProcessingAccessedStrings: 0.004s (1) UATHelper: Packaging (iOS): LogCook: Display: SavingAssetRegistry: 0.025s (1) UATHelper: Packaging (iOS): LogCook: Display: BuildChunkManifest: 0.011s (1) UATHelper: Packaging (iOS): LogCook: Display: SaveManifests: 0.003s (1) UATHelper: Packaging (iOS): LogCook: Display: SaveRealAssetRegistry: 0.010s (1) UATHelper: Packaging (iOS): LogCook: Display: WriteCookerOpenOrder: 0.001s (1) UATHelper: Packaging (iOS): LogCook: Display: Done! UATHelper: Packaging (iOS): LogSavePackage: Display: Took 0.000522s to verify the EDL loading graph. UATHelper: Packaging (iOS): LogCookCommandlet: Display: Misc Cook Stats UATHelper: Packaging (iOS): LogCookCommandlet: Display: =============== UATHelper: Packaging (iOS): LogCookCommandlet: Display: NiagaraShader.Misc UATHelper: Packaging (iOS): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: ShaderCompiler UATHelper: Packaging (iOS): LogCookCommandlet: Display: BlockingTimeSec=0.000001 UATHelper: Packaging (iOS): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.000066 UATHelper: Packaging (iOS): LogCookCommandlet: Display: GlobalShader.Misc UATHelper: Packaging (iOS): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: MeshMaterial.Misc UATHelper: Packaging (iOS): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: MaterialShader.Misc UATHelper: Packaging (iOS): LogCookCommandlet: Display: ShadersCompiled=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.Load UATHelper: Packaging (iOS): LogCookCommandlet: Display: NumPackagesLoaded=145 UATHelper: Packaging (iOS): LogCookCommandlet: Display: LoadPackageTimeSec=0.374363 UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.Save UATHelper: Packaging (iOS): LogCookCommandlet: Display: NumPackagesSaved=184 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SavePackageTimeSec=0.485855 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.164772 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.057199 UATHelper: Packaging (iOS): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000119 UATHelper: Packaging (iOS): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000645 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.001113 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000197 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.080235 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SerializeExportsTimeSec=0.079051 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.002078 UATHelper: Packaging (iOS): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: MBWritten=49.859224 UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset UATHelper: Packaging (iOS): LogCookCommandlet: Display: Package.DiffTotal UATHelper: Packaging (iOS): LogCookCommandlet: Display: NumberOfDifferentPackages=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: UnversionedProperties UATHelper: Packaging (iOS): LogCookCommandlet: Display: SavedStructs=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SavedMB=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: EquivalentTaggedMB=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: CompressionRatio=-nan(ind) UATHelper: Packaging (iOS): LogCookCommandlet: Display: BitfieldWasteKB=0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: UATHelper: Packaging (iOS): LogCookCommandlet: Display: Cook Profile UATHelper: Packaging (iOS): LogCookCommandlet: Display: ============ UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0.CookWallTimeSec=9.312821 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=5.454666 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=3.826295 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.351919 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000026 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=2.469796 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.085973 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.503695 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.167623 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.006186 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000923 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.000018 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000030 UATHelper: Packaging (iOS): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000004 UATHelper: Packaging (iOS): LogCookCommandlet: Display: UATHelper: Packaging (iOS): LogCookCommandlet: Display: DDC Summary Stats UATHelper: Packaging (iOS): LogCookCommandlet: Display: ================= UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalGetHits = 354 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalGets = 354 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalGetHitPct = 1.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: LocalGetHitPct = 0.655367 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: OtherGetHitPct = 0.344633 UATHelper: Packaging (iOS): LogCookCommandlet: Display: GetMissPct = 0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalPutHits = 0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalPuts = 0 UATHelper: Packaging (iOS): LogCookCommandlet: Display: TotalPutHitPct = 0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: PutMissPct = 0.000000 UATHelper: Packaging (iOS): LogCookCommandlet: Display: UATHelper: Packaging (iOS): LogCookCommandlet: Display: DDC Resource Stats UATHelper: Packaging (iOS): LogCookCommandlet: Display: ======================================================================================================= UATHelper: Packaging (iOS): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed UATHelper: Packaging (iOS): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ UATHelper: Packaging (iOS): LogCookCommandlet: Display: MaterialShader 0.13 0.13 0 7.86 UATHelper: Packaging (iOS): LogCookCommandlet: Display: Texture (Inline) 0.08 0.08 0 38.40 UATHelper: Packaging (iOS): LogCookCommandlet: Display: StaticMesh 0.03 0.03 0 1.06 UATHelper: Packaging (iOS): LogCookCommandlet: Display: PhysX (BodySetup) 0.02 0.02 0 0.73 UATHelper: Packaging (iOS): LogCookCommandlet: Display: Texture (Streaming) 0.01 0.00 0 3.82 UATHelper: Packaging (iOS): LogCookCommandlet: Display: GlobalShader 0.00 0.00 0 1.23 UATHelper: Packaging (iOS): LogCookCommandlet: Display: NavCollision 0.00 0.00 0 0.02 UATHelper: Packaging (iOS): LogCookCommandlet: Display: SoundWave 0.00 0.00 0 0.05 UATHelper: Packaging (iOS): LogInit: Display: UATHelper: Packaging (iOS): LogInit: Display: Success - 0 error(s), 0 warning(s) UATHelper: Packaging (iOS): LogInit: Display: UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): Execution of commandlet took: 3.87 seconds UATHelper: Packaging (iOS): LogContentStreaming: Display: There are 1 unreleased StreamingManagers UATHelper: Packaging (iOS): Took 11.5865124s to run UE4Editor-Cmd.exe, ExitCode=0 UATHelper: Packaging (iOS): ********** COOK COMMAND COMPLETED ********** UATHelper: Packaging (iOS): ********** STAGE COMMAND STARTED ********** UATHelper: Packaging (iOS): Creating UE4CommandLine.txt UATHelper: Packaging (iOS): Creating Staging Manifest... UATHelper: Packaging (iOS): CookPlat IOS, this IOSPlatform UATHelper: Packaging (iOS): UPL Init: None UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditor.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorKeyBindings.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorPerProjectUserSettings.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseEditorSettings.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BaseLightmass.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\BasePakFileRules.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Category.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Editor.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\EditorTutorials.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Engine.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\Keywords.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PortableObjectExport.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PortableObjectImport.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\PropertyNames.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\RepairData.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\ToolTips.ini UATHelper: Packaging (iOS): Excluding config file C:\Program Files\Epic Games\UE_4.25\Engine\Config\Localization\WordCount.ini UATHelper: Packaging (iOS): Excluding config file G:\Z\Unreal Projects\DMX_iOS_425\Config\DefaultEditor.ini UATHelper: Packaging (iOS): Cleaning Stage Directory: G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS UATHelper: Packaging (iOS): Creating pak using staging manifest. UATHelper: Packaging (iOS): Executing 1 UnrealPak command... UATHelper: Packaging (iOS): Waiting for child processes to complete (1/1) UATHelper: Packaging (iOS): Output from: "G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject" "G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS\cookeddata\dmx_ios_425\content\paks\dmx_ios_425-ios.pak" -create="C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\PakList_dmx_ios_425-ios.txt" -cryptokeys ="G:\Z\Unreal Projects\DMX_iOS_425\Saved\Cooked\IOS\DMX_iOS_425\Metadata\Crypto.json" -order="G:\Z\Unreal Projects\DMX_iOS_425\Build\IOS\FileOpenOrder\CookerOpenOrder.log" -platform=IOS -AlignForMemoryMapping=16384 -compressionformats= -multiprocess -abslog="C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\ UnrealPak-dmx_ios_425-ios-2020.07.07-18.00.38.txt" UATHelper: Packaging (iOS): LogPakFile: Display: Parsing crypto keys from a crypto key cache file UATHelper: Packaging (iOS): LogCompression: Display: FCompression::GetCompressionFormat - Unable to find a module or plugin for compression format -multiprocess UATHelper: Packaging (iOS): LogPakFile: Display: Loading response file C:\Users\jesse\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\PakList_dmx_ios_425-ios.txt UATHelper: Packaging (iOS): LogPakFile: Display: Added 1454 entries to add to pak file. UATHelper: Packaging (iOS): LogPakFile: Display: Loading pak order file G:\Z\Unreal Projects\DMX_iOS_425\Build\IOS\FileOpenOrder\CookerOpenOrder.log... UATHelper: Packaging (iOS): LogPakFile: Display: Finished loading pak order file G:\Z\Unreal Projects\DMX_iOS_425\Build\IOS\FileOpenOrder\CookerOpenOrder.log. UATHelper: Packaging (iOS): LogPakFile: Display: Collecting files to add to pak file... UATHelper: Packaging (iOS): LogPakFile: Display: Collected 1454 files in 0.01s. UATHelper: Packaging (iOS): LogPakFile: Display: Creating pak G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS\cookeddata\dmx_ios_425\content\paks\dmx_ios_425-ios.pak. UATHelper: Packaging (iOS): LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (iOS): LogPakFile: Display: ENABLING pak file index freezing UATHelper: Packaging (iOS): LogPakFile: Display: Added 1454 files, 39056341 bytes total, time 0.30s. UATHelper: Packaging (iOS): LogPakFile: Display: Encryption - DISABLED UATHelper: Packaging (iOS): LogPakFile: Display: Unreal pak executed in 0.346749 seconds UATHelper: Packaging (iOS): UnrealPak terminated with exit code 0 UATHelper: Packaging (iOS): Copying NonUFSFiles to staging directory: G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS UATHelper: Packaging (iOS): ********** STAGE COMMAND COMPLETED ********** UATHelper: Packaging (iOS): ********** PACKAGE COMMAND STARTED ********** UATHelper: Packaging (iOS): Package G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject UATHelper: Packaging (iOS): Write entitlements from provisioning file C:\Users\jesse\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\DMX_iOS_v4.mobileprovision UATHelper: Packaging (iOS): Running: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -targetname UE4Game -sign -stagedir "G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS" -project "G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425. uproject" -provision "DMX_iOS_v4.mobileprovision" -certificate "iPhone Developer: Jesse Kirberger (6QYXWD5DQW)" UATHelper: Packaging (iOS): Executing iPhonePackager RepackageFromStage Engine -config Development -schemename UE4 -schemeconfig Development -targetname UE4Game -sign -stagedir G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS -project G:\Z\Unreal Projects\DMX_iOS_425\DMX_iOS_425.uproject -provision DMX_iOS_v4.mobileprovision -certificate iPhone Deve loper: Jesse Kirberger (6QYXWD5DQW) UATHelper: Packaging (iOS): CWD: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\IOS UATHelper: Packaging (iOS): Initial Dir: C:\Program Files\Epic Games\UE_4.25 UATHelper: Packaging (iOS): Env CWD: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\DotNET\IOS UATHelper: Packaging (iOS): BranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.25/Engine/Binaries --- GameBranchPath = DESKTOP-1RRTI06/C/Program Files/Epic Games/UE_4.25/Engine/Binaries UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): ---------- UATHelper: Packaging (iOS): Executing command 'Clean' ... UATHelper: Packaging (iOS): Cleaning temporary files from PC ... UATHelper: Packaging (iOS): ... cleaning: C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\IOS-Deploy\UE4Game\Development\ UATHelper: Packaging (iOS): UATHelper: Packaging (iOS): Loaded stub IPA from 'C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\IOS\UE4Game.stub' ... UATHelper: Packaging (iOS): ... 'C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\IOS\UE4Game.stub' -> 'G:\Z\Unreal Projects\DMX_iOS_425\Binaries\IOS\UE4Game.ipa' UATHelper: Packaging (iOS): Copy: C:\Program Files\Epic Games\UE_4.25\Engine\Binaries\IOS\UE4Game.stub -> G:\Z\Unreal Projects\DMX_iOS_425\Binaries\IOS\UE4Game.ipa, last modified at 6/10/2020 6:12:54 PM UATHelper: Packaging (iOS): Found Info.plist (G:\Z\Unreal Projects\DMX_iOS_425\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents UATHelper: Packaging (iOS): Using mobile provision 'DMX iOS v4' to code sign UATHelper: Packaging (iOS): ... Writing updated embedded.mobileprovision UATHelper: Packaging (iOS): Looking for a certificate that matches the application identifier '6AWKY5F953.com.DMX.iOSv2' UATHelper: Packaging (iOS): .. Provision entry SN '1D58884C9B0146BC' matched 1 installed certificate(s) UATHelper: Packaging (iOS): .. .. Installed certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' is valid (choosing it) (range '7/7/2020 5:15:51 PM' to '7/7/2021 5:15:51 PM') UATHelper: Packaging (iOS): ... Found matching certificate 'iPhone Developer: Jesse Kirberger (6QYXWD5DQW)' (valid from 7/7/2020 5:15:51 PM to 7/7/2021 5:15:51 PM) UATHelper: Packaging (iOS): Found CFBundleVersion string '0.12' and updated it to '0.13' UATHelper: Packaging (iOS): Saving IPA ... UATHelper: Packaging (iOS): ... Writing updated Info.plist UATHelper: Packaging (iOS): Opening source executable... UATHelper: Packaging (iOS): ... Processing one mach object (binary is thin) UATHelper: Packaging (iOS): ... Initial signature step (1.33 s elapsed so far) UATHelper: Packaging (iOS): ... Computing hashes (1.37 s elapsed so far) UATHelper: Packaging (iOS): ... Final signature step (1.80 s elapsed so far) UATHelper: Packaging (iOS): ... Committing all edits (1.81 s elapsed so far) UATHelper: Packaging (iOS): ... Truncating/copying final binary UATHelper: Packaging (iOS): Saving signed executable... (2.16 s elapsed so far) UATHelper: Packaging (iOS): Finished code signing, which took 2.17 s UATHelper: Packaging (iOS): Compressing files into IPA (-compress=0). UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/Info.plist' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/Manifest_NonUFSFiles_IOS.txt' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/mute.caf' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/ue4commandline.txt' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/cookeddata/dmx_ios_425/content/fmod/mobile/master bank.bank' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/cookeddata/dmx_ios_425/content/fmod/mobile/master bank.strings.bank' UATHelper: Packaging (iOS): ... Packaging 'Payload/UE4Game.app/cookeddata/dmx_ios_425/content/paks/dmx_ios_425-ios.pak' UATHelper: Packaging (iOS): Finished repackaging into 213.29 MB IPA, written to 'G:\Z\Unreal Projects\DMX_iOS_425\Binaries\IOS\UE4Game.ipa' (took 4.73 s for all steps) UATHelper: Packaging (iOS): Took 4.8013801s to run IPhonePackager.exe, ExitCode=0 UATHelper: Packaging (iOS): ********** PACKAGE COMMAND COMPLETED ********** UATHelper: Packaging (iOS): ********** ARCHIVE COMMAND STARTED ********** UATHelper: Packaging (iOS): Archiving to G:/Z/Unreal Projects/DMX_iOS_425/Builds UATHelper: Packaging (iOS): ********** ARCHIVE COMMAND COMPLETED ********** UATHelper: Packaging (iOS): BUILD SUCCESSFUL UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=0 (Success)