Build started... 1>------ Build started: Project: FMODCompiler, Configuration: Development_Editor x64 ------ 2>------ Skipped Build: Project: UE5, Configuration: BuiltWithUnrealBuildTool Win64 ------ 2>Project not selected to build for this solution configuration 1>Using bundled DotNet SDK 1>Log file: C:\Users\Calvin\AppData\Local\UnrealBuildTool\Log.txt 1>Building FMODCompilerEditor... 1>Using Visual Studio 2019 14.29.30138 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10). 1>[Adaptive Build] Excluded from FMODStudio unity file: FMODEventControlSection.cpp, FMODEventControlSectionTemplate.cpp, FMODEventControlTrack.cpp, FMODEventParameterSectionTemplate.cpp, FMODEventParameterTrack.cpp, FMODAmbientSound.cpp, FMODAnimNotifyPlay.cpp, FMODAsset.cpp, FMODAssetLookup.cpp, FMODAssetTable.cpp, FMODAudioComponent.cpp, FMODBank.cpp, FMODBankLookup.cpp, FMODBlueprintStatics.cpp, FMODBus.cpp, FMODEvent.cpp, FMODFileCallbacks.cpp, FMODListener.cpp, FMODPort.cpp, FMODSettings.cpp, FMODSnapshot.cpp, FMODSnapshotReverb.cpp, FMODStudioModule.cpp, FMODVCA.cpp 1>[Adaptive Build] Excluded from FMODStudioEditor unity file: FMODChannelEditors.cpp, FMODEventControlTrackEditor.cpp, FMODEventParameterTrackEditor.cpp, FMODParameterSection.cpp, AssetTypeActions_FMODEvent.cpp, FMODAmbientSoundActorFactory.cpp, FMODAssetBuilder.cpp, FMODAudioComponentDetails.cpp, FMODAudioComponentVisualizer.cpp, FMODBankUpdateNotifier.cpp, FMODEventEditor.cpp, FMODGenerateAssetsCommandlet.cpp, FMODSettingsCustomization.cpp, FMODStudioEditorModule.cpp, FMODStudioStyle.cpp, SFMODEventEditorPanel.cpp 1>[Adaptive Build] Excluded from FMODCompiler unity file: FMODCompiler.cpp, FMODCompilerGameModeBase.cpp 1>Determining max actions to execute in parallel (8 physical cores, 16 logical cores) 1> Executing up to 8 processes, one per physical core 1> Requested 1.5 GB free memory per action, 7.98 GB available: limiting max parallel actions to 5 1>Building 73 actions with 5 processes... 1>[1/73] Resource Default.rc2 1>[2/73] Resource Default.rc2 1>[3/73] Compile PCH.FMODStudio.cpp 1>[4/73] Compile FMODBank.cpp 1>[5/73] Compile FMODSnapshotReverb.gen.cpp 1>[6/73] Compile FMODBankLookup.gen.cpp 1>[7/73] Compile FMODAsset.cpp 1>[8/73] Compile FMODAnimNotifyPlay.gen.cpp 1>[9/73] Compile FMODSettings.cpp 1>[10/73] Compile FMODSnapshot.cpp 1>[11/73] Compile FMODBus.gen.cpp 1>[12/73] Compile FMODSnapshotReverb.cpp 1>[13/73] Compile FMODEventControlTrack.gen.cpp 1>[14/73] Compile PCH.FMODStudioEditor.cpp 1>[15/73] Compile FMODBankLookup.cpp 1>[16/73] Compile FMODListener.cpp 1>[17/73] Compile FMODSettings.gen.cpp 1>[18/73] Compile FMODFileCallbacks.cpp 1>[19/73] Compile FMODSnapshot.gen.cpp 1>[20/73] Compile FMODEventControlSectionTemplate.gen.cpp 1>[21/73] Compile FMODAmbientSound.gen.cpp 1>[22/73] Compile FMODBank.gen.cpp 1>[23/73] Compile FMODEventParameterSectionTemplate.gen.cpp 1>[24/73] Compile FMODPort.gen.cpp 1>[25/73] Compile FMODEvent.cpp 1>[26/73] Compile FMODAssetLookup.gen.cpp 1>[27/73] Compile FMODAssetLookup.cpp 1>[28/73] Compile FMODEventParameterTrack.gen.cpp 1>[29/73] Compile FMODStudioModule.cpp 1>[30/73] Compile FMODEvent.gen.cpp 1>[31/73] Compile FMODPort.cpp 1>[32/73] Compile FMODBlueprintStatics.gen.cpp 1>[33/73] Compile FMODAssetTable.cpp 1>[34/73] Compile FMODEventControlSectionTemplate.cpp 1>[35/73] Compile FMODVCA.gen.cpp 1>[36/73] Compile FMODEventControlSection.cpp 1>[37/73] Compile FMODEventControlSection.gen.cpp 1>[38/73] Compile FMODEventParameterTrack.cpp 1>[39/73] Compile FMODVCA.cpp 1>[40/73] Compile FMODEventParameterSectionTemplate.cpp 1>[41/73] Compile FMODBlueprintStatics.cpp 1>[42/73] Compile FMODStudio.init.gen.cpp 1>[43/73] Compile FMODEventControlTrack.cpp 1>[44/73] Compile FMODBus.cpp 1>[45/73] Compile FMODGenerateAssetsCommandlet.gen.cpp 1>[46/73] Compile FMODAmbientSound.cpp 1>[47/73] Compile FMODAmbientSoundActorFactory.gen.cpp 1>[48/73] Compile FMODAnimNotifyPlay.cpp 1>[49/73] Compile FMODAudioComponent.gen.cpp 1>[50/73] Compile FMODAudioComponent.cpp 1>[51/73] Compile FMODParameterSection.cpp 1>[52/73] Compile FMODAssetBuilder.cpp 1>[53/73] Compile FMODEventEditor.cpp 1>[54/73] Compile FMODSettingsCustomization.cpp 1>[55/73] Compile FMODEventControlTrackEditor.cpp 1>[56/73] Compile FMODAmbientSoundActorFactory.cpp 1>[57/73] Compile FMODStudioEditor.init.gen.cpp 1>[58/73] Compile FMODAudioComponentVisualizer.cpp 1>[59/73] Compile FMODStudioEditorModule.cpp 1>[60/73] Compile FMODBankUpdateNotifier.cpp 1>[61/73] Compile FMODStudioStyle.cpp 1>[62/73] Compile FMODEventParameterTrackEditor.cpp 1>[63/73] Compile FMODAudioComponentDetails.cpp 1>[64/73] Compile FMODAsset.gen.cpp 1>[65/73] Link UnrealEditor-FMODStudio.dll 1> Creating library C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.lib and object C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.suppressed.exp 1>[66/73] Link UnrealEditor-FMODStudio.lib 1> Creating library C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.lib and object C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudio\UnrealEditor-FMODStudio.exp 1>[67/73] Compile SFMODEventEditorPanel.cpp 1>[68/73] Compile AssetTypeActions_FMODEvent.cpp 1>[69/73] Compile FMODGenerateAssetsCommandlet.cpp 1>[70/73] Compile FMODChannelEditors.cpp 1>[71/73] Link UnrealEditor-FMODStudioEditor.lib 1> Creating library C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.lib and object C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.exp 1>[72/73] Link UnrealEditor-FMODStudioEditor.dll 1> Creating library C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.lib and object C:\Users\Calvin\Documents\Unreal Projects\FMODCompiler\Plugins\FMODStudio\Intermediate\Build\Win64\UnrealEditor\Development\FMODStudioEditor\UnrealEditor-FMODStudioEditor.suppressed.exp 1>[73/73] WriteMetadata FMODCompilerEditor.target 1>Total time in Parallel executor: 121.52 seconds 1>Total execution time: 122.08 seconds ========== Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========