PlayerConnection initialized from L:/SteamLibrary/steamapps/common/Death Trash/DeathTrash_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55004 Multi-casting "[IP] 192.168.50.173 [Port] 55004 [Flags] 2 [Guid] 4042726966 [EditorId] 3739773653 [Version] 1048832 [Id] WindowsPlayer(Icarus) [Debug] 0 [PackageName] WindowsPlayer [ProjectName] Death Trash" to [225.0.0.222:54997]... Started listening to [0.0.0.0:55004] PlayerConnection already initialized - listening to [0.0.0.0:55004] Initialize engine version: 2020.3.22f1 (e1a7f79fd887) [Subsystems] Discovering subsystems at path L:/SteamLibrary/steamapps/common/Death Trash/DeathTrash_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: (null) VRAM: 3072 MB Driver: 30.0.14.9613 Initializing input. New input system (experimental) initialized Input initialized. Initialized touch support. UnloadTime: 0.440000 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.242700 ms System memory in use before: 200.1 MB. System memory in use after: 201.9 MB. Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 29772. Total: 19.239100 ms (FindLiveObjects: 1.093800 ms CreateObjectMapping: 1.803200 ms MarkObjects: 16.289300 ms DeleteObjects: 0.052200 ms) [FMOD] System::create : Header version = 2.02.05. Current version = 2.02.05. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD WASAPI Output' UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 00000000. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::init : Initialize version=20205 (122665), maxchannels=128, flags=0x00020000 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x88890008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputWASAPI::storeDeviceInfo : IAudioClient::GetMixFormat returned 0x88890008. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::close : Closed. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::init(128, 131072, 00000000) returned ERR_OUTPUT_INIT for SYSTEM (0x1C83A018). UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:ERROR_CALLBACK(IntPtr, SYSTEM_CALLBACK_TYPE, IntPtr, IntPtr, IntPtr) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] LiveUpdate::release : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::initialize(128, 8, 0, 00000000) returned ERR_OUTPUT_INIT for STUDIO_SYSTEM (0x1FFF1F). UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) FMODUnity.RuntimeManager:ERROR_CALLBACK(IntPtr, SYSTEM_CALLBACK_TYPE, IntPtr, IntPtr, IntPtr) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Studio::System::initialize returned ERR_OUTPUT_INIT, defaulting to no-sound mode. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, String, Object[]) UnityEngine.Debug:LogErrorFormat(String, Object[]) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] System::create : Header version = 2.02.05. Current version = 2.02.05. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::setOutputInternal : Setting output to 'FMOD NoSound Output' UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : maxchannels = 128 studioflags = 00000008 flags 00000000 extradriverdata 00000000. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::init : Initialize version=20205 (122665), maxchannels=128, flags=0x00020000 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputNoSound::init : Initializing. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] OutputNoSound::init : Done. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD stream thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFB, Stack Size: 98304, Semaphore: No, Sleep Time: 10, Looping: Yes. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD mixer thread. Affinity: 0x4000000000000001, Priority: 0xFFFF7FFA, Stack Size: 81920, Semaphore: No, Sleep Time: 0, Looping: Yes. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] AsyncManager::init : manager 1C8C7DF8 isAsync 1 updatePeriod 0.02 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio update thread. Affinity: 0x4000000000000002, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] AsyncManager::init : done UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] PlaybackSystem::init : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio sample load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] PlaybackSystem::init : done UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Thread::initThread : Init FMOD Studio bank load thread. Affinity: 0x4000000000000003, Priority: 0xFFFF7FFD, Stack Size: 98304, Semaphore: No, Sleep Time: 1, Looping: No. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::init : done. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMODUnity.RuntimeManager:Initialize() FMODUnity.RuntimeManager:get_Instance() FMODUnity.RuntimeManager:get_StudioSystem() FMODUnity.StudioListener:OnEnable() UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) SystemNotInitializedException: [FMOD] Initialization failed : Output forced to NO SOUND mode : ERR_OUTPUT_INIT : Error initializing output device. at FMODUnity.RuntimeManager.get_Instance () [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.RuntimeManager.get_StudioSystem () [0x00000] in <00000000000000000000000000000000>:0 at FMODUnity.StudioListener.OnEnable () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GameObject.AddComponent (System.Type componentType) [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0 at CraftingLegends.Core.GameObjectFactory.NewGameObject[OBJECT] (System.String name, System.Nullable`1[T] position, System.Nullable`1[T] rotation, System.Nullable`1[T] scale, UnityEngine.Transform parent, System.Boolean dontDestroyOnLoad) [0x00000] in <00000000000000000000000000000000>:0 at FMODAudioManager.AddTemporaryAudioListener () [0x00000] in <00000000000000000000000000000000>:0 at FMODAudioManager+d__21.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at AudioManager+d__71.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at CraftingLegends.Framework.MainBase+d__353.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at Main+d__203.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() CraftingLegends.Core.GameObjectFactory:NewGameObject(String, Nullable`1, Nullable`1, Nullable`1, Transform, Boolean) FMODAudioManager:AddTemporaryAudioListener() d__21:MoveNext() d__71:MoveNext() CraftingLegends.Framework.d__353:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] PlaybackSystem::acquireMasterBus : Setting master channel group format to 3 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Manager::readBank : fileversion = 141, compatVersion = 140 (oldest = 44, newest = 141) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_navigate', format=5, channels=2, frequency=48000, lengthbytes=1824, lengthpcm=3000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.128582. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_select-001', format=5, channels=2, frequency=48000, lengthbytes=3264, lengthpcm=7500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.258378. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_select-002', format=5, channels=2, frequency=48000, lengthbytes=2400, lengthpcm=6000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.104861. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Modular UI - FM Solo Bleeps-039', format=5, channels=2, frequency=48000, lengthbytes=10688, lengthpcm=24034, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.454241. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-001', format=5, channels=2, frequency=48000, lengthbytes=6016, lengthpcm=13500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.348183. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-003', format=5, channels=2, frequency=48000, lengthbytes=7968, lengthpcm=19500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.289189. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 18444280 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='UI_equip-002', format=5, channels=2, frequency=48000, lengthbytes=5408, lengthpcm=10500, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.227038. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Random Seed: 1156714151 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) CraftingLegends.Core.Random:Init() d__247:MoveNext() d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731DC00 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-003', format=5, channels=1, frequency=48000, lengthbytes=18624, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.597598. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731DC00 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-001', format=5, channels=1, frequency=48000, lengthbytes=18464, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 9047648 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 450112 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731DC00 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-002', format=5, channels=1, frequency=48000, lengthbytes=15552, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.620992. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E9C0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-006', format=5, channels=1, frequency=48000, lengthbytes=17824, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.615639. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E9C0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-005', format=5, channels=1, frequency=48000, lengthbytes=16096, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.593693. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E9C0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-007', format=5, channels=1, frequency=48000, lengthbytes=16416, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621696. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 5952672 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 2167360 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E9C0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='CHARACTER_FleshWorm_attack-004', format=5, channels=1, frequency=48000, lengthbytes=17440, lengthpcm=72000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.621840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-002', format=5, channels=1, frequency=48000, lengthbytes=3520, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617578. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614447. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.598589. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-003', format=5, channels=1, frequency=48000, lengthbytes=3616, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618463. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-003', format=5, channels=1, frequency=48000, lengthbytes=3328, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614924. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=4000, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614654. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4064, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616494. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-004', format=5, channels=1, frequency=48000, lengthbytes=3296, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616692. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4032, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-005', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.581591. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-003', format=5, channels=1, frequency=48000, lengthbytes=4384, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.613813. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-006', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.605305. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-004', format=5, channels=1, frequency=48000, lengthbytes=3200, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618901. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617997. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4352, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617762. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sweetner_hit-004', format=5, channels=1, frequency=48000, lengthbytes=4160, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618737. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-006', format=5, channels=1, frequency=48000, lengthbytes=3520, lengthpcm=19070, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618715. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.615128. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-005', format=5, channels=1, frequency=48000, lengthbytes=3456, lengthpcm=16990, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618979. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618966. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-002', format=5, channels=1, frequency=48000, lengthbytes=3616, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.606326. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitA-001', format=5, channels=1, frequency=48000, lengthbytes=3424, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618584. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-006', format=5, channels=1, frequency=48000, lengthbytes=3680, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616840. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731E498 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_club_hitB-005', format=5, channels=1, frequency=48000, lengthbytes=3200, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614340. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-002', format=5, channels=1, frequency=48000, lengthbytes=14208, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-006', format=5, channels=1, frequency=48000, lengthbytes=14496, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618266. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-007', format=5, channels=1, frequency=48000, lengthbytes=13600, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-003', format=5, channels=1, frequency=48000, lengthbytes=14976, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616393. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-001', format=5, channels=1, frequency=48000, lengthbytes=13984, lengthpcm=67792, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618209. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-005', format=5, channels=1, frequency=48000, lengthbytes=16480, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618148. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-007', format=5, channels=1, frequency=48000, lengthbytes=14560, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-006', format=5, channels=1, frequency=48000, lengthbytes=15264, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-003', format=5, channels=1, frequency=48000, lengthbytes=13824, lengthpcm=65316, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-004', format=5, channels=1, frequency=48000, lengthbytes=15008, lengthpcm=68003, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617232. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-004', format=5, channels=1, frequency=48000, lengthbytes=13504, lengthpcm=64806, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-002', format=5, channels=1, frequency=48000, lengthbytes=15296, lengthpcm=67497, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Sweetner-005', format=5, channels=1, frequency=48000, lengthbytes=13696, lengthpcm=67959, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618271. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Rifle_Body-001', format=5, channels=1, frequency=48000, lengthbytes=16544, lengthpcm=67792, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.617998. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4800, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-001', format=5, channels=1, frequency=48000, lengthbytes=5056, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.584843. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-006', format=5, channels=1, frequency=48000, lengthbytes=5920, lengthpcm=30173, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.608135. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=4768, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618979. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-005', format=5, channels=1, frequency=48000, lengthbytes=5376, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.616518. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-004', format=5, channels=1, frequency=48000, lengthbytes=5056, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.563448. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.596367. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4832, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=4576, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618971. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=4768, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4672, lengthpcm=21406, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D6D8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_sword_hit-003', format=5, channels=1, frequency=48000, lengthbytes=5280, lengthpcm=30000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.598564. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-002', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618914. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-005', format=5, channels=1, frequency=48000, lengthbytes=4224, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618950. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-003', format=5, channels=1, frequency=48000, lengthbytes=3968, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-004', format=5, channels=1, frequency=48000, lengthbytes=4640, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618591. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-005', format=5, channels=1, frequency=48000, lengthbytes=3808, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-001', format=5, channels=1, frequency=48000, lengthbytes=3936, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618983. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-006', format=5, channels=1, frequency=48000, lengthbytes=4288, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618901. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-004', format=5, channels=1, frequency=48000, lengthbytes=4128, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618820. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-006', format=5, channels=1, frequency=48000, lengthbytes=4256, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618940. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-003', format=5, channels=1, frequency=48000, lengthbytes=4192, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.614536. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_whoosh-002', format=5, channels=1, frequency=48000, lengthbytes=4000, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618915. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 3355232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 259520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731CFF8 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='Melee_hammer_hit-001', format=5, channels=1, frequency=48000, lengthbytes=4352, lengthpcm=18000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.618260. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Unloading 3 Unused Serialized files (Serialized files now loaded: 3) System memory in use before: 449.9 MB. System memory in use after: 453.8 MB. Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 81228. Total: 68.465400 ms (FindLiveObjects: 3.768500 ms CreateObjectMapping: 2.837300 ms MarkObjects: 61.706100 ms DeleteObjects: 0.152900 ms) [FMOD] SystemI::createSoundInternal : Create name='', mode=0x02000202 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->cbsize = 144 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->length = 18851232 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileoffset = 239552 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->numsubsounds = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlist = 2689F434 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->inclusionlistnum = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->suggestedsoundtype = 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->useropen = 73F8C490 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userclose = 73F8C460 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userread = 73F8C520 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->userseek = 73F8C5B0 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->fileuserdata = 2731D368 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : exinfo->initialseekpostype = 1 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::DSPCodecPoolRegister : register codec pool for pool type 5 UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::createSoundInternal : Sample 0/1: name='DT_Title_Mix_Sketch [M]', format=5, channels=2, frequency=48000, lengthbytes=4804128, lengthpcm=11448000, pcmblocksize=0, loopstart=0, loopend=0, mode=0x00000000, channelmask=0x00000000, channelorder=0, peakvolume=0.988434. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Setting up 2 worker threads for Enlighten. Thread -> id: 3ec -> priority: 1 Thread -> id: 3c8 -> priority: 1 [FMOD] SoundI::release : (3C5A6F38) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : DT_Title_Mix_Sketch [M] (3C24F918) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877C960) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Modular UI - FM Solo Bleeps-039 (26D64C48) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877BDC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_select-001 (1C0AFEA8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877C868) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_select-002 (1C0AFFC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877BFB0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-001 (26D64158) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877C1A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-002 (26D64040) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877C488) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_equip-003 (26D647E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (1877E198) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : UI_navigate (1C0AFD90) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763D6B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-001 (276350F8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763BE80) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-002 (27635440) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763CA20) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-003 (27634FE0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763CEF8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-004 (1BDC1388) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763C168) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-005 (1BDC1900) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763C548) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-006 (3C24FC60) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763CC10) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : CHARACTER_FleshWorm_attack-007 (1BDC2738) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276412C8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-001 (3C4BDBD8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640158) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-002 (188EFDD0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640918) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-003 (3C4BDCF0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27641A88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-004 (26D64A18) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763B4D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-005 (26D64270) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276414B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-006 (3C4BD778) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763FE70) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Sweetner-007 (3C4BDAC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763AFF8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-001 (3C4BE380) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27641C78) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-002 (26D64E78) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640060) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-003 (3C4BD890) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640B08) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-004 (3C4BDE08) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276410D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-005 (3C4BE268) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763FD78) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-006 (3C4BE038) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276411D0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Rifle_Body-007 (3C4BE5B0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27639E88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-001 (27CBF000) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763B0F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-002 (3C4BD9A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763A078) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-003 (27CBE2E0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763B9A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-004 (27CBE1C8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763AD10) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-005 (3C4BE498) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763A268) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_whoosh-006 (27CBE858) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763A648) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-001 (3C4BE150) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763AF00) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-002 (27CBECB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763BAA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-003 (27CBE3F8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763A930) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-004 (27CBEBA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763B7B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-005 (27CBEA88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763AE08) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sword_hit-006 (3C4BDF20) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763E068) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-001 (188EFBA0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763EFE8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-002 (188EF858) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763F3C8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-003 (1BDC1C48) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640EE8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-004 (188F0348) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763ED00) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-005 (188EFA88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763F998) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_whoosh-006 (1BDC22D8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A78E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-001 (27CBE970) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A7220) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-002 (3C24F6E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A6B58) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-003 (27CBE510) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A6C50) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-004 (3C52B1A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A6778) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-005 (27CBE628) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A5BD8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_whoosh-006 (3C24FE90) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A6870) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-001 (3C24FA30) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763A740) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-002 (27CBEDD0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A5FB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-003 (3C24FB48) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A76F8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-004 (27CBE740) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763AB20) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-005 (27CBEEE8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (3C5A5EC0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_hammer_hit-006 (3C52B4E8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640CF8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-001 (188EF628) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763DB90) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-002 (1BDC1040) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763F5B8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-003 (1BDC14A0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763DC88) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-004 (188EF510) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276416A8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-005 (188EFEE8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763E448) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitA-006 (188F0230) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763EDF8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-001 (1BDC1A18) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763E828) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-002 (1BDC1D60) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763EA18) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-003 (1BDC2508) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763DE78) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-004 (188EF740) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763F4C0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-005 (1BDC23F0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763FA90) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_sweetner_hit-006 (188F0118) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763C450) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-001 (1BDC1158) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (276415B0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-002 (188F0000) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763F6B0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-003 (1BDC1B30) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (2763EEF0) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-004 (1BDC2620) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27641990) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-005 (188EFCB8) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : (27640348) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SoundI::release : Melee_club_hitB-006 (188EF970) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio update thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio bank load thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD Studio sample load thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] LiveUpdate::release : UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() [FMOD] LiveUpdate::reset : Reset connection (reason Disconnected) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() [FMOD] Thread::callback : FMOD stream thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] Thread::callback : FMOD mixer thread finished. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) [FMOD] SystemI::close : Closed. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) FMOD.Studio.System:release() FMODUnity.RuntimeManager:OnDestroy() ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1642599742298,"processId":3540,"allocatedMemory":2900170,"memoryLabels":[{"Default":12272},{"Permanent":24},{"NewDelete":114832},{"Thread":1244},{"Manager":1264},{"Geometry":4294966108},{"GfxDevice":196720},{"Animation":5336},{"Serialization":388},{"WebCam":12},{"String":1610},{"DynamicArray":2563480},{"HashMap":1536},{"PoolAlloc":32},{"GI":184},{"VR":780},{"NativeArray":356},{"EditorGui":1288}]}