
adamsporka
Hi, my name is Adam Sporka. I am a game audio designer and developer, focusing mainly on adaptive music. I love creating my own audio technology. My Sequence Music Engine, for example, handles the music in Warhorse Studio’s Kingdom Come: Deliverance. Confessions: I love chiptune, Atari 800XL, and My Little Pony: Friendship is Magic. I often speak at game conferences about audio, most recently on devcom (gamescom) and GDS and teach game audio at a university.