If you need to adjust wet/dry balance of effects at runtime then you will either need to setup parameters to automate the wet/dry level on the DPS on the sends, or set the wet dry levels on the DSPs yourself using code. It sounds to me that your use case for DSPs requires more flexibility than we provide inside FMOD Studio so I would suggest you do all of this with the FMOD API instead.
We have a C# example of how to add DSPs to a bus at runtime in our Spectrum Analysis Example, which should be a good starting point.
1 Like