Awhile back, Jeff gave me some terrific things to think through. I’m currently finding it more structurally succinct and easy-to-understand to have different events with a single Programmer Instrument in each, the idea being that each event has a different chain of DSP effects that will affect the Programmer Instrument’s raw sound. This seems more wieldy than having a whole long list of Sends, also for parameter automation purposes if I have 1-3 parameters exposed per event.
But, in revisiting some of this, is there a straightforward way I could have the Programmer Instrument passed through multiple events in serial, so it’s going like this:
Programmer Instrument ➜ Event 1 (fancy reverb) ➜ Event 2 (pitch shifters galore) ➜ Event 3 (filters in motion) ➜ and so on…
Or even in parallel? Where a single instance of Programmer Instrument is played through multiple effects-centric events at the same time?
The overall intent being that each event is just processing one raw signal source of sound in succession, and not stacking multiple instances of a Programmer Instrument.