Hi Jeff, I’m coming back to this and I just want to get a clarification from you. You mention there being both “Surround Speaker Mode” and also “Speaker Layout”. But with the Unity integration, there is only “Surround Speaker Mode”. I can’t find any Speaker Mode. So am I correct in thinking that there is both the “Surround Speaker Mode” inside of FMOD, and also the “Surround Speaker Mode” in the Unity integration (but its called “Speaker Layout” in Unreal or in C++)? Or do I have that wrong?
And if they are indeed named the same thing when using Unity, then which setting are you referring to above when talking about setting the channel format used by spatializers? I would assume it’s specific to the setting inside FMOD?

I’m assuming that they are indeed named the exact same thing when using Unity, because this Unity warning uses the term “Speaker Mode” even though the checkbox is titled “Surround Speaker Mode”. Very confusing!
Looking forward to hearing from you!