Hello! we just did some upgrades for UE and Fmod studio plugins, and when we try to validate fmod in UE it says “Failed To Load Banks”. Which means we have no audio in the project.
Currently we are using the following versions:
- UE 5.5
- Fmod Pluging for Fmod 2.02.28
The UE log mentions this when simulating the project in editor:
LogFMOD: Error: C:\buildagent2\work\570ad728b1678096\studio_api\src\fmod_playback_bus.cpp(1387) - Bus not found, this could indicate the requested asset depends on a bus inside a bank which is not currently loaded.
The setup is following all the guidelines from Fmod documentation.
I wonder if there is a compatibility issue between this 2 versions from UE and Fmod. Thanks!