Hi, I’ve made an interactive musical structure for a short score I’ve wrote for a VR horror minigame. It has several parameters that dictate when it should do a transition to a new section. I recorded this video so you can understand better how I’m building everything:
As you can see, I’ve basically created a parameter for each in-game event that leads to a new music loop. Aditionaly there’s a parameter that changes the music based in how close is an enemy to the player. How should we connect each parameter to their specific in-game event? All I got inside the Studio Event Emitter in Unity is this !http://icecream.me/3faab0b086efe6c0471ed4472f7df062 and I don’t see any way to assign each Event parameter independently. I suppose we need to code something, but I’m not the programmer. As for the programmer, he never worked with FMOD before, so we need some guidance. We’re a rookie team and we’re still learning how to use some tools.
Thanks in advance.