I’ve replaced a oneshot with an event instance to control parameters but I can’t set the position of the sound the same way.
How would I set my event.start the same way the commented out one shot is above?
if(shootHit.collider.tag == "Metal")
{
Debug.Log("metal was hit");
//FMODUnity.RuntimeManager.PlayOneShot(metalHit, shootHit.transform.position);
metalEvent.start();