We are having trouble with lag when a new event is called from Unity. Even when ‘Load All Sample Data at Initialisation’ is checked (also Event Data), we are still getting lag on new events - even after waiting at the start of the scene for a time.
After triggering the first instance of an event, subsequent sounds come through fine. We have tried making sure that the bank is loaded at the title screen, along with the data, but we are still getting lag once in game. Our developer doesn’t think that ‘Load All Sample Data at Initialisation’ is working as it should.
The bank in question is currently around 8mb.