Perfect Beat Tracking in Unity?

@bloo_regard_q_kazoo hey this looks pretty nice, and the project looks sick!

I’ve also used Unity audio for my beat-tracking project right now, but we’re interested in FMOD for various reasons.

I noticed that if I wanted to play another sound (event instance) at exactly at the same time as the next beat (for example a grunt or a jump sound), how would this be achieved? With unity I’ve just used the PlayScheduled with the next beat’s time. Did you have anything similar, and if so how did you approach it?

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