I’m new to FMOD and currently trying out version 2.0.
I was looking for a way to pack all of a character’s voices into a single event, so it wouldn’t become such a mess in the code. Completely by accident, I stumbled upon “labeled parameters” which seem to be tailor-made for this purpose.
However, I haven’t been able to change the values of the parameter in the code, and there seem to be no examples available online. This is how I tried to do it:
(“fmCharacterVoice” is a public reference to an Event Emitter component on a GameObject, because I don’t know how else to avoid having to use strings.)
fmCharacterVoice.EventInstance.setParameterByID(fmCharacterVoiceParamId, 2.0f);
fmCharacterVoice.Play();
No matter what float I set for the parameter, it always plays the first label in the event.
EDIT:
After some experimenting, I realized that everything works fine if I just switch the two lines of code, and start playing the event BEFORE I set the parameter. Surely that’s not intentional. Why can I only change the label during playback?