Hi,
Apologies for the delayed response. Thank you for the logs and the profiler recording. Playing back the recording, I only hear the background music and very sporadic events. Do you get the same?
If you create a test Unity project, just playing the one shot events do you still experience the issue? Testing a couple of the one shots I was still unable to reproduce the issue:
In the FMOD settings, do you have
Stop Events Outside Max Distance enabled?This behavior was recently updated to stop One shots from triggering if they are not audible: FMOD Engine | Detailed Revision History. This may help with


