Warnings causing massive freezing in Unity

Suddenly, I started receiving these kind of errors and warnings:

FMOD] EventInstance::update : Event {974a7fd2-2309-4e77-b10b-2132c243f953} waited 288055 milliseconds for sample data to load. Preload sample data to avoid this delay.

UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)

These cause unity to freeze for a long time. They appear only after a freeze.

These appear in hundreds after the game has progressed in time:

FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time

UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)

And this one:

[FMOD] FMOD_OS_Semaphore_Signal : ReleaseSemaphore failed, getLastError = 298.

UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:28)

I have not changed anything with my project related with FMOD but suddenly, FMOD started freezing unity for minutes and I have no idea what could cause this.
I have tried using “Load Bank Sample Data” option but it did not help.
Thanks the for help.

Hi,

What version of the FMOD Unity integration are you using?

Would it be possible to get a Profiler session (FMOD Studio | Profiling) recorded while you are experiencing the issue and package it with the following settings:
image

Please then upload the package to your profile. Note that you will have to register a project with us to be able to upload to your profile.