Suddenly, I started receiving these kind of errors and warnings:
FMOD] EventInstance::update : Event {974a7fd2-2309-4e77-b10b-2132c243f953} waited 288055 milliseconds for sample data to load. Preload sample data to avoid this delay.
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)
These cause unity to freeze for a long time. They appear only after a freeze.
These appear in hundreds after the game has progressed in time:
FMOD] SoundSourceInstrumentInstance::startChannelIfReady : Loading delay exceeded, sound may play at incorrect time
UnityEngine.Debug:LogWarning (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:32)
And this one:
[FMOD] FMOD_OS_Semaphore_Signal : ReleaseSemaphore failed, getLastError = 298.
UnityEngine.Debug:LogError (object)
FMODUnity.RuntimeManager:DEBUG_CALLBACK (FMOD.DEBUG_FLAGS,FMOD.StringWrapper,int,FMOD.StringWrapper,FMOD.StringWrapper) (at Assets/Plugins/FMOD/src/Runtime/RuntimeManager.cs:28)
I have not changed anything with my project related with FMOD but suddenly, FMOD started freezing unity for minutes and I have no idea what could cause this.
I have tried using “Load Bank Sample Data” option but it did not help.
Thanks the for help.