Now I am a bit confused. I try to implement a 7.1.4. sound setup which will be used in UNITY or UNREAL.
In my test I setup a voice event and added the RESONANCE AUDIO SOURCE as an FX to it (1).
I set the position (2) and added the RESONANCE AUDIO LISTENER to a channel (3).
Now what I don’t understand is why I have an additional surround mixer (4) and after that yet another surround mixer (5). What exactly do I control with 4+5 (see picture) ?
5 is the bus output panner. It’s part of the bus’ settings, and appears in the signal chain of every bus that outputs a signal with more than two speaker channels, just in case you want to manually adjust or automate the panning of that bus’ output. If you’re not planning to use it, you can safely ignore it; the FMOD Engine will optimize it away at run time.
4 is a panner effect that you have added to the bus’ signal chain. I’m not sure why you added it, but it allows you to pan the signal in the same manner as the bus output panner, but at whatever point in the signal chain you place it instead of only at the end. If you’re not using it, you should probably delete it.
