I get the following run-time error on Android:
Could not detect floating point hardware, cannot continue.
The problem only occurs with Release builds.
Debug builds run fine with this log message:
Detected Neon instruction support, will use Neon optimized mixing and resampling.
Release log:
10-19 20:14:12.279: I/fmod(24027): FMOD: FMOD_OS_Init : Could not detect floating point hardware, cannot continue.
10-19 20:14:12.279: I/fmod(24027): ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii).
10-19 20:14:12.279: I/fmod(24027): FMOD: Debug_OutputTrace : ../../src/fmod_systemi.cpp(5832) : FMOD error (52) : Tried to use a feature that requires hardware support. (ie trying to play a GCADPCM compressed sound in software on Wii).
Debug log:
10-19 20:15:07.199: I/fmod(24196): FMOD: FMOD_OS_Init : Detected Neon instruction support, will use Neon optimized mixing and resampling.
10-19 20:15:07.264: I/fmod(24196): FMOD: SystemI::init : Set up software engine