I’m using fmod core (not studio) from C++ (JNI) on Android and I’ve noticed that AudioDevice.close (from fmod.jar) is called from FMOD::System::mixerSuspend and from FMOD::System::release.
In my case, when the activity goes into pause I dispatch a call to mixerSuspend and when it’s destroyed I’m dispatching a call to release. This makes that when leaving the activity for good, AudioDevice.close is called twice (from from onPause->…->mixerSuspend and then from onDestroy->…->release) and it seems that the close function is not designed for this particular case (on the second call mTrack is null and I get a crash :)).
I wonder if anyone has any advice’s on how I can better deal with this situation.
I still want to to stop the sound processing when the application is paused into background and resume it when the application returns.