AnimNotifyPlay problem


I have UFMODAnimNotifyPlay in my montages and for some reson the event stop playing when i attach the event via “AttachName”.

Seems like this is the issue on the new version of the engine/Integration (4.27 / 2.02.05) . When i test the created event with “IsPlaying()” function, it returns true. So i tried to draw the world location to see if the event is not misplaced somewhere, that is not the case however.

I will have to detach all events since i have no fix for this. Any help/tips would be appreciated.

Actually, we found it, there was problem with the mixing. False alarm, sorry.