Animation attached sounds not playing in build?

I’ve finished making a demo for SFX designs I’m trying out, but whenever I build the project, certain FMOD sounds are not being played. Specifically none of the sounds that I’ve attached to be played during running animations are not being played. The weirdest thing is that all of the ambient sounds are being played, but none of the player-triggered noises are played.

In the UE4 editor, all of the sounds are played crystal clear exactly as intended. So I know it has to be a problem with building. I did a debug test and the built game is registering that the animNotify events for sound are being triggered, yet not even the sound of footsteps are being played. What am I doing wrong and where do I even start to look for a solution?

OS: Windows 10
Engine: Unreal Engine 4 V4.25
FMOD Version: 2.01.07

Have you tried connecting the FMOD Studio Profiler to your game to see whether the events are being triggered?