Hi Connor,
I’m using Fmod Studio 2.02.13.
Initially, I wanted to spatialize the audio stream, and I’ve figured it out using the set3DAttributes on the channel Group.
But now, I need to duck another bus group when the audio stream is present, using a sidechain compressor.
And that’s where I think implementing the audio stream to a programmer instrument would be easier to manage for me, as I’m not sure if I would need to implement other features afterwards (like, adding reverb, or else).