I am investigating whether it is possible to give players the ability to run audio through an event in FMOD.
Case in point, I would like the ability to let players run their own music through my music system. Back in my days I remember games like GTA Vice City and The Sims that allowed players to populate any number of songs into a folder and the game would then play those tracks through their in-game “radio system”.
What I am looking for is something a little bit more nuanced: not just the ability to play audio as is, but also to use the same in-game music logic on their music of choice.
However the more I thought about this, the more I also realize that these days people listen to music mostly on streaming services. A more advanced feature could be one where the game has a sort of audio input that listens to whatever the user chooses to assign to.
You can achieve this trivially by using programmer instruments. You would just need to add some code to your game that checks a certain directory for audio files and passes their names to FMOD Studio when needed. Other than that, a programmer instrument functions like any other instrument, and can exist within as complex a framework of timeline and conditional logic as you care to create.