Build issue

Hi,

Thank you for the information.

There is a known issue with CI builds at the moment. A workaround is hard setting the auditioning system to NOSOUND. Could you please test updating the EditorUtils.cs underline 541:

private static void CreateSystem()
{
    RuntimeUtils.DebugLog("FMOD Studio: Creating editor system instance");
    RuntimeUtils.EnforceLibraryOrder();

    FMOD.RESULT result = FMOD.Debug.Initialize(FMOD.DEBUG_FLAGS.LOG, FMOD.DEBUG_MODE.FILE, null, "fmod_editor.log");
    if (result != FMOD.RESULT.OK)
    {
        RuntimeUtils.DebugLogWarning("FMOD Studio: Cannot open fmod_editor.log. Logging will be disabled for importing and previewing");
    }

    CheckResult(FMOD.Studio.System.create(out system));

    FMOD.System lowlevel;
    CheckResult(system.getCoreSystem(out lowlevel));

    // New lines to force no sound
    CheckResult(lowlevel.setOutput(FMOD.OUTPUTTYPE.NOSOUND));

Please let me know if this allows builds to succeed. Note, that auditioning events in the Unity editor or in a timeline will not work with this change. For the change to be applied you can either build banks or delete the FMODStudioSettings object.

Could I also please grab the fmod_editor.log? This should be found in your Unity project directory.