I successfully ran the code of “loadBankMemory(m_byte,LOAD_BANK_FLAGS.NORMAL,out m_Bank;)” in Unity that return the RESULT of OK . But , It is unsuccessful that ran in Android(apk).,it was return the RESULT of ERR_INVALID_HANDLE. I don’t know why…

This is due to a bug found in the RuntimeManager, the fix will be out in the next release but can also be found on our Github repo

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Thank you very much!

When will you release the next version?

We normally put out a new release at the beginning of each month.

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