I successfully ran the code of “loadBankMemory(m_byte,LOAD_BANK_FLAGS.NORMAL,out m_Bank;)” in Unity that return the RESULT of OK . But , It is unsuccessful that ran in Android(apk).,it was return the RESULT of ERR_INVALID_HANDLE. I don’t know why…
This is due to a bug found in the RuntimeManager, the fix will be out in the next release but can also be found on our Github repo https://github.com/fmod/UnityIntegration
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Thank you very much!
When will you release the next version?
We normally put out a new release at the beginning of each month.
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