I am needing to have support for both the Oculus Spatializer and the 3D Panner as a switchable audio setting within the game for headphone and speaker use. As the Oculus Spatializer requires that the 3D Panner be removed, I’m wondering what is the best way to go about building my project and banks.
It seems that I will need two separate events for every 3D sound event. Would it best to build it for two different PC platforms, and have the Oculus banks be stereo, and the regular speaker option be 7.1? And since this is all technically the same platform, both sets of banks would need to be shipped with the game, doubling the file size that audio is consuming, correct?
Thanks in advance for any insight you can provide.