I think it was. I haven’t tried using Ouclus Spatializer for a single sound event yet, but I am sure it will work fine.
If not, I’ll come back here
Also I wanted to know if I simply set min/max distance in the Oculus Spatializer panel and do nothing more. How would I define fall off (similar to falls off curves in 3D panner) when using Oculus Spatializer (if I even need to do that) ?