I finally was able to get Oculus’ FMOD plugin working with UE4 and FMOD Studio/Plugin following these instructions: http://www.fmod.org/questions/question/oculus-audio-sdk-plugin-for-fmod-android-can-not-be-found-or-crashes/
I also replaced 3D panner in FMOD Studio with Oculus Spatializer, like so:
However (as you can see in that video, I get no attenuation/etc. on my 3D sound source in UE4 scene using Oculus Spatializer) I get no sound at all. Ambient sound works, but positional sound does not.
What am I doing wrong?
How should I set 3D events when using Oculus Spatializer ? (Android)