This might be obvious but we’re having some trouble with the callbacks when attached to an event that have all the audio clips on a parameter, rather than the timeline.
FMOD_STUDIO_EVENT_CALLBACK_STOPPED is never called, only when a stop is called on the event itself, not when a clip INSIDE the event is finished playing…
Is there something glaringly obvious I’m missing?
We have tried playing the event as a one shot but doesn’t seem to send up a stopped flag (again, unless we stop it manually).
Any help would be appreciated.