Hi every one
Excuse me for my english!
Well. I’m using 2 scripts. in the first scritp (audio) I have “EventInstace” and “parameterInstance”, this lines is working perfect in this script but, I need change the parameter in other script (collider)… the question is… How I do that?
FIRST SCRIPT
public class audio : MonoBehaviour {
[FMODUnity.EventRef]
public string Eventomusica = "event:/musica";
public FMOD.Studio.EventInstance Audiomusica;
public FMOD.Studio.ParameterInstance ParamMusica;
void Start () {
Audiomusica = FMODUnity.RuntimeManager.CreateInstance(Eventomusica);
Audiomusica.getParameter("musica", out ParamMusica);
Audiomusica.start();
}
// Update is called once per frame
void Update () {
}
}
SECOND SCRIPT
public class Colision : MonoBehaviour {
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider other)
{
Parammusica.setValue(1.0);
}
}