I interested in using the core API in Unity with FMOD 2.0. However, if I create a system object and try to initiate it, I get a notImplementedExeception. Does this mean I need to wait for FMOD 2.0 to be finished and I can’t use the core API right now, or is there another way to initiate the system object?
Here is my code:
//Create and initialise system object
FMOD.System system = new FMOD.System();
result = FMOD.Factory.System_Create(out system);
Debug.Log(result.ToString());
system.init(512, FMOD.INITFLAGS.NORMAL, FMOD.OUTPUTTYPE.AUTODETECT);
Which outputs “OK”, then outputs “NotImplementedException: The method or operation is not implemented.”
Is this not the correct way to initiate a system object, or do I need to wait for it to be implemented in FMOD 2.0?
Thanks in advance