Crash in fmodstudio.dll (FMOD Engine 2.00.06)

Hello,

we are developing a long-term simulator-project with CryEngine 5.6.4 (version from Dec 2019) that is using FMOD API version 1.8.14 (build 80900). Now we have crashes in our application and the crash is in fmodstudio.dll (version 2.0.6 according the file properties, should be FMOD Engine 2.00.06).

The crash is in the function “BusInstance::RemovePlayingEvent”. It is a pure virtual function call, at the very beginning of the function (offset +0x26). The crash doesn’t happen very often. Our simulator needs to run for at least 48 hours. And during such a long period of time up to 2 of 20 workstations (running the same software) are crashing in the above mentioned function.

Is it a known issue that has been fixed in a newer version of fmod that still has a compatible API to FMOD Engine 2.00.06?

Best regards
Johannes