Crash report for some advice

Hi, my program crashed in fmod64.dll recently, at fmod_dspi.cpp line 1769, where variable “connection->mOutputUnit” was a nullptr, which caused access violation in the following code.
I’m working on Windows with FMod API 1.10.20.


I would appreciate if I could learn something about the reason which caused the crash and prevent it from happen again. Or would you like to show how to fix it?

Hello. Please email support@fmod.com with details about the name of your game etc. and we’ll address this via email.