Crash report for some advice

Hi, my program crashed in fmod64.dll recently, at fmod_dspi.cpp line 1769, where variable “connection->mOutputUnit” was a nullptr, which caused access violation in the following code.
I’m working on Windows with FMod API 1.10.20.

I would appreciate if I could learn something about the reason which caused the crash and prevent it from happen again. Or would you like to show how to fix it?

Hello. Please email with details about the name of your game etc. and we’ll address this via email.