Debug symbols request to fix the crash

Hello!

I need Debug symbols to track down a crash please, I’m using the Unreal Engine integration version 2.02.06. Unreal Engine 4.27.2.

Crashed: Thread: SIGSEGV 0x0000007afa44b010
#00 pc 0x90c64 libaudioclient.so (BuildId: fe594e701d062bc230bf5ad0d0d2fafc)
#01 pc 0x90c58 libaudioclient.so (BuildId: fe594e701d062bc230bf5ad0d0d2fafc)
#02 pc 0x2cb74 libaaudio_internal.so (BuildId: 9a0bd1d91042566cabdfabe2cf6a25c5)
#03 pc 0x1da10 libaaudio_internal.so (BuildId: 9a0bd1d91042566cabdfabe2cf6a25c5)
#04 pc 0xb2360 libaudioclient.so (BuildId: fe594e701d062bc230bf5ad0d0d2fafc)
#05 pc 0x41a08 libaudioclient.so (BuildId: fe594e701d062bc230bf5ad0d0d2fafc)
#06 pc 0x49880 libbinder.so (BuildId: bd2e55f190c0d1bf01953f6bf02fc274)
#07 pc 0x53910 libbinder.so (BuildId: bd2e55f190c0d1bf01953f6bf02fc274)
#08 pc 0x5342c libbinder.so (BuildId: bd2e55f190c0d1bf01953f6bf02fc274)
#09 pc 0x53cdc libbinder.so (BuildId: bd2e55f190c0d1bf01953f6bf02fc274)
#10 pc 0x80418 libbinder.so (BuildId: bd2e55f190c0d1bf01953f6bf02fc274)
#11 pc 0x1358c libutils.so (BuildId: ab50c59f12eb309dd3f5045f5175b1ce)
#12 pc 0xbf4b8 libandroid_runtime.so (BuildId: 84feceedfd317ed902a02b99d41cd2af)
#13 pc 0x12de8 libutils.so (BuildId: ab50c59f12eb309dd3f5045f5175b1ce)
#14 pc 0xf0df4 libc.so (BuildId: 2f84be24a19d511a358a9050af5b3974)
#15 pc 0x8d63c libc.so (BuildId: 2f84be24a19d511a358a9050af5b3974)

Hi there,

I have uploaded the Win64/Android debug symbols for FMOD 2.02.06 for UE4.27 to the uploads section of your user profile page.

Kind regards,
Morgan