Is there a way to make Studio::loadSampleData() decompress the data into memory at load time? (to avoid the performance hit at play time)
In low level System::createSound, you can specify FMOD_CREATESAMPLE, but there is no such option in Studio API. Also, in Designer Tool you were able to tag the banks as “Decompress to Memory” but no such feature in Studio tool.
If this is not possible, is there anything I can do to make Vorbis decompression at play time faster? would higher quality make it slower or faster? any tips would help.