Following FMOD example I get this error playing audio using programmer instrument. I already tried googling around but with no luck, since I already found people with the same issue but no real solution was posted.
Here’s my code
private void Start()
{
// Explicitly create the delegate object and assign it to a member so it doesn't get freed
// by the garbage collected while it's being used
dialogueCallback = new FMOD.Studio.EVENT_CALLBACK(DialogueEventCallback);
}
void PlayDialogue(string key)
{
dialogueInstance = FMODUnity.RuntimeManager.CreateInstance(subtitleEvent);
// Pin the key string in memory and pass a pointer through the user data
stringHandle = GCHandle.Alloc(key);
dialogueInstance.setUserData(GCHandle.ToIntPtr(stringHandle));
dialogueInstance.setCallback(dialogueCallback);
dialogueInstance.start();
dialogueInstance.release();
}
[AOT.MonoPInvokeCallback(typeof(FMOD.Studio.EVENT_CALLBACK))]
static FMOD.RESULT DialogueEventCallback(FMOD.Studio.EVENT_CALLBACK_TYPE type, IntPtr instancePtr, IntPtr parameterPtr)
{
FMOD.Studio.EventInstance instance = new FMOD.Studio.EventInstance(instancePtr);
// Retrieve the user data
IntPtr stringPtr;
instance.getUserData(out stringPtr);
// Get the string object
GCHandle stringHandle = GCHandle.FromIntPtr(stringPtr);
String key = stringHandle.Target as String;
switch (type)
{
case FMOD.Studio.EVENT_CALLBACK_TYPE.CREATE_PROGRAMMER_SOUND:
{
FMOD.MODE soundMode = FMOD.MODE.LOOP_NORMAL | FMOD.MODE.CREATECOMPRESSEDSAMPLE | FMOD.MODE.NONBLOCKING;
var parameter = (FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES)Marshal.PtrToStructure(parameterPtr, typeof(FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES));
FMOD.Studio.SOUND_INFO dialogueSoundInfo;
var keyResult = FMODUnity.RuntimeManager.StudioSystem.getSoundInfo(key, out dialogueSoundInfo);
if (keyResult != FMOD.RESULT.OK)
break;
FMOD.Sound dialogueSound;
var soundResult = FMODUnity.RuntimeManager.CoreSystem.createSound(
dialogueSoundInfo.name_or_data, soundMode | dialogueSoundInfo.mode,
ref dialogueSoundInfo.exinfo,
out dialogueSound);
if (soundResult == FMOD.RESULT.OK)
{
parameter.sound = dialogueSound.handle;
parameter.subsoundIndex = dialogueSoundInfo.subsoundindex;
Marshal.StructureToPtr(parameter, parameterPtr, false);
}
break;
}
case FMOD.Studio.EVENT_CALLBACK_TYPE.DESTROY_PROGRAMMER_SOUND:
{
var parameter = (FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES)Marshal.PtrToStructure(parameterPtr, typeof(FMOD.Studio.PROGRAMMER_SOUND_PROPERTIES));
var sound = new FMOD.Sound(parameter.sound);
sound.release();
break;
}
case FMOD.Studio.EVENT_CALLBACK_TYPE.DESTROYED:
{
// Now the event has been destroyed, unpin the string memory so it can be garbage collected
stringHandle.Free();
break;
}
}
return FMOD.RESULT.OK;
}