This is probably a newbie question, which makes sense, since I am one for FMOD.
We want to create male and female non-vocalizations (grunts, etc.) where the player will select male or female, and are looking for the easiest way to implement that in game. Our ideal method would be to just create one bank of the male non-vocalizations, duplicate that bank, and then switch what wav files are being backed by those events in a programmatic way (naming convention, etc.). We would want to do this in such a way that the male and female versions of an event have the same guid, the game loads the bank appropriate to the gender selection, and so the correct event is loaded based on that.
Does FMOD Studio have a way to support this workflow? From what I understand, this used to be relatively trivial to do with search and replace in the xml files, but now everything is guids everywhere and so switching the file names seems non-trivial.