Dynamic Audio + Low Latency + 3D Spatialization

Hi,

Thank you for all the information.

What version of the FMOD integration are you using?

Would it be possible to have a look at both of your implementations to see if there is any way I can help?

A user has implemented something similar here: Vivox to Unity OnAudioFilterRead to FMOD programmer sound. Stutters/crackling - #15 by dougmolina. It is using C#, however, it may have some useful insights.

Unfortunately, I think you have touched on both methods.

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