Event Attached not getting destroyed or stopped

Hello, we are using an event attached with a looping sound.

  1. PlayEventAttached() is called to play a looping sound. The return value of PlayEventAttached() is stored in a variable - lets call the variable “MyAudioRef”.
  2. When Stop() is called on “MyAudioRef”, nothing happens. Same with Release() or anything else.

So the sound keeps playing, no matter what we try to make it stop. Any idea why this could happen?

You have another AudioComponent inside blueprint or duplicated in code with same event. Try Deactivate or show full code how you create component and how to Stop() or Deactivate(). Also info about platform and versions are needed.

1 Like