Hello, we are using an event attached with a looping sound.
- PlayEventAttached() is called to play a looping sound. The return value of PlayEventAttached() is stored in a variable - lets call the variable “MyAudioRef”.
- When Stop() is called on “MyAudioRef”, nothing happens. Same with Release() or anything else.
So the sound keeps playing, no matter what we try to make it stop. Any idea why this could happen?
Thanks!