Event not stopping when I press stop in FMOD or I use Event Instance Stop BP function in UE4

As @joseph said, the most probable reason is that one of your objects in the event contains a trigger condition based on the stopping state, like this:
image
This could be on anything, any instrument, transition, loop… You may have missed one… This simple fact will make FMOD in the waiting of a custom ending you supposedly designed, that’s why it does not end the event naturally anymore.