Hi, there! I’ve been working with FMOD on a game for the last several years. One feature I keep wishing existed which seems straightfoward to implement is a visual representation of the start offset for a sound which overlaps the visual representation of the waveform. To illustrate what I mean, here’s a screenshot showing what I see now when I look at a Sound with a Start Offset:
And here’s an edited version of the screenshot mocking up what the feature could look like:
You can probably see the utility – this would make it very easy to set the sound to start right before the transient, for instance.
Thanks for your consideration!