Feature Request: Overlay visualization of Sound Start Offset on waveform view

Hi, there! I’ve been working with FMOD on a game for the last several years. One feature I keep wishing existed which seems straightfoward to implement is a visual representation of the start offset for a sound which overlaps the visual representation of the waveform. To illustrate what I mean, here’s a screenshot showing what I see now when I look at a Sound with a Start Offset:

And here’s an edited version of the screenshot mocking up what the feature could look like:

You can probably see the utility – this would make it very easy to set the sound to start right before the transient, for instance.

Thanks for your consideration!

Hear hear! This would be incredible… and would save going back to the editor to trim properly!

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You’re in luck! We added a visualization of start offset in version 2.03.03. it doesn’t look exactly like the one in that mock-up you posted, but it’s close: It’s a green line rather than a green rectangle.

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Oh, amazing! We’re currently on 2.02. We’ll take a look at upgrading, thanks!