Start offsets do not reset

Yeah, as the title says, I have this setup

The only effect is a panner 100% to the left side on the left track and on the right track a panner 100% to the right. i had the instruments async and the start offset at 5% once (right track). now i have everything back to sync and 0% offset but fmod keeps playing them as if they were offset.

additionally, when i build the banks to unreal the transitions between the markers sound more smooth (faded) and the start offset also still exist.

the only way to reset it is to create a new event and place everything from scratch into the tracks.

If you need an audio reference I can make a video.

fmod studio and plugin are 2.03.05, unreal 5.5.1

Best regards.

1 Like

Hi,

Thank you for the information and the images.

A video would be great to demonstrate the issue.