FMOD Designer/FSBankEx has been made public. FMOD Ex API access requests here only

Hello i can see you have a history of access so i’ve enabled access for you.

FMOD Ex ue3

Hello, seem like i need very old file

Product version 4.34.7
File Version 0.4.34.7

it’s for rebuilding very old game

if your game is registered in our system at www.fmod.com/profile#projects you can get access, if it is a hobby project the fmod files should already be there, you need to contact the creator of the game.

Hi. Sorry, for disturbing, I am compiling BigWorld OSE 14(it is officially available on sourceforge), and it optionally requires FMOD EX API. Could you please provide access for it? I am trying to compile full version of BW engine

Hi I have added access for you

Greetings I’m requesting access to FMOD Ex API. Thank you!

see above

Hello, could you please provide access to FMOD Ex 4.44.64? I am currently working on an x64 port for an older game engine and require this specific version for compatibility

Hi I’ve enabled access for you.

hi, may I have access to FMOD Ex SDK for 4.20.26? thanks!

Hello Andrew / Brett,

Could you please grant me access to the FMOD Ex legacy download page (FMOD Ex Programmers API 4.44.x for Windows)?

Background:
I am working on a community restoration project for an older game originally built on
FMOD Ex 4.44 (FEV/FSB EventSystem + fmodex / fmod_event / fmod_event_net).
The game currently compiles and runs on Win32 with the original FMOD Ex 4.44.39 libraries,
but the x64 build uses an empty stub (audio disabled) because we do not have the
x64 versions of the following import libraries and runtime DLLs:

  • fmodex64_vc.lib / fmodex64.dll
  • fmod_event64.lib / fmod_event64.dll
  • fmod_event_net64.lib / fmod_event_net64.dll
    (and their debug “L” variants, if available)

Migrating to FMOD Studio at this stage is unfortunately not an option — the game’s
audio pipeline (SoundSys) is heavily built around the FMOD Ex EventSystem C++ API
(EventSystem_Create / getEventByProjectID / preloadFSB / FEV load from memory etc.),
and the existing audio content is all authored as FEV + FSB4/FSB5 through FMOD Designer.
We only need the correct x64 binaries of FMOD Ex 4.44 (4.44.64 is perfect, or any
4.44.x build compatible with the 4.44.39 headers) to restore full audio on x64.

This is for internal development, non-commercial, community-driven preservation work.
The FMOD logo / attribution will remain in the game credits.

Could you please enable FMOD Ex legacy downloads for my account?
My fmod.com login email is the same one registered on this forum.

Thank you very much for your help, and for keeping these legacy SDKs available!

hello you both should have access now

Heya! I’m working on porting the BigWorld OSE to 64 bit and was wondering if I could have access to the FMOD EX API. I believe version 4.42

hello you should have access now