I am using FMOD on Ubuntu and i think that now the sound must be heared, but I dont hear sound.
SoundEngine.h
#ifndef SOUNDENGINE_H_
#define SOUNDENGINE_H_
#include "FMOD/inc/fmod.hpp" //fmod c++ header
//#include "FMODEX/inc/fmodlinux.h"
class SoundEngine{
public:
bool initSystem(void);
void update(void);
private:
//FMod Stuff
FMOD_SYSTEM *system; //handle to FMOD engine
FMOD_SOUND *sound1, *sound2; //sound that will be loaded and played
FMOD_CHANNELGROUP *channels;
};
And SoundEngine.cpp
#include "SoundEngine.h"
#include <iostream>
using namespace std;
FMOD_RESULT result;
bool SoundEngine::initSystem()
{
result = FMOD_System_Create(&system);
unsigned int version;
cout<<result<<endl;
result = FMOD_System_Init(system, 1, FMOD_INIT_NORMAL, NULL);
cout<<result<<endl;
cout<<"Sonido"<<endl;
//load sounds
result = FMOD_System_CreateSound(system, "Media/NMG.mp3", FMOD_CREATESAMPLE, 0, &sound1);
cout<<result<<endl;
result = FMOD_System_CreateChannelGroup(system,"canal",&channels);
cout<<result<<endl;
result = FMOD_System_PlaySound(system, sound1,channels, 1, NULL);
cout<<result<<endl;
cout<<"Sonido"<<endl;
return true;
}
I think that its correct and must play sound, but I dont hear nothing( and I have the computer volume turn on and works). Its there any other method that I need to use?
I also use FMOD_System_Update() in every frame.
And tried to put
while(true) FMOD_System_Update();
Inside the initSystem methor but it doesnt work.
PS: I dont know if this is the correct forum to put this (FMOD 4) but tell me if I am wrong.