In trying to build for iOS I am getting the following error in Xcode:
[redacted]/Classes/Native/Bulk_Assembly-CSharp-firstpass_1.cpp:12881:37: Use of undeclared identifier ‘____guid_marshaled_dereferenced’
I am using the legacy integration 1.07.06, although the error was also present with 1.07.02. Updating the entire project, which is near completion, to integration 2.0 is thoroughly impractical at this point.
There was no problem with Unity 5.3.1. Using Bitcode or not makes no difference.
Any ideas for a workaround? Would dearly love to be able to build, and 5.3.2 has fixes which my project requires.
Ugh, I failed to note that I am also using 5.3.2p1. My apologies. Unfortunately there is a fix in this specific patch that I absolutely need (to do with the alignment on non-dynamic text).
Just a small note to say I’m seeing the same issue in 5.3.2 p1… just in case that saves someone some time. Apologies for adding this as an ‘answer’, this is my first post and I didn’t notice the comment button.
Anyone game to try 5.3.2 p2 ? I think I’ve had enough of the 2 hour process. It would be good if someone could look at the change log and see if there are any note worthy / relevant fixes :).
It looks like they may have fixed the secondary/tertiary issues I ran into. I’ll test and see if I can workaround enough of the remaining bugs to run on device.
I am getting the following errors when I update fmod_studio.cs to the one in the link:
Assets/Plugins/FMOD/FMOD_StudioSystem.cs(28,45): error CS0234: The type or namespace name ATTRIBUTES_3D' does not exist in the namespaceFMOD.Studio’. Are you missing an assembly reference?
Assets/Plugins/FMOD/FMOD_StudioSystem.cs(38,45): error CS0234: The type or namespace name ATTRIBUTES_3D' does not exist in the namespaceFMOD.Studio’. Are you missing an assembly reference?